25

我正在用 JavaFX 制作屏幕录像机,屏幕录像机中必须使用的一个实用程序是让用户定义要记录的区域。

我设法制作了一个未装饰的、半透明的Stage,可以拖动来定义区域,并添加了一个close按钮让用户确认要记录的区域。

现在,我如何让用户通过拖动它的边缘来调整舞台的大小?

SSCCE:

package draggable;

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.geometry.Rectangle2D;
import javafx.scene.Scene;
import javafx.scene.SceneBuilder;
import javafx.scene.control.Button;
import javafx.scene.control.ButtonBuilder;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.StackPaneBuilder;
import javafx.scene.paint.Color;
import javafx.stage.Screen;
import javafx.stage.Stage;
import javafx.stage.StageStyle;

public class DraggableStage extends Application{

    Button close;
    StackPane holder;
    Rectangle2D maxBounds;
    Scene theScene;

    double pressedX;
    double pressedY;
    double draggedX;
    double draggedY;

    @Override
    public void start(Stage stage) throws Exception {
        final Stage theStage = stage;

        // determine how big the screen is
        maxBounds = Screen.getPrimary().getVisualBounds(); 

        //create the close button
        close = ButtonBuilder
                .create()
                .text("Close")
                .build();

        //create the StackPane holder for the button
        holder = StackPaneBuilder
                    .create()
                    .alignment(Pos.CENTER)
                    .children(close)
                    .build();

        // you cannot resize the screen beyond the max resolution of the screen
        holder.setMaxSize(maxBounds.getWidth(), maxBounds.getHeight());

        //you cannot resize under half the width and height of the screen
        holder.setMinSize(maxBounds.getWidth() / 2,maxBounds.getHeight() / 2);

        //the scene where it all happens
        theScene = SceneBuilder
                      .create()
                      .root(holder)
                      .width(maxBounds.getWidth() / 2)
                      .height(maxBounds.getHeight() / 2)
                      .build();

        // add the button listeners
        close.setOnAction(new EventHandler<ActionEvent>(){
            @Override
            public void handle(ActionEvent event) {
                theStage.close();
            }
        });

        // add the drag and press listener for the StackPane
        holder.setOnMousePressed(new EventHandler<MouseEvent>(){
            @Override
            public void handle(MouseEvent e) {
                pressedX = e.getX();
                pressedY = e.getY();
            }
        });

        holder.setOnMouseDragged(new EventHandler<MouseEvent>(){
            @Override
            public void handle(MouseEvent e) {
                draggedX = e.getX();
                draggedY = e.getY();

                double differenceX = draggedX - pressedX;
                double differenceY = draggedY - pressedY;

                theStage.setX(theStage.getX() + differenceX);
                theStage.setY(theStage.getY() + differenceY); 
            }
        });

        //the mandatory mumbo jumbo
        theScene.setFill(Color.rgb(128, 128, 128, 0.5));
        stage.initStyle(StageStyle.TRANSPARENT);
        stage.setScene(theScene);
        stage.sizeToScene();
        stage.show();
    }

    public static void main(String[] args) {
        Application.launch("draggable.DraggableStage");
    }
}  

图片:
在此处输入图像描述

4

13 回答 13

42

我创建了一个 ResizeHelper 类,在这种情况下可以帮助你,用法:

ResizeHelper.addResizeListener(yourStage);

助手类:

import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Cursor;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;

//created by Alexander Berg
public class ResizeHelper {

    public static void addResizeListener(Stage stage) {
        ResizeListener resizeListener = new ResizeListener(stage);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_MOVED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_PRESSED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_DRAGGED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, resizeListener);
        ObservableList<Node> children = stage.getScene().getRoot().getChildrenUnmodifiable();
        for (Node child : children) {
            addListenerDeeply(child, resizeListener);
        }
    }

    public static void addListenerDeeply(Node node, EventHandler<MouseEvent> listener) {
        node.addEventHandler(MouseEvent.MOUSE_MOVED, listener);
        node.addEventHandler(MouseEvent.MOUSE_PRESSED, listener);
        node.addEventHandler(MouseEvent.MOUSE_DRAGGED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, listener);
        if (node instanceof Parent) {
            Parent parent = (Parent) node;
            ObservableList<Node> children = parent.getChildrenUnmodifiable();
            for (Node child : children) {
                addListenerDeeply(child, listener);
            }
        }
    }

    static class ResizeListener implements EventHandler<MouseEvent> {
        private Stage stage;
        private Cursor cursorEvent = Cursor.DEFAULT;
        private int border = 4;
        private double startX = 0;
        private double startY = 0;

        public ResizeListener(Stage stage) {
            this.stage = stage;
        }

        @Override
        public void handle(MouseEvent mouseEvent) {
            EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
            Scene scene = stage.getScene();

            double mouseEventX = mouseEvent.getSceneX(), 
                   mouseEventY = mouseEvent.getSceneY(),
                   sceneWidth = scene.getWidth(),
                   sceneHeight = scene.getHeight();

            if (MouseEvent.MOUSE_MOVED.equals(mouseEventType) == true) {
                if (mouseEventX < border && mouseEventY < border) {
                    cursorEvent = Cursor.NW_RESIZE;
                } else if (mouseEventX < border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SW_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY < border) {
                    cursorEvent = Cursor.NE_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SE_RESIZE;
                } else if (mouseEventX < border) {
                    cursorEvent = Cursor.W_RESIZE;
                } else if (mouseEventX > sceneWidth - border) {
                    cursorEvent = Cursor.E_RESIZE;
                } else if (mouseEventY < border) {
                    cursorEvent = Cursor.N_RESIZE;
                } else if (mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.S_RESIZE;
                } else {
                    cursorEvent = Cursor.DEFAULT;
                }
                scene.setCursor(cursorEvent);
            } else if(MouseEvent.MOUSE_EXITED.equals(mouseEventType) || MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)){
                scene.setCursor(Cursor.DEFAULT);
            } else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType) == true) {
                startX = stage.getWidth() - mouseEventX;
                startY = stage.getHeight() - mouseEventY;
            } else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType) == true) {
                if (Cursor.DEFAULT.equals(cursorEvent) == false) {
                    if (Cursor.W_RESIZE.equals(cursorEvent) == false && Cursor.E_RESIZE.equals(cursorEvent) == false) {
                        double minHeight = stage.getMinHeight() > (border*2) ? stage.getMinHeight() : (border*2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) == true || Cursor.N_RESIZE.equals(cursorEvent) == true || Cursor.NE_RESIZE.equals(cursorEvent) == true) {
                            if (stage.getHeight() > minHeight || mouseEventY < 0) {
                                stage.setHeight(stage.getY() - mouseEvent.getScreenY() + stage.getHeight());
                                stage.setY(mouseEvent.getScreenY());
                            }
                        } else {
                            if (stage.getHeight() > minHeight || mouseEventY + startY - stage.getHeight() > 0) {
                                stage.setHeight(mouseEventY + startY);
                            }
                        }
                    }

                    if (Cursor.N_RESIZE.equals(cursorEvent) == false && Cursor.S_RESIZE.equals(cursorEvent) == false) {
                        double minWidth = stage.getMinWidth() > (border*2) ? stage.getMinWidth() : (border*2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) == true || Cursor.W_RESIZE.equals(cursorEvent) == true || Cursor.SW_RESIZE.equals(cursorEvent) == true) {
                            if (stage.getWidth() > minWidth || mouseEventX < 0) {
                                stage.setWidth(stage.getX() - mouseEvent.getScreenX() + stage.getWidth());
                                stage.setX(mouseEvent.getScreenX());
                            }
                        } else {
                            if (stage.getWidth() > minWidth || mouseEventX + startX - stage.getWidth() > 0) {
                                stage.setWidth(mouseEventX + startX);
                            }
                        }
                    }
                }

            }
        }
    }
}
于 2014-06-03T14:18:41.413 回答
7

我更新了 @Yevhenii.Kanivets 的 @Alexander.Berg 的 ResizeHelper 类的更新版本。这包括拖动场景的能力,以及我发现的 ResizeHelper 的最佳实现。还将最小舞台尺寸设置为高度 1 和宽度 1 而不是 0,因为如果它们保持在 0 则会出现错误。

有人仍然可以改进这个答案。SW、W、NW、N 和 NE 边缘不会平滑地调整大小,尽管这是一个小问题。从这些边缘调整大小时,场景也可以稍微移动。它们应该像 S、SE 和 E 边缘一样平滑地调整大小。后面的边缘不会改变场景。

  1. @Cripperz 的拖动实现仍然有问题。
  2. @Alessandro Roaro 与上述相同的问题。
  3. @Valeriy Blyus 与上述相同的问题。
  4. @Joseph Adomatis 的实现不是通用的。

我不能代表@MK 的实现,因为我没有使用 Kotlin,但如果你是的话,我会先试一试。

import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Cursor;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;

/**
 * Util class to handle window resizing when a stage style set to StageStyle.UNDECORATED.
 * Includes dragging of the stage.
 * Original on 6/13/14.
 * Updated on 8/15/17.
 * Updated on 12/19/19.
 *
 * @author Alexander.Berg
 * @author Evgenii Kanivets
 * @author Zachary Perales
 */

public class ResizeHelper {

    public static void addResizeListener(Stage stage) {
        addResizeListener(stage, 1, 1, Double.MAX_VALUE, Double.MAX_VALUE);
    }

    public static void addResizeListener(Stage stage, double minWidth, double minHeight, double maxWidth, double maxHeight) {
        ResizeListener resizeListener = new ResizeListener(stage);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_MOVED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_PRESSED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_DRAGGED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, resizeListener);

        resizeListener.setMinWidth(minWidth);
        resizeListener.setMinHeight(minHeight);
        resizeListener.setMaxWidth(maxWidth);
        resizeListener.setMaxHeight(maxHeight);

        ObservableList<Node> children = stage.getScene().getRoot().getChildrenUnmodifiable();
        for (Node child : children) {
            addListenerDeeply(child, resizeListener);
        }
    }

    private static void addListenerDeeply(Node node, EventHandler<MouseEvent> listener) {
        node.addEventHandler(MouseEvent.MOUSE_MOVED, listener);
        node.addEventHandler(MouseEvent.MOUSE_PRESSED, listener);
        node.addEventHandler(MouseEvent.MOUSE_DRAGGED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, listener);
        if (node instanceof Parent) {
            Parent parent = (Parent) node;
            ObservableList<Node> children = parent.getChildrenUnmodifiable();
            for (Node child : children) {
                addListenerDeeply(child, listener);
            }
        }
    }

    static class ResizeListener implements EventHandler<MouseEvent> {
        private Stage stage;
        private Cursor cursorEvent = Cursor.DEFAULT;
        private boolean resizing = true;
        private int border = 4;
        private double startX = 0;
        private double startY = 0;
        private double screenOffsetX = 0;
        private double screenOffsetY = 0;

        // Max and min sizes for controlled stage
        private double minWidth;
        private double maxWidth;
        private double minHeight;
        private double maxHeight;

        public ResizeListener(Stage stage) {
            this.stage = stage;
        }

        public void setMinWidth(double minWidth) {
            this.minWidth = minWidth;
        }

        public void setMaxWidth(double maxWidth) {
            this.maxWidth = maxWidth;
        }

        public void setMinHeight(double minHeight) {
            this.minHeight = minHeight;
        }

        public void setMaxHeight(double maxHeight) {
            this.maxHeight = maxHeight;
        }

