我正在制作一个简单的点击游戏,只是为了让我掌握鼠标输入类。
所以,我有一个按钮类(它只是一只猫的随机图片^^)和一个计数器类(计算我点击了多少次),游戏本身将是一个“Cookie Clicker”类型的游戏; D
但是当我从另一个类中使用它时,一个变量不会更新,即使它是公共的,这是我的类:
class catButton
{
Texture2D buttonTexture;
Vector2 buttonPosition;
public Rectangle buttonRectangle;
public MouseState currentMouseState;
public MouseState previousMouseState;
public void Initialize()
{
buttonPosition = new Vector2(150, 300);
}
public void LoadContent(ContentManager Content)
{
buttonTexture = Content.Load<Texture2D>("cat");
buttonRectangle = new Rectangle((int)buttonPosition.X, (int)buttonPosition.Y, buttonTexture.Width, buttonTexture.Height);
}
public void Update(GameTime gameTime)
{
previousMouseState = currentMouseState;
currentMouseState = Mouse.GetState();
}
public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
{
spriteBatch.Draw(buttonTexture, buttonRectangle, Color.White);
}
}
和我的柜台:
class catCounter
{
SpriteFont catfont;
Vector2 counterPosition;
catButton button = new catButton();
public MouseState currentMouseState;
public MouseState previousMouseState;
KeyboardState keyState = Keyboard.GetState();
public float amountOfCats = 0;
public catCounter()
{
}
public void LoadContent(ContentManager Content)
{
counterPosition = new Vector2(205, 155);
catfont = Content.Load<SpriteFont>("counter");
}
public void Update(GameTime gameTime)
{
MouseState currentMouseState = Mouse.GetState();
if (currentMouseState.LeftButton == ButtonState.Pressed && previousMouseState.LeftButton == ButtonState.Released && button.buttonRectangle.Contains(new Point(currentMouseState.X, currentMouseState.Y)))
{
amountOfCats++;
}
previousMouseState = currentMouseState;
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.DrawString(catfont, "Cats: " + amountOfCats, counterPosition, Color.White);
}
}
Game1.cs
我应该改为点击鼠标吗?
我很抱歉写了这么短的时间,如果你有什么知道的告诉我!
提前致谢!