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在从 main 访问 Class_D 中声明的函数朋友时需要帮助。指导继续。

    /* Main.cpp */

    #include <iostream>
    #include "types.h"
    #include "Class_A.h"
    #include "Class_C.h"

    int main()
    {
     cout << " Project started" << endl; 
     /* Creating Obj of Class A */
     A obj1; 
     /* Accessing Funcition of Class C through A */
     obj1.SetFuncA();         
     /* How to access GetFuncD(); from main*/
     cin.get();   
     return 0;   
    }

/* types.h */
#ifndef TYPES_H
#define TYPES_H

#include <iostream>
#include <stdlib.h>

#define ENAB_FRIEND_CLASS(x) friend class x

using namespace std;

typedef unsigned int U32;
typedef unsigned short  U16;
typedef unsigned char U8;


typedef int S32;
typedef short S16;
typedef char S8;


#endif

/* Class_A.h*/

#ifndef CLASS_A_H
#define CLASS_A_H


class D;

class A {
      private :
         int i;
         int j;     
      public :                  
         A();           /* Default Constructor */                                                                  
         ~A();          /* Default Destructor */                                                                                              
         void SetFuncA();
         int GetFuncA();
         friend int D::FGetFuncD(D &obj);
      protected:            
        };

#endif

/* Class_D.h */
#ifndef CLASS_D_H
#define CLASS_D_H

class D {
      private :
         int i;
         int j;     
      public :                  
         D();           /* Default Constructor */                                                                  
         ~D();          /* Default Destructor */                                                                                              
         void SetFuncD();
         int GetFuncD();
         void FGetFuncD(D &obj);
      protected:            
        };

void FGetFuncD(D &obj)
{
cout << "\n i " << obj.i << endl;     
cout << "\n i " << obj.j << endl;
}


#endif

/* Class_A.cpp */


#include "Class_A.h"
#include "types.h"
#include "Class_C.h"

A :: A()
{
cout << "Default CTOR Called\n" << endl;     
}

A :: ~A()
{
cout << "Default DTOR Called\n" << endl;     
}

void A::SetFuncA()
{
  int ret = 0;   
  cout << "\n SetFuncA " << endl;

  /* Creating Object of class C in Class A*/
  C Obj2;   

  /* Setting Private members */
  Obj2.SetFuncC();

  /* Calling Function of class C in Class A */
  ret = Obj2.GetFuncC();

  cout << " M = " << ret << endl;

  /* Dynamically Allocate memory for Class C */
  C *ptr = new C();

  /* Accessing private members of Class C */
  ptr->m =20;

  /* Accessing Public Function of Class C*/
  ret = ptr->GetFuncC();

  cout << " M = " << ret << endl;   

  /* Accessing Enum */
  ptr->m_bLEVEL = ptr->KN_LEVEL_1;

  cout << " ENUM = " << ptr->m_bLEVEL << endl;



}


int A::GetFuncA()
{
    cout << "\n GetFuncA " << endl;   
}


/* Class_D.cpp*/

#include "types.h"
#include "Class_D.h"

D :: D()
{
cout << "Default CTOR Called\n" << endl;     
}

D :: ~D()
{
cout << "Default DTOR Called\n" << endl;     
}

void D::SetFuncD()
{
  cout << "\n SetFuncD " << endl;
  i = 30;
}

int D::GetFuncD()
{
  cout << "\n GetFuncD " << endl;
  return i;
}

请指导我进行修改以使用朋友功能访问 class_d 的私有成员。

我正在尝试探索朋友功能的特点。我添加了 Class_A.cpp/.h Class_D.cpp/.h 和 main.cpp。

4

1 回答 1

1

友元函数是一个不是类成员但可以访问类的私有成员和受保护成员的函数。因此,您的 D 类应更改为:

 public :                  
     D();           /* Default Constructor */                                                                  
     ~D();          /* Default Destructor */                                                                                              
     void SetFuncD();
     int GetFuncD();
     void FGetFuncD(D &obj);

至:

 public :                  
     D();           /* Default Constructor */                                                                  
     ~D();          /* Default Destructor */                                                                                              
     void SetFuncD();
     int GetFuncD();
     friend void FGetFuncD(D &obj);  /* changed to friend function */

这是来自 Microsoft 的非常好的文档。

然后,在 main 中,您可以在没有 D 的实例化对象的情况下调用 FGetFuncD。

int main()
{
 D obj2;
 obj2.SetFuncD();
 int i_of_obj2 = FGetFuncD(obj2); /*using GetFuncD WITHOUT calling on a D object*/
 cout << "i_of_obj2: " << i_of_obj2 << endl;


 cin.get();   
 return 0;   
}

输出应该是: i_of_obj2: 30

于 2013-10-27T14:48:03.260 回答