        @Override
        public void handle(MouseEvent mouseEvent) {
            EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
            Scene scene = stage.getScene();

            double mouseEventX = mouseEvent.getSceneX(),
                    mouseEventY = mouseEvent.getSceneY(),
                    sceneWidth = scene.getWidth(),
                    sceneHeight = scene.getHeight();

            if (MouseEvent.MOUSE_MOVED.equals(mouseEventType)) {
                if (mouseEventX < border && mouseEventY < border) {
                    cursorEvent = Cursor.NW_RESIZE;
                } else if (mouseEventX < border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SW_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY < border) {
                    cursorEvent = Cursor.NE_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SE_RESIZE;
                } else if (mouseEventX < border) {
                    cursorEvent = Cursor.W_RESIZE;
                } else if (mouseEventX > sceneWidth - border) {
                    cursorEvent = Cursor.E_RESIZE;
                } else if (mouseEventY < border) {
                    cursorEvent = Cursor.N_RESIZE;
                } else if (mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.S_RESIZE;
                } else {
                    cursorEvent = Cursor.DEFAULT;
                }
                scene.setCursor(cursorEvent);
            } else if (MouseEvent.MOUSE_EXITED.equals(mouseEventType) || MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)) {
                scene.setCursor(Cursor.DEFAULT);
            } else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
                startX = stage.getWidth() - mouseEventX;
                startY = stage.getHeight() - mouseEventY;
            } else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType)) {
                if (!Cursor.DEFAULT.equals(cursorEvent)) {
                    resizing = true;
                    if (!Cursor.W_RESIZE.equals(cursorEvent) && !Cursor.E_RESIZE.equals(cursorEvent)) {
                        double minHeight = stage.getMinHeight() > (border * 2) ? stage.getMinHeight() : (border * 2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.N_RESIZE.equals(cursorEvent)
                                || Cursor.NE_RESIZE.equals(cursorEvent)) {
                            if (stage.getHeight() > minHeight || mouseEventY < 0) {
                                setStageHeight(stage.getY() - mouseEvent.getScreenY() + stage.getHeight());
                                stage.setY(mouseEvent.getScreenY() );
                            }
                        } else {
                            if (stage.getHeight() > minHeight || mouseEventY + startY - stage.getHeight() > 0) {
                                setStageHeight(mouseEventY + startY);
                            }
                        }
                    }

                    if (!Cursor.N_RESIZE.equals(cursorEvent) && !Cursor.S_RESIZE.equals(cursorEvent)) {
                        double minWidth = stage.getMinWidth() > (border * 2) ? stage.getMinWidth() : (border * 2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.W_RESIZE.equals(cursorEvent)
                                || Cursor.SW_RESIZE.equals(cursorEvent)) {
                            if (stage.getWidth() > minWidth || mouseEventX < 0) {
                                setStageWidth(stage.getX() - mouseEvent.getScreenX() + stage.getWidth());
                                stage.setX(mouseEvent.getScreenX());
                            }
                        } else {
                            if (stage.getWidth() > minWidth || mouseEventX + startX - stage.getWidth() > 0) {
                                setStageWidth(mouseEventX + startX);
                            }
                        }
                    }
                    resizing = false;
                }
            }

            if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType) && Cursor.DEFAULT.equals(cursorEvent)) {
                resizing = false;
                screenOffsetX = stage.getX() - mouseEvent.getScreenX();
                screenOffsetY = stage.getY() - mouseEvent.getScreenY();
            }

            if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType) && Cursor.DEFAULT.equals(cursorEvent) && resizing == false) {
                stage.setX(mouseEvent.getScreenX() + screenOffsetX);
                stage.setY(mouseEvent.getScreenY() + screenOffsetY);
            }

        }

        private void setStageWidth(double width) {
            width = Math.min(width, maxWidth);
            width = Math.max(width, minWidth);
            stage.setWidth(width);
        }

        private void setStageHeight(double height) {
            height = Math.min(height, maxHeight);
            height = Math.max(height, minHeight);
            stage.setHeight(height);
        }

    }
}

编辑:

我已更新此代码以不拖动任何滚动条,因为没有人想要该功能,我需要自己删除它。如果您遇到需要,通过比较我在此处提交的两个代码,应该很容易禁止拖动其他控件。

请注意,如果不允许的控件位于场景的边缘,则需要将其包装在可拖动的东西中以访问在这些边缘上调整大小。

public class ResizeHelper {
    static boolean isScrollbar = false;

    public static void addResizeListener(Stage stage) {
        addResizeListener(stage, 1, 1, Double.MAX_VALUE, Double.MAX_VALUE);
    }

    public static void addResizeListener(Stage stage, double minWidth, double minHeight, double maxWidth, double maxHeight) {
        ResizeListener resizeListener = new ResizeListener(stage);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_MOVED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_PRESSED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_DRAGGED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, resizeListener);

        resizeListener.setMinWidth(minWidth);
        resizeListener.setMinHeight(minHeight);
        resizeListener.setMaxWidth(maxWidth);
        resizeListener.setMaxHeight(maxHeight);


        ObservableList<Node> children = stage.getScene().getRoot().getChildrenUnmodifiable();
        for (Node child : children) {
            if (child instanceof ScrollBar) {
                isScrollbar = true;
            } else if (!(child instanceof ScrollBar)) {
                isScrollbar = false;
                addListenerDeeply(child, resizeListener);
            }
        }
    }

    private static void addListenerDeeply(Node node, EventHandler<MouseEvent> listener) {
        node.addEventHandler(MouseEvent.MOUSE_MOVED, listener);
        node.addEventHandler(MouseEvent.MOUSE_PRESSED, listener);
        node.addEventHandler(MouseEvent.MOUSE_DRAGGED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, listener);
        if (node instanceof Parent) {
            Parent parent = (Parent) node;
            ObservableList<Node> children = parent.getChildrenUnmodifiable();
            for (Node child : children) {
                if (child instanceof ScrollBar) {
                    isScrollbar = true;
                } else if (!(child instanceof ScrollBar)) {
                    isScrollbar = false;
                    addListenerDeeply(child, listener);
                }
            }
        }
    }

    static class ResizeListener implements EventHandler<MouseEvent> {
        private Stage stage;
        private Cursor cursorEvent = Cursor.DEFAULT;
        private boolean resizing = true;
        private int border = 4;
        private double startX = 0;
        private double startY = 0;
        private double screenOffsetX = 0;
        private double screenOffsetY = 0;

        // Max and min sizes for controlled stage
        private double minWidth;
        private double maxWidth;
        private double minHeight;
        private double maxHeight;

        public ResizeListener(Stage stage) {
            this.stage = stage;
        }

        public void setMinWidth(double minWidth) {
            this.minWidth = minWidth;
        }

        public void setMaxWidth(double maxWidth) {
            this.maxWidth = maxWidth;
        }

        public void setMinHeight(double minHeight) {
            this.minHeight = minHeight;
        }

        public void setMaxHeight(double maxHeight) {
            this.maxHeight = maxHeight;
        }

        @Override
        public void handle(MouseEvent mouseEvent) {
            EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
            Scene scene = stage.getScene();

            double mouseEventX = mouseEvent.getSceneX(),
                    mouseEventY = mouseEvent.getSceneY(),
                    sceneWidth = scene.getWidth(),
                    sceneHeight = scene.getHeight();

            if (MouseEvent.MOUSE_MOVED.equals(mouseEventType) && stage.isMaximized() == false ) {
                if (mouseEventX < border && mouseEventY < border) {
                    cursorEvent = Cursor.NW_RESIZE;
                } else if (mouseEventX < border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SW_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY < border) {
                    cursorEvent = Cursor.NE_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SE_RESIZE;
                } else if (mouseEventX < border) {
                    cursorEvent = Cursor.W_RESIZE;
                } else if (mouseEventX > sceneWidth - border) {
                    cursorEvent = Cursor.E_RESIZE;
                } else if (mouseEventY < border) {
                    cursorEvent = Cursor.N_RESIZE;
                } else if (mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.S_RESIZE;
                } else {
                    cursorEvent = Cursor.DEFAULT;
                }
                scene.setCursor(cursorEvent);
            } else if (MouseEvent.MOUSE_EXITED.equals(mouseEventType) || MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)) {
                scene.setCursor(Cursor.DEFAULT);
            } else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
                startX = stage.getWidth() - mouseEventX;
                startY = stage.getHeight() - mouseEventY;
            } else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType)) {
                if (!Cursor.DEFAULT.equals(cursorEvent)) {
                    resizing = true;
                    if (!Cursor.W_RESIZE.equals(cursorEvent) && !Cursor.E_RESIZE.equals(cursorEvent)) {
                        double minHeight = stage.getMinHeight() > (border * 2) ? stage.getMinHeight() : (border * 2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.N_RESIZE.equals(cursorEvent)
                                || Cursor.NE_RESIZE.equals(cursorEvent)) {
                            if (stage.getHeight() > minHeight || mouseEventY < 0) {
                                setStageHeight(stage.getY() - mouseEvent.getScreenY() + stage.getHeight());
                                stage.setY(mouseEvent.getScreenY() );
                            }
                        } else {
                            if (stage.getHeight() > minHeight || mouseEventY + startY - stage.getHeight() > 0) {
                                setStageHeight(mouseEventY + startY);
                            }
                        }
                    }

                    if (!Cursor.N_RESIZE.equals(cursorEvent) && !Cursor.S_RESIZE.equals(cursorEvent)) {
                        double minWidth = stage.getMinWidth() > (border * 2) ? stage.getMinWidth() : (border * 2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.W_RESIZE.equals(cursorEvent)
                                || Cursor.SW_RESIZE.equals(cursorEvent)) {
                            if (stage.getWidth() > minWidth || mouseEventX < 0) {
                                setStageWidth(stage.getX() - mouseEvent.getScreenX() + stage.getWidth());
                                stage.setX(mouseEvent.getScreenX());
                            }
                        } else {
                            if (stage.getWidth() > minWidth || mouseEventX + startX - stage.getWidth() > 0) {
                                setStageWidth(mouseEventX + startX);
                            }
                        }
                    }
                    resizing = false;
                }
            }

            if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType) && Cursor.DEFAULT.equals(cursorEvent) ) {
                resizing = false;
                screenOffsetX = stage.getX() - mouseEvent.getScreenX();
                screenOffsetY = stage.getY() - mouseEvent.getScreenY();

            }

            if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType) && Cursor.DEFAULT.equals(cursorEvent) && resizing == false) {
                stage.setX(mouseEvent.getScreenX() + screenOffsetX);
                stage.setY(mouseEvent.getScreenY() + screenOffsetY);

            }

        }

        private void setStageWidth(double width) {
            width = Math.min(width, maxWidth);
            width = Math.max(width, minWidth);
            stage.setWidth(width);
        }

        private void setStageHeight(double height) {
            height = Math.min(height, maxHeight);
            height = Math.max(height, minHeight);
            stage.setHeight(height);
        }

    }

}
于 2019-12-19T15:29:58.150 回答
5

这是@Alexander.Berg 发布的 ResizeHelper 的更新版本,它支持最小和最大舞台尺寸。

package sem.helper;

import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Cursor;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;

/**
 * Util class to handle window resizing when a stage style set to StageStyle.UNDECORATED.
 * Created on 8/15/17.
 *
 * @author Evgenii Kanivets
 */
public class ResizeHelper {

    public static void addResizeListener(Stage stage) {
        addResizeListener(stage, 0, 0, Double.MAX_VALUE, Double.MAX_VALUE);
    }

    public static void addResizeListener(Stage stage, double minWidth, double minHeight, double maxWidth, double maxHeight) {
        ResizeListener resizeListener = new ResizeListener(stage);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_MOVED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_PRESSED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_DRAGGED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, resizeListener);

        resizeListener.setMinWidth(minWidth);
        resizeListener.setMinHeight(minHeight);
        resizeListener.setMaxWidth(maxWidth);
        resizeListener.setMaxHeight(maxHeight);

        ObservableList<Node> children = stage.getScene().getRoot().getChildrenUnmodifiable();
        for (Node child : children) {
            addListenerDeeply(child, resizeListener);
        }
    }

    private static void addListenerDeeply(Node node, EventHandler<MouseEvent> listener) {
        node.addEventHandler(MouseEvent.MOUSE_MOVED, listener);
        node.addEventHandler(MouseEvent.MOUSE_PRESSED, listener);
        node.addEventHandler(MouseEvent.MOUSE_DRAGGED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, listener);
        if (node instanceof Parent) {
            Parent parent = (Parent) node;
            ObservableList<Node> children = parent.getChildrenUnmodifiable();
            for (Node child : children) {
                addListenerDeeply(child, listener);
            }
        }
    }

    static class ResizeListener implements EventHandler<MouseEvent> {
        private Stage stage;
        private Cursor cursorEvent = Cursor.DEFAULT;
        private int border = 4;
        private double startX = 0;
        private double startY = 0;

        // Max and min sizes for controlled stage
        private double minWidth;
        private double maxWidth;
        private double minHeight;
        private double maxHeight;

        public ResizeListener(Stage stage) {
            this.stage = stage;
        }

        public void setMinWidth(double minWidth) {
            this.minWidth = minWidth;
        }

        public void setMaxWidth(double maxWidth) {
            this.maxWidth = maxWidth;
        }

        public void setMinHeight(double minHeight) {
            this.minHeight = minHeight;
        }

        public void setMaxHeight(double maxHeight) {
            this.maxHeight = maxHeight;
        }

