I've got a frustrating problem here in that my iPhone app seems to run fine in XCode (running in the simulator or debugging it with iPhone plugged in), but archive versions act differently.
My sprites are supposed to perform movement only in a strict grid pattern and at constant speeds, but they are sort of skipping around and moving in unexpected diagonals.
I don't think it's IOS7-related because the problem doesn't manifest in the new version (7) of the simulator.
I never saw this problem in months of development and dev testing. It only seems to have started happening since I started producing and distributing archives.
App details: Game, cocos2D
Hardware: MacBook Air, iPhone5, IOS7