我们在透明度方面存在问题。在使用渐变将图像写入 Context 时,会应用透明度(这是不需要的)。我们不确定为什么要应用它。我们需要上下文是“仅”与渐变而不是“透明度”。
附上代码片段供您参考。
- (UIImage *)ReflectImage:(CGFloat)refFract {
int reflectionHeight = self.size.height * refFract;
CGImageRef gradientMaskImage = NULL;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef gradientBitmapContext = CGBitmapContextCreate(nil, 1, reflectionHeight,
8, 0, colorSpace, kCGImageAlphaNone);
CGFloat colors[] = {0.0, 1.0, 1.0, 1.0};
CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2);
CGColorSpaceRelease(colorSpace);
CGPoint gradientStartPoint = CGPointMake(0, reflectionHeight);
CGPoint gradientEndPoint = CGPointZero;
CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint,
gradientEndPoint, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(grayScaleGradient);
CGContextSetGrayFillColor(gradientBitmapContext, 0.0, 0.5);
CGContextFillRect(gradientBitmapContext, CGRectMake(0, 0, 1, reflectionHeight));
gradientMaskImage = CGBitmapContextCreateImage(gradientBitmapContext);
CGContextRelease(gradientBitmapContext);
CGImageRef reflectionImage = CGImageCreateWithMask(self.CGImage, gradientMaskImage);
CGImageRelease(gradientMaskImage);
CGSize size = CGSizeMake(self.size.width, self.size.height + reflectionHeight);
UIGraphicsBeginImageContext(size);
[self drawAtPoint:CGPointZero];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, CGRectMake(0, self.size.height, self.size.width, reflectionHeight), reflectionImage);
UIImage* result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGImageRelease(reflectionImage);
return result;
}
那么,有人可以让我知道为什么会这样吗?如果这个问题得到解决,将会有很大的帮助。
谢谢!!