        @Override
        public void handle(MouseEvent mouseEvent) {
            EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
            Scene scene = stage.getScene();

            double mouseEventX = mouseEvent.getSceneX(),
                    mouseEventY = mouseEvent.getSceneY(),
                    sceneWidth = scene.getWidth(),
                    sceneHeight = scene.getHeight();

            if (MouseEvent.MOUSE_MOVED.equals(mouseEventType)) {
                if (mouseEventX < border && mouseEventY < border) {
                    cursorEvent = Cursor.NW_RESIZE;
                } else if (mouseEventX < border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SW_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY < border) {
                    cursorEvent = Cursor.NE_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SE_RESIZE;
                } else if (mouseEventX < border) {
                    cursorEvent = Cursor.W_RESIZE;
                } else if (mouseEventX > sceneWidth - border) {
                    cursorEvent = Cursor.E_RESIZE;
                } else if (mouseEventY < border) {
                    cursorEvent = Cursor.N_RESIZE;
                } else if (mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.S_RESIZE;
                } else {
                    cursorEvent = Cursor.DEFAULT;
                }
                scene.setCursor(cursorEvent);
            } else if (MouseEvent.MOUSE_EXITED.equals(mouseEventType) || MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)) {
                scene.setCursor(Cursor.DEFAULT);
            } else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
                startX = stage.getWidth() - mouseEventX;
                startY = stage.getHeight() - mouseEventY;
            } else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType)) {
                if (!Cursor.DEFAULT.equals(cursorEvent)) {
                    if (!Cursor.W_RESIZE.equals(cursorEvent) && !Cursor.E_RESIZE.equals(cursorEvent)) {
                        double minHeight = stage.getMinHeight() > (border * 2) ? stage.getMinHeight() : (border * 2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.N_RESIZE.equals(cursorEvent)
                                || Cursor.NE_RESIZE.equals(cursorEvent)) {
                            if (stage.getHeight() > minHeight || mouseEventY < 0) {
                                setStageHeight(stage.getY() - mouseEvent.getScreenY() + stage.getHeight());
                                stage.setY(mouseEvent.getScreenY());
                            }
                        } else {
                            if (stage.getHeight() > minHeight || mouseEventY + startY - stage.getHeight() > 0) {
                                setStageHeight(mouseEventY + startY);
                            }
                        }
                    }

                    if (!Cursor.N_RESIZE.equals(cursorEvent) && !Cursor.S_RESIZE.equals(cursorEvent)) {
                        double minWidth = stage.getMinWidth() > (border * 2) ? stage.getMinWidth() : (border * 2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.W_RESIZE.equals(cursorEvent)
                                || Cursor.SW_RESIZE.equals(cursorEvent)) {
                            if (stage.getWidth() > minWidth || mouseEventX < 0) {
                                setStageWidth(stage.getX() - mouseEvent.getScreenX() + stage.getWidth());
                                stage.setX(mouseEvent.getScreenX());
                            }
                        } else {
                            if (stage.getWidth() > minWidth || mouseEventX + startX - stage.getWidth() > 0) {
                                setStageWidth(mouseEventX + startX);
                            }
                        }
                    }
                }

            }
        }

        private void setStageWidth(double width) {
            width = Math.min(width, maxWidth);
            width = Math.max(width, minWidth);
            stage.setWidth(width);
        }

        private void setStageHeight(double height) {
            height = Math.min(height, maxHeight);
            height = Math.max(height, minHeight);
            stage.setHeight(height);
        }

    }
}
于 2017-08-15T08:28:15.143 回答
4

这是@Alexander.Berg 的帖子的修订版。这可以正确处理场景的 minWidth 和 maxWidth 属性。他的版本没有这样做:它完全忽略了 maxWidth 和屠夫 minWidth。底部还有一段代码允许拖动窗口。

import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Cursor;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;

public class ResizeHelper {

    public static void addResizeListener(Stage stage) {
        ResizeListener resizeListener = new ResizeListener(stage);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_MOVED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_PRESSED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_DRAGGED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, resizeListener);
        ObservableList<Node> children = stage.getScene().getRoot().getChildrenUnmodifiable();
        for (Node child : children) {
            addListenerDeeply(child, resizeListener);
        }
    }

    private static void addListenerDeeply(Node node, EventHandler<MouseEvent> listener) {
        node.addEventHandler(MouseEvent.MOUSE_MOVED, listener);
        node.addEventHandler(MouseEvent.MOUSE_PRESSED, listener);
        node.addEventHandler(MouseEvent.MOUSE_DRAGGED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, listener);
        if (node instanceof Parent) {
            Parent parent = (Parent) node;
            ObservableList<Node> children = parent.getChildrenUnmodifiable();
            for (Node child : children) {
                addListenerDeeply(child, listener);
            }
        }
    }

    private static class ResizeListener implements EventHandler<MouseEvent> {
        private Stage stage;
        private Cursor cursorEvent = Cursor.DEFAULT;
        private int border = 4;
        private double startX = 0;
        private double startY = 0;
        private double startScreenX = 0;
        private double startScreenY = 0;

        public ResizeListener(Stage stage) {
            this.stage = stage;
        }

        @Override
        public void handle(MouseEvent mouseEvent) {
            EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
            Scene scene = stage.getScene();

            double mouseEventX = mouseEvent.getSceneX();
            double mouseEventY = mouseEvent.getSceneY();
            double sceneWidth = scene.getWidth();
            double sceneHeight = scene.getHeight();

            if (MouseEvent.MOUSE_MOVED.equals(mouseEventType)) {
                if (mouseEventX < border && mouseEventY < border) {
                    cursorEvent = Cursor.NW_RESIZE;
                } else if (mouseEventX < border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SW_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY < border) {
                    cursorEvent = Cursor.NE_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SE_RESIZE;
                } else if (mouseEventX < border) {
                    cursorEvent = Cursor.W_RESIZE;
                } else if (mouseEventX > sceneWidth - border) {
                    cursorEvent = Cursor.E_RESIZE;
                } else if (mouseEventY < border) {
                    cursorEvent = Cursor.N_RESIZE;
                } else if (mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.S_RESIZE;
                } else {
                    cursorEvent = Cursor.DEFAULT;
                }
                scene.setCursor(cursorEvent);
            } else if (MouseEvent.MOUSE_EXITED.equals(mouseEventType) || MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)) {
                scene.setCursor(Cursor.DEFAULT);
            } else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
                startX = stage.getWidth() - mouseEventX;
                startY = stage.getHeight() - mouseEventY;
            } else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType)) {
                if (!Cursor.DEFAULT.equals(cursorEvent)) {
                    if (!Cursor.W_RESIZE.equals(cursorEvent) && !Cursor.E_RESIZE.equals(cursorEvent)) {
                        double minHeight = stage.getMinHeight() > (border * 2) ? stage.getMinHeight() : (border * 2);
                        double maxHeight = stage.getMaxHeight();
                        if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.N_RESIZE.equals(cursorEvent) || Cursor.NE_RESIZE.equals(cursorEvent)) {
                            double newHeight = stage.getHeight() - (mouseEvent.getScreenY() - stage.getY());
                            if (newHeight >= minHeight && newHeight <= maxHeight) {
                                stage.setHeight(newHeight);
                                stage.setY(mouseEvent.getScreenY());
                            } else {
                                newHeight = Math.min(Math.max(newHeight, minHeight), maxHeight);
                                // y1 + h1 = y2 + h2
                                // y1 = y2 + h2 - h1
                                stage.setY(stage.getY() + stage.getHeight() - newHeight);
                                stage.setHeight(newHeight);
                            }
                        } else {
                            stage.setHeight(Math.min(Math.max(mouseEventY + startY, minHeight), maxHeight));
                        }
                    }

                    if (!Cursor.N_RESIZE.equals(cursorEvent) && !Cursor.S_RESIZE.equals(cursorEvent)) {
                        double minWidth = stage.getMinWidth() > (border * 2) ? stage.getMinWidth() : (border * 2);
                        double maxWidth = stage.getMaxWidth();
                        if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.W_RESIZE.equals(cursorEvent) || Cursor.SW_RESIZE.equals(cursorEvent)) {
                            double newWidth = stage.getWidth() - (mouseEvent.getScreenX() - stage.getX());
                            if (newWidth >= minWidth && newWidth <= maxWidth) {
                                stage.setWidth(newWidth);
                                stage.setX(mouseEvent.getScreenX());
                            } else {
                                newWidth = Math.min(Math.max(newWidth, minWidth), maxWidth);
                                // x1 + w1 = x2 + w2
                                // x1 = x2 + w2 - w1
                                stage.setX(stage.getX() + stage.getWidth() - newWidth);
                                stage.setWidth(newWidth);
                            }
                        } else {
                            stage.setWidth(Math.min(Math.max(mouseEventX + startX, minWidth), maxWidth));
                        }
                    }
                }
            }

            if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
                startScreenX = mouseEvent.getScreenX();
                startScreenY = mouseEvent.getScreenY();
            } else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType)) {
                if (Cursor.DEFAULT.equals(cursorEvent)) {
                    stage.setX(stage.getX() + mouseEvent.getScreenX() - startScreenX);
                    startScreenX = mouseEvent.getScreenX();
                    stage.setY(stage.getY() + mouseEvent.getScreenY() - startScreenY);
                    startScreenY = mouseEvent.getScreenY();
                }
            }
        }
    }
}
于 2018-08-01T09:41:09.120 回答
3

在我尝试自己“解决”它之前,我已经查看了他们讨论的一些线程,但最终没有问题。

我在右下角创建了一个按钮,给按钮一个 OnDraggedMethod 并简单地使用鼠标事件并在 MousePosition 上设置高度/宽度 - 舞台 X/Y 位置。

    double newX = event.getScreenX() - stage.getX() + 13;
    double newY = event.getScreenY() - stage.getY() + 10;
    if (newX % 5 == 0 || newY % 5 == 0) {
        if (newX > 550) {
            stage.setWidth(newX);
        } else {
            stage.setWidth(550);
        }

        if (newY > 200) {
            stage.setHeight(newY);
        } else {
            stage.setHeight(200);
        }
    }

我还设置了最小的宽度和高度。而且因为我认为滞后的调整大小动画很烦人,所以我用 if 包围了语句,并且每 5 个像素调整一次舞台的大小。

看起来好多了!

PS:+13 和 +10 仅适用于 MousePosition。否则鼠标在角落而不是按钮上^^。

于 2015-02-17T09:08:22.270 回答
1

感谢@Alexander.Berg 提供这个实用程序类(第一版)。它帮助我为我的 Undecorated Stage 获得了所需的功能。

但是,我对以下几点有一些疑问:

  1. 需要遍历所有子节点并将处理程序设置为每个父节点。仅将处理程序放在场景上还不够吗?
  2. 如果我们无论如何都在处理程序中检查 EventType,那么将相同的处理程序设置为不同的事件类型需要什么。是否可以在一个超级鼠标事件 (MouseEvent.ANY) 上设置它并且可以跳过其余的。
  3. 如果处理了点#1,则无需考虑 MOUSE_EXITED 和 MOUSE_EXITED_TARGET 来设置默认光标。
  4. 如果将处理程序添加为事件处理程序,则很有可能在拖动空间(边界空间)中的底层节点上触发事件。最常见的情况是自定义舞台关闭按钮非常靠近边框空间下方的角落。尝试在该空间调整大小最终会触发关闭按钮。是否需要通过将其添加为过滤器(并在必要时使用事件)而不是处理程序来实现?

