我有一个使用 Javascript 和 Canvas 标签制作的简单 Pong 游戏。
我将canvas标签的背景色设置为透明,这样div标签的背景图片就可以显示在canvas下面。
问题是,当我将其设置为透明时,它不会正确绘制球和桨,就好像我将背景设置为正常的十六进制颜色一样。它绘制了桨和球的路径,屏幕最终改变了球的颜色。
Javascript代码是:
//canvas
var Width = 988;
var Height = 310;
var canvas = document.getElementById("Pong");
canvas.width = Width;
canvas.height = Height;
canvas.setAttribute('tabindex', 1);
var ctx = canvas.getContext("2d");
var FPS = 1000 / 60;
var BG = {
Color: 'transparent',
Paint: function(){
ctx.fillStyle = this.Color;
ctx.fillRect(0, 0, Width, Height);
}
};
//var Mouse = {X: 0, Y: 0};
var Ball = {
Radius: 6,
Color: '#ffffff',
X: 0,
Y: 0,
VelX: 0,
VelY: 0,
Paint: function(){
ctx.beginPath();
ctx.fillStyle = this.Color;
ctx.arc(this.X, this.Y, this.Radius, 0, Math.PI * 2, false);
ctx.fill();
this.Update();
},
Update: function(){
this.X += this.VelX;
this.Y += this.VelY;
},
Reset: function(){
this.X = Width/2;
this.Y = Height/2;
this.VelX = (!!Math.round(Math.random() * 1) ? 1.5 : -1.5);
this.VelY = (!!Math.round(Math.random() * 1) ? 1.5 : -1.5);
}
};
function Paddle(position){
this.Color = '#ffffff';
this.Width = 15;
this.Height = 60;
this.X = 0;
this.Y = Height/2 - this.Height/2;
this.Score = 0;
if(position == 'left')
this.X = 50;
else this.X = 938;
this.Paint = function(){
ctx.fillStyle = this.Color;
ctx.fillRect(this.X, this.Y, this.Width, this.Height);
ctx.fillStyle = this.Color;
ctx.font = "normal 10pt Calibri";
if(position == 'left'){
ctx.textAlign = "left";
ctx.fillText("score: " + Player.Score, 10, 10);
}else{
ctx.textAlign = "right";
ctx.fillText("score: " + Computer.Score, Width - 10, 10);
}
};
this.IsCollision = function () {
if (Ball.X - Ball.Radius > this.Width + this.X || this.X > Ball.Radius * 2 + Ball.X - Ball.Radius)
return false;
if (Ball.Y - Ball.Radius > this.Height + this.Y || this.Y > Ball.Radius * 2 + Ball.Y - Ball.Radius)
return false;
return true;
};
};
window.requestAnimFrame = (function(){
return window.requestAnimationFrame
|| window.webkitRequestAnimationFrame
|| window.mozRequestAnimationFrame
|| window.oRequestAnimationFrame
|| window.msRequestAnimationFrame
|| function( callback ){ return window.setTimeout(callback, FPS); }; }
)();
window.cancelRequestAnimFrame = (function() {
return window.cancelAnimationFrame
|| window.webkitCancelRequestAnimationFrame
|| window.mozCancelRequestAnimationFrame
|| window.oCancelRequestAnimationFrame
|| window.msCancelRequestAnimationFrame
|| clearTimeout }
)();
//game
var Computer = new Paddle();
var Player = new Paddle('left');
//event listener
function MouseMove(e){
Player.Y = e.pageY - Player.Height/2;
}
//attache event
canvas.addEventListener("mousemove", MouseMove, true);
function Paint(){
ctx.beginPath();
BG.Paint();
Computer.Paint();
Player.Paint();
Ball.Paint();
}
function Loop(){
init = requestAnimFrame(Loop);
Paint();
if(Player.IsCollision() || Computer.IsCollision()){
Ball.VelX = Ball.VelX * -1;
Ball.VelX += (Ball.VelX > 0 ? 0.5 : -0.5 );
if(Math.abs(Ball.VelX) > Ball.Radius * 1.5)
Ball.VelX = (Ball.VelX > 0 ? Ball.Radius * 1.5 : Ball.Radius * -1.5);
}
if(Ball.Y - Ball.Radius < 0 || Ball.Y + Ball.Radius > Height)
Ball.VelY = Ball.VelY * -1;
if(Ball.X - Ball.Radius <= 0){
Computer.Score++;
Ball.Reset();
}else if(Ball.X + Ball.Radius > Width){
Player.Score++;
Ball.Reset();
}
if(Computer.Score === 10)
GameOver(false);
else if(Player.Score === 10)
GameOver(true);
Computer.Y = (Computer.Y + Computer.Height/2 < Ball.Y ? Computer.Y + Computer.Vel : Computer.Y - Computer.Vel);
};
function GameOver(win){
cancelRequestAnimFrame(init);
BG.Paint();
ctx.fillStyle = "#ffffff";
ctx.font = "bold 40px Calibri";
ctx.textAlign = "center";
ctx.fillText((win ? "A WINNER IS YOU" : "GAME OVER"), Width/2, Height/2);
ctx.font = "normal 16px Calibri";
ctx.fillText("refresh to reply", Width/2, Height/2 + 20);
}
function NewGame(){
Ball.Reset();
Player.Score = 0;
Computer.Score = 0;
Computer.Vel = 1.25;
Loop();
}
NewGame();
我尝试简单地删除 BG var,但它只是做了同样的事情。
更新:我也尝试过使用和不使用 ctx.closePath 都没有成功。