2

我正在使用websocket4net在 C# 中创建一个 WebSocket 客户端并与服务器通信。

我能够发送数据,但无法接收服务器发回的回复。Client_MessageReceived根本没有触发。不过,我可以在 WireShark 中看到回复。

我使用的代码如下:

class CommandRPC
{
    public String jsonrpc;
    public String method;
    public Parameter @params;
    public String id;
}    

class Parameter
{
    public String cmd;
}

class Program
{
    static WebSocket Client;

    static CommandRPC command;

    static void Main(string[] args)
    {
        Client = new WebSocket("ws://10.131.35.32/DIAG");
        Client.Opened += new EventHandler(Client_Opened);
        Client.Error += new EventHandler<SuperSocket.ClientEngine.ErrorEventArgs>(Client_Error);
        Client.Closed += new EventHandler(Client_Closed);
        Client.MessageReceived += new EventHandler<MessageReceivedEventArgs>(Client_MessageReceived);
        Client.DataReceived += new EventHandler<DataReceivedEventArgs>(Client_DataReceived);


        command = new CommandRPC();
        command.jsonrpc = "2.0";
        command.method = "SystemExec";
        command.@params = new Parameter();
        command.@params.cmd = "ls";
        command.id = "8302144";

        Client.Open();
        System.Threading.Thread.Sleep(2000);
        Console.WriteLine(Client.State);
        Console.ReadLine();
    }


    static void Client_DataReceived(object sender, DataReceivedEventArgs e)
    {
        Console.WriteLine("DATA received : " + e.Data);
    }

    static void Client_MessageReceived(object sender, MessageReceivedEventArgs e)
    {
        Console.WriteLine("Message received : " + e.Message);            
    }

    static void Client_Closed(object sender, EventArgs e)
    {
        Console.WriteLine("Websocket closed");
    }

    static void Client_Error(object sender, SuperSocket.ClientEngine.ErrorEventArgs e)
    {
        Console.WriteLine("Error thrown trying to open websocket : " + e.Exception.Message);
    }

    static void Client_Opened(object sender, EventArgs e)
    {
        var json = new JavaScriptSerializer().Serialize(command);            
        Console.WriteLine("Websocket connection open.");

        for (int i = 1; i <= 2; i++)
        {
            Console.WriteLine("Sending Json: " + i.ToString());
            Client.Send(json);
            System.Threading.Thread.Sleep(500);
        }   
    }
}
4

3 回答 3

4

利用

   Task.Delay(300) //instead of Thread.Sleep(2000)

它应该可以解决问题

于 2014-09-04T13:32:14.597 回答
2

我对 websocket4net 不熟悉,但可能是它在同一个线程上运行并Thread.Sleep阻止客户端接收回复。

也有可能在Console.ReadLine();阻塞执行时回复来了,因此它没有到达Client_MessageReceived

第三种选择是回复的内容是空的。在这种情况下,WebSocket 不会触发该事件。我说的是基于查看WebSocket这里的代码:http ://websocket4net.codeplex.com/SourceControl/latest#WebSocket4Net/WebSocket.cs

于 2013-10-15T12:29:24.880 回答
0

我参加聚会很晚,但刚刚遇到了与 WebSocket4Net 相同的问题。

在 github 上提出了一个问题,可以解释为什么永远不会发送 _send 消息: https ://github.com/kerryjiang/WebSocket4Net/issues/170

在发送多个连接请求时,这对我来说很明显。每个请求都会在发送附加请求之前等待确认,当然,最终确认永远不会到达并阻塞应用程序。到目前为止,唯一有效的是发送之前的 Thread.Sleep 调用。

于 2021-06-21T19:58:40.533 回答