我试图修改您的代码以解决上述所有查询。请在下面找到更新的 ResizeHelper。我只是想进一步简化事情。再次感谢您提供代码并让我从一个起点开始思考。

import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;

/**
 * Helper class to set the resizing implementation for any given undecorated stage.
 */
public class ResizeHelper {

    /**
     * Handler to process the resizing of the the given stage.
     */
    static class ResizeHandler implements EventHandler<MouseEvent> {

        /** Space to consider around the stage border for resizing */
        private static final int BORDER = 10;

        /** Stage to which the handler is implemented */
        private final Stage stage;

        /** Current cursor reference to the scene */
        private Cursor cursor = Cursor.DEFAULT;

        /** X position of the drag start */
        private double startX = 0;

        /** Y position of the drag start */
        private double startY = 0;

        /**
         * Constructor.
         *
         * @param stageTmp Stage to which resizing to be set.
         */
        public ResizeHandler(final Stage stageTmp) {
            stage = stageTmp;
        }

        @Override
        public void handle(final MouseEvent event) {
            final EventType<? extends MouseEvent> eventType = event.getEventType();
            final Scene scene = stage.getScene();
            final double mouseEventX = event.getSceneX();
            final double mouseEventY = event.getSceneY();
            final double sceneWidth = scene.getWidth();
            final double sceneHeight = scene.getHeight();

            if (MouseEvent.MOUSE_MOVED.equals(eventType)) {
                setCursor(mouseEventX, mouseEventY, sceneWidth, sceneHeight);
                scene.setCursor(cursor);

            } else if (MouseEvent.MOUSE_PRESSED.equals(eventType)) {
                startX = stage.getWidth() - mouseEventX;
                startY = stage.getHeight() - mouseEventY;
                consumeEventIfNotDefaultCursor(event);

            } else if (MouseEvent.MOUSE_DRAGGED.equals(eventType) && !Cursor.DEFAULT.equals(cursor)) {
                consumeEventIfNotDefaultCursor(event);
                if (!Cursor.W_RESIZE.equals(cursor) && !Cursor.E_RESIZE.equals(cursor)) {
                    processVerticalDrag(event);
                }

                if (!Cursor.N_RESIZE.equals(cursor) && !Cursor.S_RESIZE.equals(cursor)) {
                    processHorizontalDrag(event);
                }
            }
        }

        /**
         * Consumes the mouse event if the cursor is not the DEFAULT cursor.
         *
         * @param event MouseEvent instance.
         */
        private void consumeEventIfNotDefaultCursor(final MouseEvent event) {
            if (!cursor.equals(Cursor.DEFAULT)) {
                event.consume();
            }
        }

        /**
         * Processes the horizontal drag movement and resizes the window width.
         *
         * @param event MouseEvent instance.
         */
        private void processHorizontalDrag(final MouseEvent event) {
            final double minWidth =
                    stage.getMinWidth() > BORDER * 2 ? stage.getMinWidth() : BORDER * 2;
            final double mouseEventX = event.getSceneX();
            if (Cursor.NW_RESIZE.equals(cursor)
                || Cursor.W_RESIZE.equals(cursor)
                || Cursor.SW_RESIZE.equals(cursor)) {
                if (stage.getWidth() > minWidth || mouseEventX < 0) {
                    stage.setWidth(stage.getX() - event.getScreenX() + stage.getWidth());
                    stage.setX(event.getScreenX());
                }
            } else if (stage.getWidth() > minWidth || mouseEventX + startX - stage.getWidth() > 0) {
                stage.setWidth(mouseEventX + startX);
            }
        }

        /**
         * Processes the vertical drag movement and resizes the window height.
         *
         * @param event MouseEvent instance.
         */
        private void processVerticalDrag(final MouseEvent event) {
            final double minHeight =
                    stage.getMinHeight() > BORDER * 2 ? stage.getMinHeight() : BORDER * 2;
            final double mouseEventY = event.getSceneY();
            if (Cursor.NW_RESIZE.equals(cursor)
                || Cursor.N_RESIZE.equals(cursor)
                || Cursor.NE_RESIZE.equals(cursor)) {
                if (stage.getHeight() > minHeight || mouseEventY < 0) {
                    stage.setHeight(stage.getY() - event.getScreenY() + stage.getHeight());
                    stage.setY(event.getScreenY());
                }
            } else if (stage.getHeight() > minHeight || mouseEventY + startY - stage.getHeight() > 0) {
                stage.setHeight(mouseEventY + startY);
            }
        }

        /**
         * Determines and sets the appropriate cursor based on the mouse position in relative to scene bounds.
         *
         * @param mouseEventX X position of mouse in the scene.
         * @param mouseEventY Y position of mouse in the scene.
         * @param sceneWidth Width of the scene.
         * @param sceneHeight Height of the scene.
         */
        private void setCursor(final double mouseEventX, final double mouseEventY, final double sceneWidth,
                final double sceneHeight) {
            final Cursor cursor1;
            if (mouseEventX < BORDER && mouseEventY < BORDER) {
                cursor1 = Cursor.NW_RESIZE;
            } else if (mouseEventX < BORDER && mouseEventY > sceneHeight - BORDER) {
                cursor1 = Cursor.SW_RESIZE;
            } else if (mouseEventX > sceneWidth - BORDER && mouseEventY < BORDER) {
                cursor1 = Cursor.NE_RESIZE;
            } else if (mouseEventX > sceneWidth - BORDER && mouseEventY > sceneHeight - BORDER) {
                cursor1 = Cursor.SE_RESIZE;
            } else if (mouseEventX < BORDER) {
                cursor1 = Cursor.W_RESIZE;
            } else if (mouseEventX > sceneWidth - BORDER) {
                cursor1 = Cursor.E_RESIZE;
            } else if (mouseEventY < BORDER) {
                cursor1 = Cursor.N_RESIZE;
            } else if (mouseEventY > sceneHeight - BORDER) {
                cursor1 = Cursor.S_RESIZE;
            } else {
                cursor1 = Cursor.DEFAULT;
            }
            cursor = cursor1;
        }
    }

    /**
     * Constructor.
     *
     */
    private ResizeHelper() {

    }

    /**
     * Adds the resize handler to the provided stage.
     *
     * @param stage Stage to which the resizing should be implemented.
     */
    public static void addResizeHandler(final Stage stage) {
        ResizeHandler resizeHandler = new ResizeHandler(stage);
        stage.setMinHeight(stage.getHeight());
        stage.setMinWidth(stage.getWidth());
        stage.setMaxHeight(stage.getMaxHeight());
        stage.setMaxWidth(stage.getMaxWidth());
        stage.getScene().addEventFilter(MouseEvent.ANY, resizeHandler);
    }
}
于 2018-07-25T05:11:53.177 回答
1

这是@Alexander.Berg发布的 ResizeHelper 的更新版本,它支持窗口拖动

import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Cursor;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;

//created by Alexander Berg
public class ResizeHelper {
    private static double xOffset = 0;
    private static double yOffset = 0;

    public static void addResizeListener(Stage stage) {
        ResizeListener resizeListener = new ResizeListener(stage);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_MOVED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_PRESSED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_DRAGGED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED, resizeListener);
        stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, resizeListener);

        ObservableList<Node> children = stage.getScene().getRoot().getChildrenUnmodifiable();
        for (Node child : children) {
            addListenerDeeply(child, resizeListener);
        }
    }

    public static void addListenerDeeply(Node node, EventHandler<MouseEvent> listener) {
        node.addEventHandler(MouseEvent.MOUSE_MOVED, listener);
        node.addEventHandler(MouseEvent.MOUSE_PRESSED, listener);
        node.addEventHandler(MouseEvent.MOUSE_DRAGGED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED, listener);
        node.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, listener);
        if (node instanceof Parent) {
            Parent parent = (Parent) node;
            ObservableList<Node> children = parent.getChildrenUnmodifiable();
            for (Node child : children) {
                addListenerDeeply(child, listener);
            }
        }
    }

    static class ResizeListener implements EventHandler<MouseEvent> {
        private Stage stage;
        private Cursor cursorEvent = Cursor.DEFAULT;
        private int border = 4;
        private double startX = 0;
        private double startY = 0;

        public ResizeListener(Stage stage) {
            this.stage = stage;
        }

        @Override
        public void handle(MouseEvent mouseEvent) {
            EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
            Scene scene = stage.getScene();

            double mouseEventX = mouseEvent.getSceneX(), mouseEventY = mouseEvent.getSceneY(), sceneWidth = scene.getWidth(), sceneHeight = scene.getHeight();

            if (MouseEvent.MOUSE_MOVED.equals(mouseEventType) == true) {
                if (mouseEventX < border && mouseEventY < border) {
                    cursorEvent = Cursor.NW_RESIZE;
                } else if (mouseEventX < border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SW_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY < border) {
                    cursorEvent = Cursor.NE_RESIZE;
                } else if (mouseEventX > sceneWidth - border && mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.SE_RESIZE;
                } else if (mouseEventX < border) {
                    cursorEvent = Cursor.W_RESIZE;
                } else if (mouseEventX > sceneWidth - border) {
                    cursorEvent = Cursor.E_RESIZE;
                } else if (mouseEventY < border) {
                    cursorEvent = Cursor.N_RESIZE;
                } else if (mouseEventY > sceneHeight - border) {
                    cursorEvent = Cursor.S_RESIZE;
                } else {
                    cursorEvent = Cursor.DEFAULT;
                }
                scene.setCursor(cursorEvent);
            } else if (MouseEvent.MOUSE_EXITED.equals(mouseEventType) || MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)) {
                scene.setCursor(Cursor.DEFAULT);
            } else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType) == true) {
                startX = stage.getWidth() - mouseEventX;
                startY = stage.getHeight() - mouseEventY;
                xOffset = mouseEvent.getSceneX();
                yOffset = mouseEvent.getSceneY();

            } else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType) == true) {
                if (Cursor.DEFAULT.equals(cursorEvent) == false) {
                    if (Cursor.W_RESIZE.equals(cursorEvent) == false && Cursor.E_RESIZE.equals(cursorEvent) == false) {
                        double minHeight = stage.getMinHeight() > (border * 2) ? stage.getMinHeight() : (border * 2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) == true || Cursor.N_RESIZE.equals(cursorEvent) == true || Cursor.NE_RESIZE.equals(cursorEvent) == true) {
                            if (stage.getHeight() > minHeight || mouseEventY < 0) {
                                stage.setHeight(stage.getY() - mouseEvent.getScreenY() + stage.getHeight());
                                stage.setY(mouseEvent.getScreenY());
                            }
                        } else {
                            if (stage.getHeight() > minHeight || mouseEventY + startY - stage.getHeight() > 0) {
                                stage.setHeight(mouseEventY + startY);
                            }
                        }
                    }

                    if (Cursor.N_RESIZE.equals(cursorEvent) == false && Cursor.S_RESIZE.equals(cursorEvent) == false) {
                        double minWidth = stage.getMinWidth() > (border * 2) ? stage.getMinWidth() : (border * 2);
                        if (Cursor.NW_RESIZE.equals(cursorEvent) == true || Cursor.W_RESIZE.equals(cursorEvent) == true || Cursor.SW_RESIZE.equals(cursorEvent) == true) {
                            if (stage.getWidth() > minWidth || mouseEventX < 0) {
                                stage.setWidth(stage.getX() - mouseEvent.getScreenX() + stage.getWidth());
                                stage.setX(mouseEvent.getScreenX());
                            }
                        } else {
                            if (stage.getWidth() > minWidth || mouseEventX + startX - stage.getWidth() > 0) {
                                stage.setWidth(mouseEventX + startX);
                            }
                        }
                    }
                } else if (mouseEvent.getSceneY() < 70) {
                    stage.setX(mouseEvent.getScreenX() - xOffset);
                    stage.setY(mouseEvent.getScreenY() - yOffset);
                }
            }
        }
    }
}
于 2018-05-06T11:05:45.920 回答
1

我制作的原始解决方案也支持舞台根容器中的填充。否则光标将无法正确设置,并且也无法调整大小。通过在开始拖动时考虑鼠标在舞台内的位置,调整大小也可以更好地工作,以避免在重新定位舞台时“跳跃”

package apro2.canbustool.ui.util;

import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.geometry.Insets;
import javafx.scene.Cursor;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Stage;

//created by Alexander Berg 
public class ResizeHelper {

public static ResizeListener addResizeListener (Stage stage) {
    ResizeListener resizeListener = new ResizeListener(stage);
    Scene scene = stage.getScene();
    scene.addEventHandler(MouseEvent.MOUSE_MOVED, resizeListener);
    scene.addEventHandler(MouseEvent.MOUSE_PRESSED, resizeListener);
    scene.addEventHandler(MouseEvent.MOUSE_DRAGGED, resizeListener);
    scene.addEventHandler(MouseEvent.MOUSE_EXITED, resizeListener);
    scene.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, resizeListener);

    return resizeListener;
}


public static class ResizeListener implements EventHandler<MouseEvent> {
    private Stage stage;
    private Scene scene;
    private Cursor cursorEvent = Cursor.DEFAULT;
    private int border = 4;
    private double startX = 0;
    private double startY = 0;
    private double sceneOffsetX = 0;
    private double sceneOffsetY = 0;
    private double padTop = 0;
    private double padRight = 0;
    private double padBottom = 0;
    private double padLeft = 0;


    public ResizeListener (Stage stage) {
        this.stage = stage;
        this.scene = stage.getScene();
    }


    public void setPadding (Insets padding) {
        padTop = padding.getTop();
        padRight = padding.getRight();
        padBottom = padding.getBottom();
        padLeft = padding.getLeft();
    }


