因此,我正在尝试为我在高中的班级创建一个程序,以便能够生成一个随机数并让用户不断猜测,直到他们猜对为止。
到目前为止,我的一切都很顺利,除了当我提示他们再次玩时,计算他们猜了多少次的计数器在他们选择再次玩后不会重置。我不知道该怎么做,寻找解决方案,这对我来说太复杂了,无法理解或使用。
请注意,这只是我编程的第二个月,所以代码可能看起来很业余,而我的编程可能看起来很糟糕。我只需要一个解决方案,也许还需要一个解释。
import javax.swing.JOptionPane;
import java.util.Random;
import javax.swing.UIManager;
import java.awt.*;
public class RandomNumberGuesser{
public static void main(String[] args){
UIManager m1=new UIManager();
Color g = Color.gray;
Color lg = g.brighter();
m1.put("OptionPane.background", lg);
m1.put("Panel.background", lg);
for(x = 1; true; x++){
Random random = new Random();
int randomNumber = random.nextInt(100);
JOptionPane.showMessageDialog(null,
"This program will generate a random number from 0 to 100 which you have to guess.",
"Number Guesser",
JOptionPane.INFORMATION_MESSAGE);
String guess = JOptionPane.showInputDialog(null,
"Guess a number.",
"Guess",
JOptionPane.QUESTION_MESSAGE);
if(guess == null){
System.out.println("The user has terminated the program");
System.exit(0);
}
int guess1 = Integer.parseInt(guess);
if(guess1 > 100 || guess1 < 0)
JOptionPane.showMessageDialog(null,
"Guess is out of range!\nPlease enter valid input.",
"Invalid Input",
JOptionPane.WARNING_MESSAGE);
else if(randomNumber > guess1)
JOptionPane.showMessageDialog(null,
"You guessed too low.\nGuess again!",
"Your guess",
JOptionPane.INFORMATION_MESSAGE);
else if(randomNumber < guess1)
JOptionPane.showMessageDialog(null,
"You guessed too high.\nGuess again!",
"Your guess",
JOptionPane.INFORMATION_MESSAGE);
else if(randomNumber == guess1){
JOptionPane.showMessageDialog(null,
"You guessed the number right!\nIt took you "+x+" attempt(s) to guess it.",
"Congratulations!",
JOptionPane.INFORMATION_MESSAGE);
if (JOptionPane.showConfirmDialog(null, "Want to play again?", "Play again?",
JOptionPane.YES_NO_OPTION) == JOptionPane.NO_OPTION) {
System.exit(0);
}
}
}
}
}