我想使用分辨率文件解析器为我的应用程序选择正确的纹理图集,因此我创建了具有几个分辨率的 RFR:
Resolution _568x1136 = new Resolution(568, 1136, ".568x1136");
Resolution _1200x1920 = new Resolution(568, 1136, ".1200x1920");
ResolutionFileResolver resolver = new ResolutionFileResolver(new InternalFileHandleResolver(), _568x1136, _1200x1920);
manager = new AssetManager();
manager.setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
现在我想知道,我该如何命名/放置文件??????
我尝试在 .png 和 .atlas(.png.568.1136 等)后面添加 .1200x1920 和 .568x1136,但这没有用。
我也尝试使用文件夹(parent/568x1136/file.atlas)。
我尝试通过以下方式加载图集:
manager.load("data/atlas/splashscreen/splashscreen.atlas", TextureAtlas.class); // First make sure the splash screen
manager.finishLoading(); // is loaded before loading anything
Assets.splashAtlas = manager.get("data/atlas/splashscreen/splashscreen.atlas", TextureAtlas.class); // else