    @Override
    public void handle(MouseEvent mouseEvent) {
        EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();

        double mouseEventX = mouseEvent.getSceneX(),
                mouseEventY = mouseEvent.getSceneY(),
                viewWidth = stage.getWidth() - padLeft - padRight,
                viewHeight = stage.getHeight() - padTop - padBottom;

        if (MouseEvent.MOUSE_MOVED.equals(mouseEventType)) {
            if (mouseEventX < border + padLeft && mouseEventY < border + padTop) {
                cursorEvent = Cursor.NW_RESIZE;
            }
            else if (mouseEventX < border + padLeft && mouseEventY > viewHeight - border + padTop) {
                cursorEvent = Cursor.SW_RESIZE;
            }
            else if (mouseEventX > viewWidth - border + padLeft && mouseEventY < border + padTop) {
                cursorEvent = Cursor.NE_RESIZE;
            }
            else if (mouseEventX > viewWidth - border + padLeft && mouseEventY > viewHeight - border + padTop) {
                cursorEvent = Cursor.SE_RESIZE;
            }
            else if (mouseEventX < border + padLeft) {
                cursorEvent = Cursor.W_RESIZE;
            }
            else if (mouseEventX > viewWidth - border + padLeft) {
                cursorEvent = Cursor.E_RESIZE;
            }
            else if (mouseEventY < border + padTop) {
                cursorEvent = Cursor.N_RESIZE;
            }
            else if (mouseEventY > viewHeight - border + padTop) {
                cursorEvent = Cursor.S_RESIZE;
            }
            else {
                cursorEvent = Cursor.DEFAULT;
            }

            scene.setCursor(cursorEvent);
        }
        else if (MouseEvent.MOUSE_EXITED.equals(mouseEventType) || MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)){
            scene.setCursor(Cursor.DEFAULT);
        }
        else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
            startX = viewWidth - mouseEventX;
            startY = viewHeight - mouseEventY;
            sceneOffsetX = mouseEvent.getSceneX();
            sceneOffsetY = mouseEvent.getSceneY();
        }
        else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType) && !Cursor.DEFAULT.equals(cursorEvent)) {
            if (!Cursor.W_RESIZE.equals(cursorEvent) && !Cursor.E_RESIZE.equals(cursorEvent)) {
                double minHeight = stage.getMinHeight() > (border*2) ? stage.getMinHeight() : (border*2);

                if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.N_RESIZE.equals(cursorEvent) || Cursor.NE_RESIZE.equals(cursorEvent)) {
                    if (stage.getHeight() > minHeight || mouseEventY < 0) {
                        double height = stage.getY() - mouseEvent.getScreenY() + stage.getHeight() + sceneOffsetY;
                        double y = mouseEvent.getScreenY() - sceneOffsetY;

                        stage.setHeight(height);
                        stage.setY(y);
                    }
                } else {
                    if (stage.getHeight() > minHeight || mouseEventY + startY - stage.getHeight() > 0) {
                        stage.setHeight(mouseEventY + startY + padBottom + padTop);
                    }
                }
            }

            if (!Cursor.N_RESIZE.equals(cursorEvent) && !Cursor.S_RESIZE.equals(cursorEvent)) {
                double minWidth = stage.getMinWidth() > (border*2) ? stage.getMinWidth() : (border*2);
                if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.W_RESIZE.equals(cursorEvent) || Cursor.SW_RESIZE.equals(cursorEvent)) {
                    if (stage.getWidth() > minWidth || mouseEventX < 0) {
                        double width = stage.getX() - mouseEvent.getScreenX() + stage.getWidth() + sceneOffsetX;
                        double x = mouseEvent.getScreenX() - sceneOffsetX;

                        stage.setWidth(width);
                        stage.setX(x);
                    }
                } else {
                    if (stage.getWidth() > minWidth || mouseEventX + startX - stage.getWidth() > 0) {
                        stage.setWidth(mouseEventX + startX + padLeft + padRight);
                    }
                }
            }
        }
    }
}

}

于 2019-12-11T09:52:16.343 回答
1

我能说什么...我是一个学习缓慢的人。花了我一点时间来真正浏览所有代码并理解它。它并不难......只是发生了很多事情。我决定进行一些更改以使用绝对鼠标位置而不是相对鼠标位置,我还从使用静态成员等整体更改了类。这是我想出的,对自己来说效果很好。对于那些寻找类似解决方案的人,请享受我丰富的评论......使用这个版本的这个类很简单:

ResizeListener listener = new ResizeListener(stage);

import draco_logger.LeafLogger;
import javafx.collections.ObservableList;
import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.scene.Cursor;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.stage.Screen;
import javafx.stage.Stage;

//originally created by Alexander Berg
//https://stackoverflow.com/questions/19455059/allow-user-to-resize-an-undecorated-stage
//
//modified by Joseph Adomatis
//extracted ResizeListener class and made public, added arg for CWinMaxButton for detecting Maximized Window, using my own logger
//changed MouseDragged routines and private variables to make use of screen absolute values instead of relative values
//MouseDragged also updated to respect Min/Max sizes
public class ResizeListener implements EventHandler<MouseEvent> {
    public ResizeListener(Stage stage) {
        LeafLogger log = new LeafLogger("ResizeListener", "Constructor(Stage)");
        this.stage = stage;
        this._max = null;
        isPressed = false;
        cursorEvent = Cursor.DEFAULT;
        border = 3;
        stageStartH = 0;
        stageStartW = 0;
        stageStartX = 0;
        stageStartY = 0;
        this.addResizeListener();
        log.Wither();
    }
    public void AddMaxButton(CWinMaxButton max){ this._max = max; }
    private void addResizeListener() {
        LeafLogger log = new LeafLogger("ResizeListener", "addResizeListener");
        this.stage.getScene().addEventHandler(MouseEvent.MOUSE_MOVED, this);
        this.stage.getScene().addEventHandler(MouseEvent.MOUSE_PRESSED, this);
        this.stage.getScene().addEventHandler(MouseEvent.MOUSE_DRAGGED, this);
        this.stage.getScene().addEventHandler(MouseEvent.MOUSE_ENTERED, this);
        this.stage.getScene().addEventHandler(MouseEvent.MOUSE_ENTERED_TARGET, this);
        this.stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED, this);
        this.stage.getScene().addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, this);
        ObservableList<Node> children = this.stage.getScene().getRoot().getChildrenUnmodifiable();
        for (Node child : children) {
            addListenerDeeply(child);
        }
        log.Wither();
    }
    private void addListenerDeeply(Node node) {
        LeafLogger log = new LeafLogger("ResizeListener", "addListenerDeeply");
        node.addEventHandler(MouseEvent.MOUSE_MOVED, this);
        node.addEventHandler(MouseEvent.MOUSE_PRESSED, this);
        node.addEventHandler(MouseEvent.MOUSE_DRAGGED, this);
        node.addEventHandler(MouseEvent.MOUSE_ENTERED, this);
        node.addEventHandler(MouseEvent.MOUSE_ENTERED_TARGET, this);
        node.addEventHandler(MouseEvent.MOUSE_EXITED, this);
        node.addEventHandler(MouseEvent.MOUSE_EXITED_TARGET, this);
        if (node instanceof Parent) {
            Parent parent = (Parent) node;
            ObservableList<Node> children = parent.getChildrenUnmodifiable();
            for (Node child : children) {
                addListenerDeeply(child);
            }
        }
        log.Wither();
    }
    @Override
    public void handle(MouseEvent mouseEvent) {
        LeafLogger log = new LeafLogger("ResizeListener","handle");
        // Check if we registered a maximize button
        if(this._max != null){
            // Check with the maximize button to see if window is currently maximized
            if(this._max.GetMaximized()){
                // We do not resize Maximized windows
                log.Wither();
                return;
            }
        }
        EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
        Scene scene = stage.getScene();

        // set minHeight vars in such a way as to ensure that there is always a border over which we can continue to resize again
        // if stage MinHeight were 0 and you resized to 0, the draggable zone is gone and you cannot resize anymore
        // so regardless of app preference, we artificially set min sizes to leave all borders
        double minHeight = stage.getMinHeight() > (border*2) ? stage.getMinHeight() : (border*2);
        double minWidth = stage.getMinWidth() > (border*2) ? stage.getMinWidth() : (border*2);

        double maxHeight = stage.getMaxHeight();
        double maxWidth = stage.getMaxWidth();

        // capture the position of the mouse cursor relative to the stage anchor point at the time of the event
        double mouseEventX = mouseEvent.getSceneX();
        double mouseEventY = mouseEvent.getSceneY();

        // capture the current scene Height and Width
        double sceneHeight = scene.getHeight();
        double sceneWidth = scene.getWidth();

        // capture the screen max visual Height and Width
        double screenHeight = Screen.getPrimary().getVisualBounds().getHeight();
        double screenWidth = Screen.getPrimary().getVisualBounds().getWidth();

