我正在 play 框架中编写一个控制器方法,该方法调用一个函数,该函数返回一个也可能引发异常的 Future。我无法弄清楚如何捕获和处理该异常。
这是我尝试过的:
def openIDCallback = Action { implicit request =>
Async (
Try(OpenID.verifiedId) match {
case Failure(thrown) => {
PurePromise(Ok("failed: " + thrown))
}
case Success(successResult) => {
successResult.map( userInfo => {
Ok(userInfo.id + "\n" + userInfo.attributes)
})
}
}
)
}
OpenID.verifiedId 是 Play 的 OpenId api 中返回 Future[UserInfo] 的函数。这是该功能的来源:
def verifiedId(queryString: Map[String, Seq[String]]): Future[UserInfo] = {
(queryString.get("openid.mode").flatMap(_.headOption),
queryString.get("openid.claimed_id").flatMap(_.headOption)) match { // The Claimed Identifier. "openid.claimed_id" and "openid.identity" SHALL be either both present or both absent.
case (Some("id_res"), Some(id)) => {
// MUST perform discovery on the claimedId to resolve the op_endpoint.
val server: Future[OpenIDServer] = discovery.discoverServer(id)
server.flatMap(directVerification(queryString))(internalContext)
}
case (Some("cancel"), _) => PurePromise(throw Errors.AUTH_CANCEL)
case _ => PurePromise(throw Errors.BAD_RESPONSE)
}
}
如上所示,函数可以返回 PurePromise(throw Errors.AUTH_CANCEL) 和 PurePromise(throw Errors.BAD_RESPONSE)。我对解决方案的尝试正确处理了成功,但在异常情况下我得到:
play.api.Application$$anon$1: Execution exception[[AUTH_CANCEL$: null]]
我的问题是如何在我的控制器方法中捕获和处理这些异常?