I tried writing code several different times, but I came to an error with each one. Basically, I'm trying to make "windows" similar to say Explorer, Paint, MediaPlayer, where you could drag then around, interact with them, minimize and close. Of course, if you clicked on a window, the one below it (they can overlap) shouldn't get affected.
I know how to do this, I have a list of the class I call Window, loop through it, and I only interact with the first window to contain the location of the mouse-click. This way, other windows overlap won't get affected.[1]
Next, I had to make it so that two buttons that are overlapping don't get activated when the user clicks in the "intersection of both buttons." I handled this by using the same method I used above.[2]
But the problem I'm facing now is that, if I hold the left click, but then I decide not to click a button, I drag the mouse away from the button, and release the left click, so that the button-click event won't be activated. But, when I remove the mouse from the boundaries of the button, and say, into another.. the new button get activated. Which it should not.[3]
My set up is like this: I have a class called Window. In Window, I have a list of the class called Interface (similar to the Control class in WinForms). And each Interface has a struct in it that contains 4 bools, if the left/right is currently down, and if they were down in the previous processing. (prevLeft, prevRight, currLeft, currRight)
So, I'm ready to discard that (I have not yet, so I still have the source code), but I need a good structure for making an object-oriented type of application. However, I am not using WinForms. I need help with the structure alone, so no actual code is necessary, description is enough. I need to avoid the 3 problems I mentioned above.