        // if MOUSE_MOVED and its new position is over one of the stage borders, we want to update the cursor to be one of the resize variety
        if (MouseEvent.MOUSE_MOVED.equals(mouseEventType)) {
            if (mouseEventX < border && mouseEventY < border) {
                cursorEvent = Cursor.NW_RESIZE;
            } else if (mouseEventX < border && mouseEventY > sceneHeight - border) {
                cursorEvent = Cursor.SW_RESIZE;
            } else if (mouseEventX > sceneWidth - border && mouseEventY < border) {
                cursorEvent = Cursor.NE_RESIZE;
            } else if (mouseEventX > sceneWidth - border && mouseEventY > sceneHeight - border) {
                cursorEvent = Cursor.SE_RESIZE;
            } else if (mouseEventX < border) {
                cursorEvent = Cursor.W_RESIZE;
            } else if (mouseEventX > sceneWidth - border) {
                cursorEvent = Cursor.E_RESIZE;
            } else if (mouseEventY < border) {
                cursorEvent = Cursor.N_RESIZE;
            } else if (mouseEventY > sceneHeight - border) {
                cursorEvent = Cursor.S_RESIZE;
            } else {
                cursorEvent = Cursor.DEFAULT;
            }
            scene.setCursor(cursorEvent);
        // if MOUSE_EXITED the stage screen area and we'd pressed but did not release the mouse button, then we want to maintain our current cursor
        // otherwise, since the mouse is outside our stage, we return it to the default cursor
        } else if(MouseEvent.MOUSE_EXITED.equals(mouseEventType) || MouseEvent.MOUSE_EXITED_TARGET.equals(mouseEventType)){
            if(!isPressed){
                scene.setCursor(Cursor.DEFAULT);
            }
        // similarly, if MOUSE ENTERED the stage screen area and we'd pressed but did not release the mouse button, then we want to maintain the current cursor
        // otherwise, since the mouse is coming back to us, we dont want to keep whatever other cursor may have been set by other windows so we return to default
        } else if(MouseEvent.MOUSE_ENTERED.equals(mouseEventType) || MouseEvent.MOUSE_ENTERED_TARGET.equals(mouseEventType)){
            if(!isPressed){
                scene.setCursor(Cursor.DEFAULT);
            }
        // if MOUSE_PRESSED we might need to keep track that we pressed it and are initiating a potential drag/resize event
        } else if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
            // right now we dont care if mouse was pressed, but we might
            boolean iCare = false;
            // check the cursor type, if it is a resize cursor then mouse is over a border and we DO care that we pressed the mouse
            if(Cursor.N_RESIZE.equals(cursorEvent) || Cursor.S_RESIZE.equals(cursorEvent) || Cursor.E_RESIZE.equals(cursorEvent) || Cursor.W_RESIZE.equals(cursorEvent)){
                iCare = true;
            } else if(Cursor.NE_RESIZE.equals(cursorEvent) || Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.SE_RESIZE.equals(cursorEvent) || Cursor.SW_RESIZE.equals(cursorEvent)){
                iCare = true;
            }
            // if we care that we pressed the mouse, we need to capture the initial data that will be used by our drag event handler to actually resize the window
            if(iCare){
                stageStartH = stage.getHeight();
                stageStartW = stage.getWidth();
                stageStartX = stage.getX();
                stageStartY = stage.getY();
                mouseStartX = mouseEvent.getScreenX();
                mouseStartY = mouseEvent.getScreenY();
                isPressed = true;
            }
        // if MOUSE_RELEASED, we don't care what the mouse does anymore so release our flag
        } else if(MouseEvent.MOUSE_RELEASED.equals(mouseEventType)){
            isPressed = false;
        // if MOUSE_DRAGGED, this handler might have something to do
        } else if (MouseEvent.MOUSE_DRAGGED.equals(mouseEventType)) {
            // if the cursor is still default, then this handler doesnt care about the drag event so ignore everything else
            // this handler only cares if the cursor is of the resize variety
            if(Cursor.DEFAULT.equals(cursorEvent)){
                return;
            }
            // Check if there is a vertical component to the window resize
            // The only time there isn't a vertical component is if the mouse is strictly on the west or east side of the stage
            if (!Cursor.W_RESIZE.equals(cursorEvent) && !Cursor.E_RESIZE.equals(cursorEvent)) {
                // There is a vertical component.
                // If we are resizing the north side however, we will be resetting both the Y coordinate of the stage anchor as well as the stage height
                if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.N_RESIZE.equals(cursorEvent) || Cursor.NE_RESIZE.equals(cursorEvent)) {
                    double mouseDifY = mouseStartY - stageStartY;
                    // we are moving the north side
                    // figure out where the south side of the stage is
                    double finalY = stageStartY + stage.getHeight();
                    // we are free to move the north side until it reaches the point where the distance to the south side is greater than maxHeight
                    // OR, we run into the top of the screen
                    double minStageY = (finalY - maxHeight) > 0 ? (finalY - maxHeight): 0;
                    double minMouseY = minStageY + mouseDifY;
                    // we are free to move the north side until it reaches the point where the distance to the south side is less than minHeight
                    double maxStageY = finalY - minHeight;
                    double maxMouseY = maxStageY + mouseDifY;
                    // capture the absolute position of the mouse at the time of the event
                    double curMouseY = mouseEvent.getScreenY();
                    if(curMouseY < minMouseY){
                        stage.setY(minStageY);
                        // Our mouse passed the value at which we would breach max height
                        // We dont want the curMouseY to update any more until the mouse is back over the border.
                        // Otherwise, the window border would resize relative to mouse movement, not relative to absolute mouse position
                        curMouseY = minMouseY;
                    } else if(curMouseY > maxMouseY){
                        stage.setY(maxStageY);
                        // Our mouse passed the value at which we would breach min height
                        // We dont want the curMouseY to update any more until the mouse is back over the border.
                        // Otherwise, the window border would resize relative to mouse movement, not relative to absolute mouse position
                        curMouseY = maxMouseY;
                    } else {
                        stage.setY(curMouseY - mouseDifY);
                    }
                    double newY = stage.getY();
                    double newHeight = finalY - newY;
                    stage.setHeight(newHeight);
                    // Our stage and mouse start variables were set via the mouse pressed event handle
                    // If we did above procedure in the mouse released event handle, it would work, but there would be no display update till mouse released.
                    // By using mouse dragged event handle, we get display update each event cycle... but we have to constantly update our start variables for the next cycle
                    // While dragging mouse, you aren't releasing and re-pressing it to update the variables....
                    stageStartY = stage.getY();
                    stageStartH = stage.getHeight();
                    mouseStartY = curMouseY;
                } else {
                    // Else, we are resizing the south side, and the Y coordinate remains fixed. We only change the stage height
                    // figure out where the current south side actually is
                    double curFinalY = stageStartY + stageStartH;
                    double mouseDifY = mouseStartY - curFinalY;
                    // we are free to move the north side until it reaches the point where the distance to the south side is greater than maxHeight
                    // OR, we run into the bottom of the screen
                    double maxFinalY = (stageStartY + maxHeight) < screenHeight ? (stageStartY + maxHeight) : screenHeight;
                    double maxMouseY = maxFinalY + mouseDifY;
                    // we are free to move the south side until the point where the distance from anchor to south side is less than minHeight
                    double minFinalY = stageStartY + minHeight;
                    double minMouseY = minFinalY + mouseDifY;
                    // capture the absolute position of the mouse at the time of the event
                    double curMouseY = mouseEvent.getScreenY();
                    if (curMouseY < minMouseY) {
                        stage.setHeight(minHeight);
                        // Our mouse passed the value at which we would breach min height
                        // We don't want the curMouseY to update any more until the mouse is back over the border.
                        // Otherwise, the window border would resize relative to mouse movement, not relative to absolute mouse position
                        curMouseY = minMouseY;
                    } else if(curMouseY > maxMouseY){
                        double newFinalY = maxMouseY - mouseDifY;
                        double newHeight = newFinalY - stageStartY;
                        stage.setHeight(newHeight);
                        // Our mouse passed the value at which we would breach max height
                        // We don't want the curMouseY to update any more until the mouse is back over the border.
                        // Otherwise, the window border would resize relative to mouse movement, not relative to absolute mouse position
                        curMouseY = maxMouseY;
                    } else {
                        double newFinalY = curMouseY - mouseDifY;
                        double newHeight = newFinalY - stageStartY;
                        stage.setHeight(newHeight);
                    }
                    // Our stage and mouse start variables were set via the mouse pressed event handle
                    // If we did above procedure in the mouse released event handle, it would work, but there would be no display update till mouse released.
                    // By using mouse dragged event handle, we get display update each event cycle... but we have to constantly update our start variables for the next cycle
                    // While dragging mouse, you aren't releasing and re-pressing it to update the variables....
                    stageStartY = stage.getY();
                    stageStartH = stage.getHeight();
                    mouseStartY = curMouseY;
                }
            }
            // Check if there is a horizontal component to the window resize
            // The only time there isn't a horizontal component is if the mouse is strictly on the north or south side of the stage.
            if (!Cursor.N_RESIZE.equals(cursorEvent) && !Cursor.S_RESIZE.equals(cursorEvent)) {
                // There is a horizontal component.
                // If we are resizing the west side however, we will be resetting both the X coordinate of the stage anchor as well as the stage width.
                if (Cursor.NW_RESIZE.equals(cursorEvent) || Cursor.W_RESIZE.equals(cursorEvent) || Cursor.SW_RESIZE.equals(cursorEvent)) {
                    // we are moving the west side
                    // figure out where the east side of the stage is
                    double mouseDifX = mouseStartX - stageStartX;
                    double finalX = stageStartX + stageStartW;
                    // we are free to move the west side until it reaches the point where the distance to the east side is greater than maxWidth
                    // OR, we run into the left of the screen
                    double minStageX = (finalX - maxHeight) > 0 ? (finalX - maxHeight): 0;
                    double minMouseX = minStageX + mouseDifX;
                    // we are free to move the west side until it reaches the point where the distance to the east side is less than minWidth
                    double maxStageX = finalX - minWidth;
                    double maxMouseX = maxStageX + mouseDifX;
                    // capture the absolute position of the mouse at the time of the event
                    double curMouseX = mouseEvent.getScreenX();
                    if(curMouseX < minMouseX){
                        stage.setX(minStageX);
                        // Our mouse passed the value at which we would breach max width
                        // We don't want the curMouseX to update any more until the mouse is back over the border.
                        // Otherwise, the window border would resize relative to mouse movement, not relative to absolute mouse position
                        curMouseX = minMouseX;
                    } else if(curMouseX > maxMouseX){
                        stage.setX(maxStageX);
                        curMouseX = maxMouseX;
                        // Our mouse passed the value at which we would breach min width
                        // We don't want the curMouseX to update any more until the mouse is back over the border.
                        // Otherwise, the window border would resize relative to mouse movement, not relative to absolute mouse position
                    } else {
                        stage.setX(curMouseX - mouseDifX);
                    }
                    double newX = stage.getX();
                    double newWidth = finalX - newX;
                    stage.setWidth(newWidth);
                    // Our stage and mouse start variables were set via the mouse pressed event handle
                    // If we did above procedure in the mouse released event handle, it would work, but there would be no display update till mouse released.
                    // By using mouse dragged event handle, we get display update each event cycle... but we have to constantly update our start variables for the next cycle
                    // While dragging mouse, you aren't releasing and re-pressing it to update the variables....
                    stageStartX = stage.getX();
                    stageStartW = stage.getWidth();
                    mouseStartX = curMouseX;
                } else {
                    // Else, we are resizing the east side, and the X coordinate remains fixed. We only change the stage width.
                    // figure out where the current east side actually is
                    double curFinalX = stageStartX + stageStartW;
                    double mouseDifX = mouseStartX - curFinalX;
                    // we are free to move the east side until the point where the distance from anchor to east side is less than minWidth
                    double minFinalX = stageStartX + minWidth;
                    double minMouseX = minFinalX + mouseDifX;
                    // we are free to move the east side until it reaches the point where the distance to the west side is greater than maxWidth
                    // OR, we run into the right of the screen
                    double maxFinalX = (stageStartX + maxWidth) < screenWidth ? (stageStartX + maxWidth) : screenWidth;
                    double maxMouseX = maxFinalX + mouseDifX;
                    // capture the absolute position of the mouse at the time of the event
                    double curMouseX = mouseEvent.getScreenX();
                    if (curMouseX < minMouseX) {
                        stage.setWidth(minWidth);
                        curMouseX = minMouseX;
                        // Our mouse passed the value at which we would breach min width
                        // We don't want the curMouseX to update any more until the mouse is back over the border.
                        // Otherwise, the window border would resize relative to mouse movement, not relative to absolute mouse position
                    } else if(curMouseX > maxMouseX){
                            double newFinalX = maxMouseX - mouseDifX;
                            double newWidth = newFinalX - stageStartX;
                            stage.setWidth(newWidth);
                            // Our mouse passed the value at which we would breach max width
                            // We don't want the curMouseY to update any more until the mouse is back over the border.
                            // Otherwise, the window border would resize relative to mouse movement, not relative to absolute mouse position
                            curMouseX = maxMouseX;
                    } else {
                        double newFinalX = curMouseX - mouseDifX;
                        double newWidth = newFinalX - stageStartX;
                        stage.setWidth(newWidth);
                    }
                    // Our stage and mouse start variables were set via the mouse pressed event handle
                    // If we did above procedure in the mouse released event handle, it would work, but there would be no display update till mouse released.
                    // By using mouse dragged event handle, we get display update each event cycle... but we have to constantly update our start variables for the next cycle
                    // While dragging mouse, you aren't releasing and re-pressing it to update the variables....
                    stageStartX = stage.getX();
                    stageStartW = stage.getWidth();
                    mouseStartX = curMouseX;
                }
            }
        }
        log.Wither();
    }
// <editor-fold defaultstate="collapsed" desc="***** Private Variable Declarations *****">
private boolean isPressed;
private Cursor cursorEvent;
private CWinMaxButton _max;
private double mouseStartX;
private double mouseStartY;
private double stageStartH;
private double stageStartW;
private double stageStartX;
private double stageStartY;
private final int border;
private final Stage stage;
// </editor-fold>
}
于 2018-02-12T06:44:35.923 回答
1

Kotlin 版本

受这里许多答案的启发,我编写了自己的实现,它具有我能想到的所有必要功能:

特征

  • 可拖动性

    • 窗口可拖动
    • 可定制的交互区域(上、右、下、左)
    • 悬停在拖动区域上时的自定义光标
  • 全屏

    • 窗口可以设置成全屏
    • 窗口恢复到以前的大小和位置
    • 可定制的交互区域(上、右、下、左)
  • 可调整大小

    • 窗口可以通过窗口边框沿任意方向调整大小(n、ne、e、se、s、se、w、nw)
    • 可定制的交互区域(n、e、w、s)
    • 双击窗口边框将调整窗口大小并占用该方向上的所有可用空间
    • 悬停在调整大小区域上时的自定义光标

用法

快速设置:

StageInteractor(this)
    .makeDraggable()
    .makeFullscreenable()
    .makeResizable()

自定义交互区域:

StageInteractor(this)

    // custom width / height for drag areas (top, right, bottom, left)
    .makeDraggable(50, 20, 50, 20) 

    // custom width / height for double-clickable areas (top, right, bottom, left)
    .makeFullscreenable(50, 20, 50, 20)

    // custom width / height for resize areas (top, right, bottom, left)
    .makeResizable(20, 20, 20, 20)

