大多数情况下,下面的代码可以正常工作,并根据用户的手势绘制路径。但是,当应用程序最初启动时,drawRect 方法无法与平移手势保持同步,这意味着在 drawrect 能够绘制之前,有时会多次调用平移手势。这会产生一个应该绘制路径的空间。请问我该如何改进?
- (void)pan:(UIPanGestureRecognizer *)pan
{
if (pan.state == UIGestureRecognizerStateChanged)
{
inputPathCounter++;
CGPoint velocity = [pan velocityInView:self];
previousPoint2 = previousPoint1;
previousPoint1 = currentPoint;
currentPoint = [pan locationInView:self];
float velocityMagnitude = sqrtf(velocity.x * velocity.x + velocity.y * velocity.y);
float clampedVelocityMagnitude = clamp(VELOCITY_CLAMP_MIN, VELOCITY_CLAMP_MAX, velocityMagnitude);
float normalizedVelocity = (clampedVelocityMagnitude - VELOCITY_CLAMP_MIN) / (VELOCITY_CLAMP_MAX - VELOCITY_CLAMP_MIN);
float lowPassFilterAlpha = STROKE_WIDTH_SMOOTHING;
float newThickness = (STROKE_WIDTH_MAX - STROKE_WIDTH_MIN) * normalizedVelocity + STROKE_WIDTH_MIN;
self.lineWidth = self.lineWidth * lowPassFilterAlpha + newThickness * (1 - lowPassFilterAlpha);
CGPoint mid1 = midPoint(previousPoint1, previousPoint2);
CGPoint mid2 = midPoint(currentPoint, previousPoint1);
CGMutablePathRef subpath = CGPathCreateMutable();
CGPathMoveToPoint(subpath, NULL, mid1.x, mid1.y);
CGPathAddQuadCurveToPoint(subpath, NULL, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
CGRect drawBounds = CGPathGetBoundingBox(subpath);
path = [[Path alloc] init];
path.width = self.lineWidth;
[self selectedColor];
path.bezierPath = [UIBezierPath bezierPathWithCGPath:subpath];
path.num = inputPathCounter;
CGPathRelease(subpath);
CGRect drawBox = drawBounds;
drawBox.origin.x -= self.lineWidth * 2.0;
drawBox.origin.y -= self.lineWidth * 2.0;
drawBox.size.width += self.lineWidth * 4.0;
drawBox.size.height += self.lineWidth * 4.0;
[self setNeedsDisplayInRect:drawBox];
}
else if (pan.state == UIGestureRecognizerStateEnded | pan.state == UIGestureRecognizerStateCancelled)
{
[self saveImage];
self.lineWidth = STROKE_WIDTH_MIN;
}
}
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
if(layer == nil)
{
//NSLog(@"reload layer");
layer = CGLayerCreateWithContext(context, bounds.size, NULL);
layerContext = CGLayerGetContext(layer);
CGContextScaleCTM(layerContext, scale, scale);
viewRect = CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height);
//NSLog(@"viewrect %f %f",viewRect.size.width, viewRect.size.height);
CGContextSaveGState(layerContext);
UIGraphicsBeginImageContext (viewRect.size);
CGContextTranslateCTM(layerContext, 0, self.image.size.height/scale);
CGContextScaleCTM(layerContext, 1.0, -1.0);
CGContextDrawImage(layerContext, viewRect, self.image.CGImage);
UIGraphicsEndImageContext();
CGContextRestoreGState(layerContext);
}
UIBezierPath *bezierPath = path.bezierPath;
CGContextAddPath(layerContext, bezierPath.CGPath);
CGContextSetLineWidth(layerContext, path.width);
CGContextSetStrokeColorWithColor(layerContext, path.color.CGColor);
CGContextSetLineCap(layerContext, kCGLineCapRound);
CGContextStrokePath(layerContext);
CGContextDrawLayerInRect(context, viewRect, layer);
}