所以就像我在我的代码(或我正在处理的当前项目)之前所说的那样,充满了错误。到目前为止,我至少解决了十几个错误或更多,老实说我只是放弃了。我的意思是上帝知道还有多少。
我目前遇到的问题是一个 AttributeError ,在我看来这是最容易修复的错误之一,但是我似乎已经进入完成意大利面条模式并且我不知道如何解决这个问题。
{错误本身:
Traceback (most recent call last):
File "C:\Users\Burak\Desktop\boxtrial.py", line 87, in <module>
myScreen.addPane("1")
File "C:\Users\Burak\Desktop\boxtrial.py", line 67, in addPane
myPane.drawPane()
File "C:\Users\Burak\Desktop\boxtrial.py", line 19, in drawPane
self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
AttributeError: 'Pane' object has no attribute 'Screen'
}
我将在下面列出代码,但我觉得我应该解释我正在尝试做的事情,以便您对代码有某种理解。基本上在主循环中,我调用“类屏幕”,它有助于创建一个运行后出现的 PyGame 屏幕。在该屏幕上,我试图让矩形出现在屏幕上的固定位置(坐标是特定的,但我在代码中使用的坐标仅用于测试目的)。然后我有另一个名为“Pane”的类,这个类在那里,所以我可以在屏幕内绘制类窗格的许多实例(如果这有意义的话)。
如果有人可以帮助我摆脱错误,那将是非常有帮助的,但是如果您认为这不是解决问题的好方法,那么请成为我的客人,提出或教我更好的方法同样的事情。
{编码:
import pygame
import sys
from pygame.locals import *
white = (255,255,255)
black = (0,0,0)
objs = []
MAIN_BUTTON = 1
class Pane():
def __init__(self, textToDisplay, coordinates, screen):
self.textToDisplay = textToDisplay
self.coordinates = coordinates
self.screen = screen
def drawPane(self):
self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
pygame.draw.rect(self.screen, (black), self.coordinates, 2)
pygame.display.update()
class Screen():
#constants/array(?) outlining the x,y boundaries of each of x10 panes
#Note to self - Remember to change co-ordinate values
NoOfPanes = 0
Panes = []
def __init__(self):
pygame.init()
pygame.display.set_caption('Box Test')
self.font = pygame.font.SysFont('Arial', 25)
Screen = pygame.display.set_mode((1000,600), 0, 32)
self.screen = Screen
self.screen.fill((white))
pygame.display.update()
def addPane(self, textToDisplay):
paneLocs = [(175, 75, 200, 100),
(0, 0, 200, 100),
(600, 400, 200, 100),
(175, 75, 200, 100),
(175, 75, 200, 100),
(175, 75, 200, 100),
(175, 75, 200, 100),
(175, 75, 200, 100),
(175, 75, 200, 100),
(175, 75, 200, 100)
]
if self.NoOfPanes > 10:
print("Limit Reached")
else:
myPane = Pane(textToDisplay, paneLocs[self.NoOfPanes], Screen)
myPane.drawPane()
self.NoOfPanes = self.NoOfPanes + 1
pygame.display.update()
def mousePosition(self):
global clickPos
global releasePos
for event in pygame.event.get():
if event.type == MAIN_BUTTON:
self.Pos = pygame.mouse.get_pos()
return MAIN_BUTTON
else:
return False
if __name__ == '__main__':
myScreen = Screen()
myScreen.addPane("1")
myScreen.addPane("2")
myScreen.addPane("3")
myScreen.addPane("4")
while True:
ev = pygame.event.get()
for event in ev:
if event.type == pygame.MOUSEBUTTONUP:
posx,posy = pygame.mouse.get_pos()
if (posx >= 175 and posx <= 375) and (posy >= 75 and posy <= 175):
print("BOB") #Bob was there just for test purposes
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit(); sys.exit();