I'm messing around in unity3d in order to learn it.
Had a crack at making my own 3d skybox like in source engine for example. I'm using the standard 1st person controller.
I made another camera with same FOV for my skybox, and slaved it to the camera in the 1st person controller using the script below which I put on my skybox camera.
(Maincam field has the 1st person controller camera component in it)
using UnityEngine;
using System.Collections;
public class CameraSlave : MonoBehaviour {
public Component Maincam;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.rotation = Maincam.transform.rotation;
}
}
You can see result here. Its a bit funny. (The big tetrahedron shape in the background is in my skybox everything else is normal)
As far as I understand it as long as the camera fov is the same it doesnt matter what size my skybox things are.
I think the problem, is there is some lag maybe? Like the Update in the code above is being called one frame too late? I tried calling that update from the 1st person controllers mouse look script but as well as getting loads of errors the result was the same.