我正在使用名为 Sprite Kit 的新 API 开发 iOS7 游戏。我想水平旋转 SKSpriteNode 图像/纹理。我已经尝试过首先镜像图像,然后创建一个 SKTexture,最后将它应用到 SKSpriteNode 但它不起作用。有没有办法做到这一点?或者我应该有不同的图像?
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4 回答
37
如果您只是想沿轴翻转精灵,您可以执行以下操作:
sprite.xScale = -1.0;
于 2013-10-03T15:18:49.520 回答
26
您可以使用此代码在 x 轴之间翻转:
spriteNode.xScale = spriteNode.xScale * -1;
但要小心你可能会失去一些物理体的属性,我强烈建议你以这种方式使用 xScale:
spriteNodeBody = [SKNode node];
spriteNodeBody.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:spriteNode.size];
spriteNodeBody.physicsBody.categoryBitMask = CNPhysicsCategoryPlayer;
spriteNodeBody.physicsBody.collisionBitMask = CNPhysicsCategoryBall;
[spriteNodeBody addChild:spriteNode];
[self addChild:spriteNodeBody];
现在您可以安全地使用:
spriteNode.xScale = spriteNode.xScale * -1;
于 2014-07-26T07:45:53.733 回答
0
我将它用于我的右手或左手精灵:
BOOL leftHanded = YES;
SKSpriteNode *sprite;
if (leftHanded) { //my textures point east, so I flip vertically
SKTexture *texture = [SKTexture textureWithImageNamed:@"figure-step0"];
CIFilter *filter = [CIFilter filterWithName:@"CIAffineTransform"];
[filter setValue:[CIImage imageWithCGImage:[texture CGImage]] forKey:kCIInputImageKey];
#ifdef IOS_BLOCK //set these up with defines
CGAffineTransform flipTransform = CGAffineTransformMakeScale(1.0f, -1.0f); // vert
[filter setValue:[NSValue valueWithBytes:&flipTransform
objCType:@encode(CGAffineTransform)]
forKey:@"inputTransform"];
#else //OSX_BLOCK
NSAffineTransform* flipTransform = [NSAffineTransform transform];
[flipTransform scaleXBy:1.0f yBy: -1.0f]; // vert
[filter setValue:flipTransform forKey:@"inputTransform"];
#endif
sprite = [SKSpriteNode spriteNodeWithTexture:
[texture textureByApplyingCIFilter:filter]];
} else {
sprite = [SKSpriteNode spriteNodeWithImageNamed:@"figure-step0"];
}
你也可以对动画帧做同样的事情。适用于 iOS 或 OS X。
于 2015-08-26T23:38:25.497 回答
0
这是我用 Swift 2.x编写的解决方案,通常我更喜欢在landscape
游戏中使用模式,所以我编写了这个扩展:
extension SKTexture {
class func flipImage(name:String,flipHoriz:Bool,flipVert:Bool)->SKTexture {
if !flipHoriz && !flipVert {
return SKTexture.init(imageNamed: name)
}
let image = UIImage(named:name)
UIGraphicsBeginImageContext(image!.size)
let context = UIGraphicsGetCurrentContext()
if !flipHoriz && flipVert {
// Do nothing, X is flipped normally in a Core Graphics Context
// but in landscape is inverted so this is Y
} else
if flipHoriz && !flipVert{
// fix X axis but is inverted so fix Y axis
CGContextTranslateCTM(context, 0, image!.size.height)
CGContextScaleCTM(context, 1.0, -1.0)
// flip Y but is inverted so flip X here
CGContextTranslateCTM(context, image!.size.width, 0)
CGContextScaleCTM(context, -1.0, 1.0)
} else
if flipHoriz && flipVert {
// flip Y but is inverted so flip X here
CGContextTranslateCTM(context, image!.size.width, 0)
CGContextScaleCTM(context, -1.0, 1.0)
}
CGContextDrawImage(context, CGRectMake(0.0, 0.0, image!.size.width, image!.size.height), image!.CGImage)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext();
return SKTexture(image: newImage)
}
}
用法:
let spriteTxt = SKTexture.flipImage(imageName, flipHoriz: true, flipVert: false)
PS:如果您想要相同的功能但要portrait
模式,请参考此答案
于 2016-08-06T10:23:02.827 回答