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我最近开始使用 Andengine。我在教程视频的帮助下编写了这段代码。我想设置背景颜色并在场景中添加一个球(top.png)。当我运行程序时出现黑屏并且在模拟器抛出错误后不久我遇到了以下错误:

UpdateThread interrupted. Don't worry - this EngineDestroyedException is most likely expected!
org.andengine.engine.Engine$EngineDestroyedException
at org.andengine.engine.Engine.throwOnDestroyed(Engine.java:574)
at org.andengine.engine.Engine.onTickUpdate(Engine.java:560)
at org.andengine.engine.Engine$UpdateThread.run(Engine.java:820)

and my code:

   package com.example.oyundeneme2;

   import org.andengine.engine.camera.Camera;
   import org.andengine.engine.options.EngineOptions;
   import org.andengine.engine.options.ScreenOrientation;
   import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
   import org.andengine.entity.scene.Scene;
   import org.andengine.entity.scene.background.Background;
   import org.andengine.entity.util.FPSLogger;
   import org.andengine.opengl.texture.TextureOptions;
   import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
   import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
   import org.andengine.opengl.texture.region.TextureRegion;
   import org.andengine.opengl.texture.region.TiledTextureRegion;
   import org.andengine.ui.activity.BaseGameActivity;

   import android.view.Display;

   public class OyunEkrani1 extends BaseGameActivity{


    private static final int CAMERA_WIDTH=800;
    private static final int CAMERA_HEIGHT=480;

    private Camera myCamera;

    private BitmapTextureAtlas myBackgroundTextureAtlas;
    private TextureRegion myBackgroundTextureRegion;

    //private Engine myEngine;
    private Scene myScene;

    private TiledTextureRegion myCircleFaceTextureRegion;

    @Override
    public EngineOptions onCreateEngineOptions() {

    this.myCamera=new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);

    final Display myDisplay=getWindowManager().getDefaultDisplay();



    EngineOptions FixedStepEngine=new EngineOptions(true,
    ScreenOrientation.LANDSCAPE_FIXED, 
    new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), myCamera);


        return FixedStepEngine;
    }



    @Override
    public void onCreateResources(
            OnCreateResourcesCallback pOnCreateResourcesCallback)
            throws Exception {


    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
    this.myBackgroundTextureAtlas=
    new BitmapTextureAtlas(null,1024,512,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
    this.myCircleFaceTextureRegion =BitmapTextureAtlasTextureRegionFactory.createTiledFrom
    Asset(this.myBackgroundTextureAtlas, this, "top.png", 60, 60, 0, 0); // 64x32

    this.mEngine.getTextureManager().loadTexture(this.myBackgroundTextureAtlas);


    }

    @Override
    public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback)
            throws Exception {
        mEngine.registerUpdateHandler(new FPSLogger());

        myScene = new Scene();
        myScene.setBackground(new Background(0.59804f, 0.5274f, 0.5784f));
    }

    @Override
    public void onPopulateScene(Scene pScene,
            OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception {
        // TODO Auto-generated method stub

    }

}
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1 回答 1

-1

在“onCreateScene”中返回你的场景。试试这个

于 2013-09-30T04:59:52.037 回答