代码

import javafx.scene.Cursor
import javafx.scene.Scene
import javafx.scene.input.MouseButton
import javafx.scene.input.MouseEvent
import javafx.stage.Screen
import javafx.stage.Stage

class StageInteractor {
    private val stage: Stage
    private val scene: Scene

    private var isDraggable = false
    private var isDragging = false
    private var allowDragging = true
    private var dragMarginTop = 0.0
    private var dragMarginRight = 0.0
    private var dragMarginBottom = 0.0
    private var dragMarginLeft = 0.0

    private var isFullscreenable = false
    private var isFullscreen = false
    private var allowFullscreen = true
    private var fullscreenMarginTop = 0.0
    private var fullscreenMarginRight = 0.0
    private var fullscreenMarginBottom = 0.0
    private var fullscreenMarginLeft = 0.0
    private var stageWidthBeforeFullscreen = 0.0
    private var stageHeightBeforeFullscreen = 0.0
    private var stageXBeforeFullscreen = 0.0
    private var stageYBeforeFullscreen = 0.0

    private var isResizeable = false
    private var isResizing = false
    private var allowResizing = true
    private var resizeDirection: ResizeDirection? = null
    private var resizeMarginTop = 0.0
    private var resizeMarginRight = 0.0
    private var resizeMarginBottom = 0.0
    private var resizeMarginLeft = 0.0


    constructor(stage: Stage) {
        this.stage = stage
        this.scene = stage.scene
    }

    fun makeDraggable(
        marginTop: Double = 50.0,
        marginRight: Double = 0.0,
        marginBottom: Double = 0.0,
        marginLeft: Double = 0.0
    ): StageInteractor {
        dragMarginTop = marginTop
        dragMarginRight = marginRight
        dragMarginBottom = marginBottom
        dragMarginLeft = marginLeft

        if (!isDraggable) {
            isDraggable = true

            var dragStartOffsetX = 0.0
            var dragStartOffsetY = 0.0

            scene.addEventHandler(MouseEvent.MOUSE_MOVED) {
                val isWithinBounds = detectDraggingBounds(it)

                if (isDraggable && allowDragging && isWithinBounds) {
                    scene.cursor = Cursor.OPEN_HAND
                } else {
                    if (scene.cursor == Cursor.OPEN_HAND) {
                        scene.cursor = Cursor.DEFAULT
                    }
                }
            }

            scene.addEventHandler(MouseEvent.MOUSE_PRESSED) {
                dragStartOffsetX = stage.x - it.screenX
                dragStartOffsetY = stage.y - it.screenY
            }

            scene.addEventHandler(MouseEvent.MOUSE_DRAGGED) {
                val isWithinBounds = detectDraggingBounds(it)

                if (isDraggable && allowDragging && isWithinBounds) {
                    isDragging = true
                    scene.cursor = Cursor.CLOSED_HAND
                }

                if (isDragging) {
                    stage.x = it.screenX + dragStartOffsetX
                    stage.y = it.screenY + dragStartOffsetY
                }
            }

            scene.addEventHandler(MouseEvent.MOUSE_RELEASED) {
                if (isDragging) {
                    isDragging = false
                    scene.cursor = Cursor.DEFAULT
                }
            }
        }

        return this
    }

    private fun detectDraggingBounds(event: MouseEvent): Boolean {
        return event.sceneY <= dragMarginTop
                || scene.height - event.sceneY <= dragMarginBottom
                || event.sceneX <= dragMarginLeft
                || scene.width - event.sceneX <= dragMarginRight
    }

    fun makeFullscreenable(
        marginTop: Double = 50.0,
        marginRight: Double = 0.0,
        marginBottom: Double = 0.0,
        marginLeft: Double = 0.0
    ): StageInteractor {
        fullscreenMarginTop = marginTop
        fullscreenMarginRight = marginRight
        fullscreenMarginBottom = marginBottom
        fullscreenMarginLeft = marginLeft

        if (!isFullscreenable) {
            isFullscreenable = true

            scene.addEventHandler(MouseEvent.MOUSE_PRESSED) {
                val isDoubleClick = it.button == MouseButton.PRIMARY && it.clickCount >= 2

                if (isFullscreenable && allowFullscreen && isDoubleClick && detectFullscreenBounds(it)) {
                    if (isFullscreen) {
                        isFullscreen = false
                        allowDragging = true
                        allowResizing = true

                        stage.x = stageXBeforeFullscreen
                        stage.y = stageYBeforeFullscreen
                        stage.width = stageWidthBeforeFullscreen
                        stage.height = stageHeightBeforeFullscreen
                    } else {
                        isFullscreen = true
                        allowDragging = false
                        allowResizing = false
                        stageWidthBeforeFullscreen = stage.width
                        stageHeightBeforeFullscreen = stage.height
                        stageXBeforeFullscreen = stage.x
                        stageYBeforeFullscreen = stage.y

                        val screenBounds = Screen.getPrimary().visualBounds
                        val newWidth = if (stage.maxWidth < screenBounds.width) {
                            stage.maxWidth
                        } else {
                            screenBounds.width
                        }
                        val newHeight = if (stage.maxHeight < screenBounds.height) {
                            stage.maxHeight
                        } else {
                            screenBounds.height
                        }

                        stage.width = newWidth
                        stage.height = newHeight
                        stage.x = screenBounds.minX
                        stage.y = screenBounds.minY
                    }
                }
            }

        }

        return this
    }

    private fun detectFullscreenBounds(event: MouseEvent): Boolean {
        val isWithinBounds = event.sceneY <= fullscreenMarginTop
                || scene.height - event.sceneY <= fullscreenMarginBottom
                || event.sceneX <= fullscreenMarginLeft
                || scene.width - event.sceneX <= fullscreenMarginRight

        val resizeDirection = detectResizeDirection(event)

        return isWithinBounds && resizeDirection == null
    }

    fun makeResizable(
        marginTop: Double = 10.0,
        marginRight: Double = 10.0,
        marginBottom: Double = 10.0,
        marginLeft: Double = 10.0
    ): StageInteractor {
        resizeMarginTop = marginTop
        resizeMarginRight = marginRight
        resizeMarginBottom = marginBottom
        resizeMarginLeft = marginLeft

        if (!isResizeable) {
            isResizeable = true

            scene.addEventHandler(MouseEvent.MOUSE_MOVED) {
                if (isResizeable && allowResizing && !isResizing) {
                    when (detectResizeDirection(it)) {
                        ResizeDirection.NORTH_WEST -> scene.cursor = Cursor.NW_RESIZE
                        ResizeDirection.NORTH_EAST -> scene.cursor = Cursor.NE_RESIZE
                        ResizeDirection.SOUTH_WEST -> scene.cursor = Cursor.SW_RESIZE
                        ResizeDirection.SOUTH_EAST -> scene.cursor = Cursor.SE_RESIZE
                        ResizeDirection.NORTH -> scene.cursor = Cursor.N_RESIZE
                        ResizeDirection.SOUTH -> scene.cursor = Cursor.S_RESIZE
                        ResizeDirection.WEST -> scene.cursor = Cursor.W_RESIZE
                        ResizeDirection.EAST -> scene.cursor = Cursor.E_RESIZE
                        else -> {
                            val cursors = listOf(
                                Cursor.NW_RESIZE,
                                Cursor.NE_RESIZE,
                                Cursor.SW_RESIZE,
                                Cursor.SE_RESIZE,
                                Cursor.N_RESIZE,
                                Cursor.S_RESIZE,
                                Cursor.W_RESIZE,
                                Cursor.E_RESIZE
                            )

                            if (cursors.contains(scene.cursor)) {
                                scene.cursor = Cursor.DEFAULT
                            }
                        }
                    }
                }
            }

            var resizeStartFromSceneX = 0.0
            var resizeStartFromSceneY = 0.0
            var resizeStartFromScreenX = 0.0
            var resizeStartFromScreenY = 0.0
            var resizeStartStageWidth = 0.0
            var resizeStartStageHeight = 0.0

            scene.addEventHandler(MouseEvent.MOUSE_PRESSED) {
                if (isResizeable && allowResizing && !isResizing) {
                    resizeDirection = detectResizeDirection(it)

                    if (resizeDirection != null) {
                        if (it.button == MouseButton.PRIMARY && it.clickCount >= 2) {
                            val screenBounds = Screen.getPrimary().visualBounds

                            if (resizeDirection == ResizeDirection.NORTH || resizeDirection == ResizeDirection.NORTH_WEST || resizeDirection == ResizeDirection.NORTH_EAST) {
                                stage.height = ensureStageHeightIsWithinLimits(
                                    stage.height + stage.y - screenBounds.minY
                                )
                                stage.y = 0.0
                            }

                            if (resizeDirection == ResizeDirection.SOUTH || resizeDirection == ResizeDirection.SOUTH_WEST || resizeDirection == ResizeDirection.SOUTH_EAST) {
                                stage.height = ensureStageHeightIsWithinLimits(
                                    screenBounds.height - stage.y + screenBounds.minY
                                )

                                if (stage.height == screenBounds.height) {
                                    stage.y = 0.0
                                }
                            }

                            if (resizeDirection == ResizeDirection.WEST || resizeDirection == ResizeDirection.NORTH_WEST || resizeDirection == ResizeDirection.SOUTH_WEST) {
                                stage.width = ensureStageWidthIsWithinLimits(
                                    stage.width + stage.x
                                )
                                stage.x = 0.0
                            }

                            if (resizeDirection == ResizeDirection.EAST || resizeDirection == ResizeDirection.NORTH_EAST || resizeDirection == ResizeDirection.SOUTH_EAST) {
                                stage.width = ensureStageWidthIsWithinLimits(
                                    screenBounds.width - stage.x
                                )

                                if (stage.width == screenBounds.width) {
                                    stage.x = 0.0
                                }
                            }
                        } else {
                            isResizing = true
                            isDraggable = false
                            isFullscreenable = false

                            resizeStartFromScreenX = it.screenX
                            resizeStartFromScreenY = it.screenY
                            resizeStartFromSceneX = it.sceneX
                            resizeStartFromSceneY = it.sceneY
                            resizeStartStageWidth = stage.width
                            resizeStartStageHeight = stage.height
                        }
                    }
                }
            }

            scene.addEventHandler(MouseEvent.MOUSE_DRAGGED) {
                if (isResizing) {
                    if (resizeDirection == ResizeDirection.NORTH || resizeDirection == ResizeDirection.NORTH_WEST || resizeDirection == ResizeDirection.NORTH_EAST) {
                        val newHeight = ensureStageHeightIsWithinLimits(
                            resizeStartStageHeight + (resizeStartFromScreenY - it.screenY)
                        )
                        val newY = when (newHeight) {
                            stage.maxHeight, stage.minHeight -> stage.y
                            else -> it.screenY - resizeStartFromSceneY
                        }

                        stage.height = newHeight
                        stage.y = newY
                    }

                    if (resizeDirection == ResizeDirection.SOUTH || resizeDirection == ResizeDirection.SOUTH_WEST || resizeDirection == ResizeDirection.SOUTH_EAST) {
                        val newHeight = ensureStageHeightIsWithinLimits(
                            resizeStartStageHeight + (it.screenY - resizeStartFromScreenY)
                        )

                        stage.height = newHeight
                    }

                    if (resizeDirection == ResizeDirection.WEST || resizeDirection == ResizeDirection.NORTH_WEST || resizeDirection == ResizeDirection.SOUTH_WEST) {
                        val newWidth = ensureStageWidthIsWithinLimits(
                            resizeStartStageWidth + (resizeStartFromScreenX - it.screenX)
                        )
                        val newX = when (newWidth) {
                            stage.maxWidth, stage.minWidth -> stage.x
                            else -> it.screenX - resizeStartFromSceneX
                        }

                        stage.width = newWidth
                        stage.x = newX
                    }

                    if (resizeDirection == ResizeDirection.EAST || resizeDirection == ResizeDirection.NORTH_EAST || resizeDirection == ResizeDirection.SOUTH_EAST) {
                        val newWidth = ensureStageWidthIsWithinLimits(
                            resizeStartStageWidth + (it.screenX - resizeStartFromScreenX)
                        )

                        stage.width = newWidth
                    }
                }
            }

            scene.addEventHandler(MouseEvent.MOUSE_RELEASED) {
                if (isResizing) {
                    isResizing = false
                    isDraggable = true
                    isFullscreenable = true
                }
            }
        }

        return this
    }

    private fun detectResizeDirection(event: MouseEvent): ResizeDirection? {
        val isNorthResize = event.sceneY <= resizeMarginTop
        val isSouthResize = scene.height - event.sceneY <= resizeMarginBottom
        val isWestResize = event.sceneX <= resizeMarginLeft
        val isEastResize = scene.width - event.sceneX <= resizeMarginRight
        val isNorthWestResize = isNorthResize && isWestResize
        val isNorthEastResize = isNorthResize && isEastResize
        val isSouthWestResize = isSouthResize && isWestResize
        val isSouthEastResize = isSouthResize && isEastResize

        return when {
            isNorthWestResize -> ResizeDirection.NORTH_WEST
            isNorthEastResize -> ResizeDirection.NORTH_EAST
            isSouthWestResize -> ResizeDirection.SOUTH_WEST
            isSouthEastResize -> ResizeDirection.SOUTH_EAST
            isNorthResize -> ResizeDirection.NORTH
            isSouthResize -> ResizeDirection.SOUTH
            isWestResize -> ResizeDirection.WEST
            isEastResize -> ResizeDirection.EAST
            else -> null
        }
    }

    private fun ensureStageWidthIsWithinLimits(width: Double): Double {
        val screenBounds = Screen.getPrimary().visualBounds

        return when {
            width > stage.maxWidth -> stage.maxWidth
            width < stage.minWidth -> stage.minWidth
            width > screenBounds.width -> screenBounds.width
            else -> width
        }
    }

    private fun ensureStageHeightIsWithinLimits(height: Double): Double {
        val screenBounds = Screen.getPrimary().visualBounds

        return when {
            height > stage.maxHeight -> stage.maxHeight
            height < stage.minHeight -> stage.minHeight
            height > screenBounds.height -> screenBounds.height
            else -> height
        }
    }

    enum class ResizeDirection {
        NORTH, NORTH_EAST, NORTH_WEST,
        SOUTH, SOUTH_EAST, SOUTH_WEST,
        EAST, WEST;
    }
}
于 2018-08-10T11:34:03.643 回答
0

