我已经在我的应用程序中实现了一个倒数计时器。它工作正常。现在我在我的应用程序中实现了一个带有对话框权限(是或否)的退出按钮。当用户按下是然后退出并且不返回游戏。现在我的问题是如何当我单击退出按钮并在对话框中没有按钮时恢复时暂停倒数计时器。
这是我的代码:-
public class QuestionActivity extends Activity implements OnClickListener{
private Question currentQ;
private GamePlay currentGame;
public CountDownTimer counterTimer;
private Button nextBtn1, nextBtn2, nextBtn3, nextBtn4, nextBtn5;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.question);
processScreen();
}
/**
* Configure current game and get question
*/
private void processScreen()
{
currentGame = ((Application)getApplication()).getCurrentGame();
currentQ = currentGame.getNextQuestion();
nextBtn1 = (Button) findViewById(R.id.answer1);
nextBtn1.setEnabled(true);
nextBtn1.setOnClickListener(this);
nextBtn2 = (Button) findViewById(R.id.answer2);
nextBtn2.setEnabled(true);
nextBtn2.setOnClickListener(this);
nextBtn3 = (Button) findViewById(R.id.answer3);
nextBtn3.setEnabled(true);
nextBtn3.setOnClickListener(this);
nextBtn4 = (Button) findViewById(R.id.answer4);
nextBtn4.setEnabled(true);
nextBtn4.setOnClickListener(this);
nextBtn5 = (Button) findViewById(R.id.answer5);
nextBtn5.setEnabled(true);
nextBtn5.setOnClickListener(this);
/**
* Update the question and answer options..
*/
setQuestions();
}
/**
* Method to set the text for the question and answers from the current games
* current question
*/
private void setQuestions() {
//set the question text from current question
String question = Utility.capitalise(currentQ.getQuestion());
TextView qText = (TextView) findViewById(R.id.question);
qText.setText(question);
//set the available options
List<String> answers = currentQ.getQuestionOptions();
TextView option1 = (TextView) findViewById(R.id.answer1);
option1.setText(Utility.capitalise(answers.get(0)));
TextView option2 = (TextView) findViewById(R.id.answer2);
option2.setText(Utility.capitalise(answers.get(1)));
TextView option3 = (TextView) findViewById(R.id.answer3);
option3.setText(Utility.capitalise(answers.get(2)));
TextView option4 = (TextView) findViewById(R.id.answer4);
option4.setText(Utility.capitalise(answers.get(3)));
int score = currentGame.getScore();
String scr = String.valueOf(score);
TextView score1 = (TextView) findViewById(R.id.score);
score1.setText(scr);
counterTimer = new CountDownTimer(15000, 1000) {
public void onFinish() {
if(currentGame.getRound()==20)
{
nextBtn1.setEnabled(false);
nextBtn2.setEnabled(false);
nextBtn3.setEnabled(false);
nextBtn4.setEnabled(false);
nextBtn5.setEnabled(false);
final Handler handle = new Handler();
Toast.makeText(QuestionActivity.this, "Time's Up", Toast.LENGTH_SHORT).show();
Runnable delay = new Runnable() {
public void run() {
System.exit(0);
}
};
handle.postDelayed(delay,3000);
}
else if(currentGame.getRound()==0)
{
currentGame.decrementScore();
final Handler handle = new Handler();
Runnable delay = new Runnable() {
public void run() {
processScreen();
}
};
handle.postDelayed(delay,3000);
}
else if(currentGame.getRound()==19)
{
nextBtn1.setEnabled(false);
nextBtn2.setEnabled(false);
nextBtn3.setEnabled(false);
nextBtn4.setEnabled(false);
nextBtn5.setEnabled(false);
currentGame.decrementScore();
final Handler handle = new Handler();
Toast.makeText(QuestionActivity.this, "Time's Up", Toast.LENGTH_SHORT).show();
Runnable delay = new Runnable() {
public void run() {
processScreen();
}
};
handle.postDelayed(delay,3000);
}
}
public void onTick(long millisUntilFinished) {
TextView time = (TextView) findViewById(R.id.timers);
time.setText( ""+millisUntilFinished/1000);
}
};
counterTimer.start();
}
@Override
public void onResume() {
super.onResume();
}
@Override
public void onClick(View arg0)
{
nextBtn1.setEnabled(false);
nextBtn2.setEnabled(false);
nextBtn3.setEnabled(false);
nextBtn4.setEnabled(false);
nextBtn5.setEnabled(false);
arg0.setEnabled(true);
//Log.d("Questions", "Moving to next question");
if(arg0.getId()==R.id.answer5)
{
Button yes, no;
final Dialog dialog = new Dialog(this, R.style.FullHeightDialog); //this is a reference to the style above
dialog.setContentView(R.layout.dialog1); //I saved the xml file above as yesnomessage.xml
dialog.setCancelable(true);
//to set the message
TextView message =(TextView) dialog.findViewById(R.id.tvmessagedialogtext);
message.setText("Are you sure you want to Exit?");
yes = (Button) dialog.findViewById(R.id.bmessageDialogYes);
yes.setOnClickListener(new OnClickListener() {
public void onClick(View v)
{
counterTimer.cancel();
finish();
startActivity(new Intent(QuestionActivity.this, SplashActivity.class));
}
});
no = (Button) dialog.findViewById(R.id.bmessageDialogNo);
no.setOnClickListener(new OnClickListener() {
public void onClick(View v)
{
dialog.dismiss();
nextBtn1.setEnabled(true);
nextBtn2.setEnabled(true);
nextBtn3.setEnabled(true);
nextBtn4.setEnabled(true);
}
});
dialog.show();
}
else
{
if(!checkAnswer(arg0)) return;
/**
* check if end of game
*/
if (currentGame.isGameOver()){
//Log.d("Questions", "End of game! lets add up the scores..");
//Log.d("Questions", "Questions Correct: " + currentGame.getRight());
//Log.d("Questions", "Questions Wrong: " + currentGame.getWrong());
final Handler handle = new Handler();
Runnable delay = new Runnable() {
public void run() {
startActivity(new Intent(QuestionActivity.this, EndgameActivity.class));
finish();
}
};
handle.postDelayed(delay,2000);
}
else
{
final Handler handle = new Handler();
Runnable delay = new Runnable() {
public void run() {
startActivity(new Intent(QuestionActivity.this, QuestionActivity.class));
finish();
}
};
handle.postDelayed(delay,2000);
}
}
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
switch (keyCode)
{
case KeyEvent.KEYCODE_BACK :
return true;
}
return super.onKeyDown(keyCode, event);
}
/**
* Check if a checkbox has been selected, and if it
* has then check if its correct and update gamescore
*/
private boolean checkAnswer(View v) {
final Button b = (Button) v;
String answer = b.getText().toString();
counterTimer.cancel();
b.setBackgroundResource(R.drawable.ans);
b.setEnabled(false);
//Log.d("Questions", "Valid Checkbox selection made - check if correct");
if (currentQ.getAnswer().equalsIgnoreCase(answer))
{
b.setBackgroundResource(R.drawable.ansgreen);
//Log.d("Questions", "Correct Answer!");
Toast.makeText(QuestionActivity.this, "Correct Answer", Toast.LENGTH_SHORT).show();
currentGame.incrementScore();
}
else{
b.setBackgroundResource(R.drawable.ansred);
//Log.d("Questions", "Incorrect Answer!");
Toast.makeText(QuestionActivity.this, "Incorrect Answer", Toast.LENGTH_SHORT).show();
currentGame.decrementScore1();
}
return true;
}
public void show()
{
counterTimer.cancel();
}
}