从Convert 16bit color to 32bit到 AS3的c++
代码端口:
public static function rgb16ToRgb32(a:uint):uint
{
/* 1. Extract the red, green and blue values */
/* from rrrr rggg gggb bbbb */
var r:uint = (a & 0xF800) >> 11;
var g:uint = (a & 0x07E0) >> 5;
var b:uint = (a & 0x001F);
/* 2. Convert them to 0-255 range:
There is more than one way. You can just shift them left:
to 00000000 rrrrr000 gggggg00 bbbbb000
r <<= 3;
g <<= 2;
b <<= 3;
But that means your image will be slightly dark and
off-colour as white 0xFFFF will convert to F8,FC,F8
So instead you can scale by multiply and divide: */
r = r * 255 / 31;
g = g * 255 / 63;
b = b * 255 / 31;
/* This ensures 31/31 converts to 255/255 */
/* 3. Construct your 32-bit format (this is 0RGB): */
return (r << 16) | (g << 8) | b;
/* Or for BGR0:
return (r << 8) | (g << 16) | (b << 24);
*/
}
测试:
var reb16b:String = "1111100000000000b";
var red16:uint = parseInt(reb16b, 2);
trace("red16 = "+reb16b+ " [0x"+red16.toString(16).toUpperCase()+"]");
var red32:uint = rgb16ToRgb32(red16);
trace("red32 = 0x"+red32.toString(16).toUpperCase());
输出:
red16 = 1111100000000000b [0xF800]
red32 = 0xFF0000
因此,您可以使用以下代码绘制 16 位红色记录:
var pixel:Shape = new Shape();
pixel.graphics.beginFill(rgb16ToRgb32(0xF800));
pixel.graphics.drawRect (xVal, yVal, pixelWidth, pixelHeight);