我正在尝试使用箭头键或通过控制器上的 d-pad 使我的菜单可导航。到目前为止,我没有运气。
问题是:有人可以指导我如何使我当前的菜单或任何 libgdx 菜单键盘可以访问吗?
我对一些东西有点不满意,而且我来自 Javascript 背景。
这是我正在尝试做的一个例子:
http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html
对于一个简单的菜单,您只需添加几个按钮就可以使用它:
http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/
或者你可以使用我的代码,但我使用了很多自定义样式。
这是我的代码示例:
import aurelienribon.tweenengine.Timeline;
import aurelienribon.tweenengine.Tween;
import aurelienribon.tweenengine.TweenManager;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.utils.Align;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.project.game.tween.ActorAccessor;
public class MainMenu implements Screen {
private SpriteBatch batch;
private Sprite menuBG;
private Stage stage;
private TextureAtlas atlas;
private Skin skin;
private Table table;
private TweenManager tweenManager;
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
menuBG.draw(batch);
batch.end();
//table.debug();
stage.act(delta);
stage.draw();
//Table.drawDebug(stage);
tweenManager.update(delta);
}
@Override
public void resize(int width, int height) {
menuBG.setSize(width, height);
stage.setViewport(width, height, false);
table.invalidateHierarchy();
}
@Override
public void resume() {
}
@Override
public void show() {
stage = new Stage();
Gdx.input.setInputProcessor(stage);
batch = new SpriteBatch();
atlas = new TextureAtlas("ui/atlas.pack");
skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas);
table = new Table(skin);
table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
// Set Background
Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png");
menuBG = new Sprite(menuBackgroundTexture);
menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
// Create Main Menu Buttons
// Button Play
TextButton buttonPlay = new TextButton("START", skin, "inactive");
buttonPlay.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu());
}
});
buttonPlay.addListener(new InputListener() {
public boolean keyDown (InputEvent event, int keycode) {
System.out.println("down");
return true;
}
});
buttonPlay.padBottom(12);
buttonPlay.padLeft(20);
buttonPlay.getLabel().setAlignment(Align.left);
// Button EXTRAS
TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive");
buttonExtras.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu());
}
});
buttonExtras.padBottom(12);
buttonExtras.padLeft(20);
buttonExtras.getLabel().setAlignment(Align.left);
// Button Credits
TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive");
buttonCredits.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
((Game) Gdx.app.getApplicationListener()).setScreen(new Credits());
}
});
buttonCredits.padBottom(12);
buttonCredits.padLeft(20);
buttonCredits.getLabel().setAlignment(Align.left);
// Button Settings
TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive");
buttonSettings.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
((Game) Gdx.app.getApplicationListener()).setScreen(new Settings());
}
});
buttonSettings.padBottom(12);
buttonSettings.padLeft(20);
buttonSettings.getLabel().setAlignment(Align.left);
// Button Exit
TextButton buttonExit = new TextButton("EXIT", skin, "inactive");
buttonExit.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
Gdx.app.exit();
}
});
buttonExit.padBottom(12);
buttonExit.padLeft(20);
buttonExit.getLabel().setAlignment(Align.left);
// Adding Heading-Buttons to the cue
table.add().width(190);
table.add().width((table.getWidth() / 10) * 3);
table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50);
table.add().width(190).row();
table.add().width(190);
table.add(buttonPlay).spaceBottom(20).width(460).height(110);
table.add().row();
table.add().width(190);
table.add(buttonExtras).spaceBottom(20).width(460).height(110);
table.add().row();
table.add().width(190);
table.add(buttonCredits).spaceBottom(20).width(460).height(110);
table.add().row();
table.add().width(190);
table.add(buttonSettings).spaceBottom(20).width(460).height(110);
table.add().row();
table.add().width(190);
table.add(buttonExit).width(460).height(110);
table.add().row();
stage.addActor(table);
// Animation Settings
tweenManager = new TweenManager();
Tween.registerAccessor(Actor.class, new ActorAccessor());
// Heading and Buttons Fade In
Timeline.createSequence().beginSequence()
.push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0))
.push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0))
.push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0))
.push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0))
.push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0))
.push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1))
.push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1))
.push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1))
.push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1))
.push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1))
.end().start(tweenManager);
tweenManager.update(Gdx.graphics.getDeltaTime());
}
public static Vector2 getStageLocation(Actor actor) {
return actor.localToStageCoordinates(new Vector2(0, 0));
}
@Override
public void dispose() {
stage.dispose();
atlas.dispose();
skin.dispose();
menuBG.getTexture().dispose();
}
@Override
public void hide() {
dispose();
}
@Override
public void pause() {
}
}