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当输入几何体(例如球体网格)时,它就像几何体不存在一样。颜色和纹理在外面是可见的。但是一旦我放大网格,属性就消失了。
如何使球体网格的颜色和纹理在网格内部可见?
mesh.material.side = THREE.DoubleSide;
或者
mesh.material.side = THREE.BackSide;
三.js r.62