我知道这个线程很旧,但我认为新人遇到了这个问题,并且上面提供的代码没有真正的方法成为可能,我用上面的解决方案玩了大约 2 天,对完美的可拖动和可调整大小的窗口没有希望,到现在。

https://github.com/goxr3plus/FX-BorderlessScene

这个库挽救了我的理智,使用 3 行代码我设法为我的场景提供了正确的行为。

于 2020-08-28T13:08:05.410 回答
0

支持:

  1. 调整舞台大小,限制在最小和最大范围
  2. 舞台重新定位,在屏幕边框处有限制
  3. 双击,一侧拉伸
  4. 光标由 javafx 系统自动设置,因此不太容易出现图形光标错误
  5. 可用于 CSS 投影的缩进支持
  6. 干净、简短、快速、易于阅读、适应性强的源代码,没有复杂的嵌套查询,因此是一种智能剪辑方法
  7. 无需深度注册处理程序,节点从根继承光标,没有不必要的 MouseEvent.MOUSE_MOVED 使用

建设理念:

使用Alignment.TOP|RIGHT|BOTTOM|LEFTAlignment.TOP_LEFT|BOTTOM_LEFT作为角点将边框调整大小窗格放置在根 StackPane 内

Gluon GUI 设计器 FXML_Structure:

/** Copyright © 2021 Izon Company, Free To Share: class ResizeHelper.java */

import javafx.event.EventHandler;
import javafx.event.EventType;
import javafx.geometry.Point2D;
import javafx.geometry.Rectangle2D;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.stage.Screen;
import javafx.stage.Stage;

/**
 * handles Stage resizing for StageStyle.UNDECORATED and deals with a
 * indentation which can be used to render a CSS drop shadow effect around the
 * scene with transparent background.
 * 
 * @author Henryk Zschuppan,
 * @date MARCH 01,21
 */

public class ResizeHandler implements EventHandler<MouseEvent> {

    public static ResizeHandler install(Stage stage, double titlebarHeight, double pullEdgeDepth, double indentation) {
        ResizeHandler handler = new ResizeHandler(stage, titlebarHeight, pullEdgeDepth, indentation);
        stage.getScene().addEventHandler(MouseEvent.ANY, handler);
        return handler;
    }

    public static Rectangle2D SCREEN_BOUNDS = Screen.getPrimary().getVisualBounds();

    /** select the boundary clipping orientation in relation to the stage */
    private static enum CHECK {
        LOW,
        HIGH,
        NONE;
    }

    /** Stage to which the handler is implemented */
    final private Stage stage;
    /** Area from top to consider for stage reposition */
    double titlebarHeight;
    /** Space to consider around the stage border for resizing */
    final private int depth;
    /** padding space to render in the CSS effect drop shadow */
    final private double pad;
    /** stage size limits */
    final private double minWidth, minHeight, maxWidth, maxHeight;
    /** start point of mouse position on screen */
    private Point2D startDrag = null;
    /** frame rectangle of the stage on drag start */
    private Rectangle2D startRectangle;
    /** the relative mouse orientation to the stage */
    private CHECK checkX = CHECK.NONE, checkY = CHECK.NONE;

    private boolean inRepositioningArea = false;

    private ResizeHandler(Stage stage, double titlebarHeight, double pullEdgeDepth, double indentation) {
        this.stage = stage;
        this.titlebarHeight = titlebarHeight;
        pad = indentation;
        depth = (int) (indentation + pullEdgeDepth);

        minWidth = stage.getMinWidth();
        minHeight = stage.getMinHeight();
        maxWidth = stage.getMaxWidth();
        maxHeight = stage.getMaxHeight();
    }

    @Override
    public void handle(MouseEvent mouseEvent) {
        if (!mouseEvent.getButton().equals(MouseButton.PRIMARY))
            return;

        EventType<? extends MouseEvent> mouseEventType = mouseEvent.getEventType();
        final double mX = mouseEvent.getScreenX();
        final double mY = mouseEvent.getScreenY();
        /* local coordinates inside stage */
        final double lX = mouseEvent.getSceneX();
        final double lY = mouseEvent.getSceneY();
        final double sW = stage.getWidth();
        final double sH = stage.getHeight();

        if (MouseEvent.MOUSE_PRESSED.equals(mouseEventType)) {
            if (lX < depth && lY < depth) {
                setXYCheck(CHECK.LOW, CHECK.LOW);
            } else if (lX < depth && lY > sH - depth) {
                setXYCheck(CHECK.LOW, CHECK.HIGH);
            } else if (lX > sW - depth && lY < depth) {
                setXYCheck(CHECK.HIGH, CHECK.LOW);
            } else if (lX > sW - depth && lY > sH - depth) {
                setXYCheck(CHECK.HIGH, CHECK.HIGH);
            } else if (lX < depth) {
                setXYCheck(CHECK.LOW, CHECK.NONE);
            } else if (lX > sW - depth) {
                setXYCheck(CHECK.HIGH, CHECK.NONE);
            } else if (lY < depth) {
                setXYCheck(CHECK.NONE, CHECK.LOW);
            } else if (lY > sH - depth) {
                setXYCheck(CHECK.NONE, CHECK.HIGH);
            } else {
                setXYCheck(CHECK.NONE, CHECK.NONE);
            }

            /* check mouse is not inside the resize border space */
            if (lX < pad || lY < pad || lX > sW - pad || lY > sH - pad) {
                setXYCheck(CHECK.NONE, CHECK.NONE);
            }

            inRepositioningArea = lY >= depth && lY < this.titlebarHeight + pad;

            startDrag = new Point2D(mX, mY);
            startRectangle = new Rectangle2D(stage.getX(), stage.getY(), sW, sH);

        } else if (!isNone() && MouseEvent.MOUSE_DRAGGED.equals(mouseEventType)) {
            /* stage resizing */
            double dX = mX - startDrag.getX();
            double dY = mY - startDrag.getY();
            double min, max;
            /* don't overwrite start values */
            double x = startRectangle.getMinX(), y = startRectangle.getMinY(), x2 = startRectangle.getMaxX(), y2 = startRectangle.getMaxY();

            switch (checkX) {
                case LOW :// LEFT
                    min = Math.max(x - maxWidth, (0 - pad));
                    max = x2 - minWidth;
                    x = clip(x + dX, min, max);
                    break;
                case HIGH : // RIGHT
                    min = x + minWidth;
                    max = Math.min(x + maxWidth, SCREEN_BOUNDS.getWidth() + pad);
                    x2 = clip(x2 + dX, min, max);
                default :
                    break;
            }

            switch (checkY) {
                case LOW : // TOP
                    min = Math.max(y2 - maxHeight, (0 - pad));
                    max = y2 - minHeight;
                    y = clip(y + dY, min, max);
                    break;
                case HIGH :// BOTTOM
                    min = y + minHeight;
                    max = Math.min(y + maxHeight, SCREEN_BOUNDS.getHeight() + pad);
                    y2 = clip(y2 + dY, min, max);
                default :
                    break;
            }

            updateStagePosition(x, y, x2, y2);

        } else if (isNone() && MouseEvent.MOUSE_DRAGGED.equals(mouseEventType) && inRepositioningArea) {
            /* stage repositioning */
            double dX = mX - startDrag.getX();
            double dY = mY - startDrag.getY();

            this.stage.setX(startRectangle.getMinX() + dX);
            this.stage.setY(startRectangle.getMinY() + dY);
            stagePositionInsideScreen();

        } else if (!isNone() && MouseEvent.MOUSE_RELEASED.equals(mouseEventType) && mouseEvent.getClickCount() == 2) {
            /* The stage side is expanded or minimized by double-clicking */
            double min, max;
            /* don't overwrite start values */
            double x = startRectangle.getMinX(), y = startRectangle.getMinY(), x2 = startRectangle.getMaxX(), y2 = startRectangle.getMaxY();

            switch (checkX) {
                case LOW :// LEFT
                    if (x > (0 - pad)) {
                        min = Math.max(x - maxWidth, (0 - pad));
                        max = x2 - minWidth;
                        x = clip((0 - pad), min, max);
                    } else {
                        x = x2 - minWidth;
                    }
                    break;
                case HIGH : // RIGHT
                    if (x2 < SCREEN_BOUNDS.getWidth() + pad) {
                        min = x + minWidth;
                        max = Math.min(x + maxWidth, SCREEN_BOUNDS.getWidth() + pad);
                        x2 = clip(SCREEN_BOUNDS.getWidth() + pad, min, max);
                    } else {
                        x2 = x + minWidth;
                    }
                default :
                    break;
            }

            switch (checkY) {
                case LOW : // TOP
                    if (y > (0 - pad)) {
                        min = Math.max(y2 - maxHeight, (0 - pad));
                        max = y2 - minHeight;
                        y = clip((0 - pad), min, max);
                    } else {
                        y = y2 - minHeight;
                    }
                    break;
                case HIGH :// BOTTOM
                    if (y2 < SCREEN_BOUNDS.getHeight() + pad) {
                        min = y + minHeight;
                        max = Math.min(y + maxHeight, SCREEN_BOUNDS.getHeight() + pad);
                        y2 = clip(SCREEN_BOUNDS.getHeight() + pad, min, max);
                    } else {
                        y2 = y + minHeight;
                    }
                default :
                    break;
            }

            updateStagePosition(x, y, x2, y2);
        }
    }

    private double clip(double checkValue, double minValue, double maxValue) {
        if (checkValue < minValue) {
            return minValue;
        }
        if (checkValue > maxValue) {
            return maxValue;
        }
        return checkValue; // unmodified
    }

    private void setXYCheck(CHECK X, CHECK Y) {
        checkX = X;
        checkY = Y;
    }

    /** @return true if checkX and checkY is set to CHECK.NONE */
    private boolean isNone() {
        return checkX.equals(CHECK.NONE) && checkY.equals(CHECK.NONE);
    }

    private void stagePositionInsideScreen() {
        int width = (int) this.stage.getWidth();
        int height = (int) this.stage.getHeight();

        if (stage.getX() + width - pad >= SCREEN_BOUNDS.getWidth()) {
            stage.setX(SCREEN_BOUNDS.getWidth() - width + pad);
        }
        if (stage.getX() + pad < 0.0D) {
            stage.setX(0.0D - pad);
        }
        if (stage.getY() + height - pad >= SCREEN_BOUNDS.getHeight()) {
            stage.setY(SCREEN_BOUNDS.getHeight() - height + pad);
        }
        if (stage.getY() + pad < 0.0D)
            stage.setY(0.0D - pad);
    }

    private void updateStagePosition(double x1, double y1, double x2, double y2) {
        stage.setX(x1);
        stage.setY(y1);
        stage.setWidth(x2 - x1);
        stage.setHeight(y2 - y1);
    }
} // CLASS END

不要忘记使最小和最大尺寸值适应舞台:

            public void setApplicationContentLayout(AbstractApp app) {
                    Pane contentLayout= app.getRootLayout();
                    BorderPane contentBorderPane = (BorderPane) rootStackPane.getChildren().get(0);
            
                    try {
                        contentBorderPane.setCenter(contentLayout);
// 2 is border width
            contentBorderPane.setMinWidth(contentLayout.getMinWidth() + 2);
            contentBorderPane.setMaxWidth(contentLayout.getMaxWidth() + 2);
// add titlebar height
            contentBorderPane.setMinHeight(contentBorderPane.getMinHeight() + contentLayout.getMinHeight() + 2);
            contentBorderPane.setMaxHeight(contentBorderPane.getMinHeight() + contentLayout.getMaxHeight() + 2);
            
                        stage.setMinWidth(contentBorderPane.getMinWidth() + 4);
                        stage.setMinHeight(contentBorderPane.getMinHeight() + 4);
                        stage.setMaxWidth(contentBorderPane.getMaxWidth() + 4);
                        stage.setMaxHeight(contentBorderPane.getMaxHeight() + 4);
                    } catch (NullPointerException e) {
                        System.out.print("error report:\n");
                        if (contentLayout == null)
                            System.out.print("WindowFrame:setApplicationContent: null \n");
                    }
if (stage.isResizable()) {
            ResizeHelper.install(stage, 28, 7, 0);
        } else {
            System.out.println("ResizeHelper not set, stage not resizable.");
        }
                }

将 CSS 样式添加到边框窗格

.window{
    -fx-effect: dropshadow(three-pass-box, rgb(0,0,0,0.95), 2, 0.6, 0, 1);
    }
于 2021-02-28T00:27:34.817 回答
-4

Undecorator 似乎是唯一的解决方案。

于 2013-11-25T13:08:48.017 回答