我现在正在编写一个程序来捕获屏幕并转换为视频。如果少于 10 秒,我可以成功保存视频。但是,如果不止于此,我会收到内存警告和应用程序崩溃。我写了这段代码如下。我在哪里缺少发布数据?我想知道该怎么做。
-(void)captureAndSaveImage
{
if(!stopCapturing){
if (assetWriterInput.readyForMoreMediaData)
{
keepTrackOfBackGroundMood++;
NSLog(@"keepTrackOfBackGroundMood is %d",keepTrackOfBackGroundMood);
CVReturn cvErr = kCVReturnSuccess;
CGSize imageSize = screenCaptureAndDraw.bounds.size;
CGFloat imageScale = 0; //if zero, it reduce processing time
if (NULL != UIGraphicsBeginImageContextWithOptions)
{
UIGraphicsBeginImageContextWithOptions(imageSize, NO, imageScale);
}
else
{
UIGraphicsBeginImageContext(imageSize);
}
[self.hiddenView.layer renderInContext:UIGraphicsGetCurrentContext()];
[self.screenCaptureAndDraw.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
image = (CGImageRef) [img CGImage];
CVPixelBufferRef pixelBuffer = NULL;
CFDataRef imageData= CGDataProviderCopyData(CGImageGetDataProvider(image));
cvErr = CVPixelBufferCreateWithBytes(kCFAllocatorDefault,
FRAME_WIDTH2,
FRAME_HEIGHT2,
kCVPixelFormatType_32BGRA,
(void*)CFDataGetBytePtr(imageData),
CGImageGetBytesPerRow(image),
NULL,
NULL,
NULL,
&pixelBuffer);
//CFRelease(imageData);
//CGImageRelease(image); //I can't write this code because I am not creating it and when I check online, it say it is not my responsibility to release. If I write, the application crash immediately
// calculate the time
CFAbsoluteTime thisFrameWallClockTime = CFAbsoluteTimeGetCurrent();
CFTimeInterval elapsedTime = thisFrameWallClockTime - firstFrameWallClockTime;
// write the sample
BOOL appended = [assetWriterPixelBufferAdaptor appendPixelBuffer:pixelBuffer withPresentationTime:presentationTime];
if (appended) {
NSLog (@"appended sample at time %lf and keepTrackofappended is %d", CMTimeGetSeconds(presentationTime),keepTrackofappended);
keepTrackofappended++;
} else {
NSLog (@"failed to append");
[self stopRecording];
//self.startStopButton.selected = NO;
screenRecord=false;
}
}
}//stop capturing
// });
}