通过在此视图上设置 OnClickListener,所有这些都将是可点击的(但不限于您的位图)。要检查用户是否仅单击位图本身,您必须覆盖 onTouchEvent(MotionEvent event) 并检查触摸坐标是否与位图相同。
@Override
public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch(event.getAction())
{
case MotionEvent.ACTION_DOWN:
//Check if the x and y position of the touch is inside the bitmap
if( x > bitmapXPosition && x < bitmapXPosition + bitmapWidth && y > bitmapYPosition && y < bitmapYPosition + bitmapHeight )
{
//Bitmap touched
}
return true;
}
return false;
}
只需将 bitmapXPosition 和 bitmapYPosition 替换为用于绘制位图的坐标,将 bitmapWidth 和 bitmapHeight 替换为用于绘制它的宽度和高度。
此外,尽量不要在任何视图的 onDraw() 方法中分配内存(创建对象)。这对性能不利。
编辑
private Rect r;
private Paint paint;
Bitmap bitmap;
public TestRect(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
paint = new Paint();
paint.setColor(Color.BLUE);
r = new Rect();
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_launcher);
}
public TestRect(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
paint.setColor(Color.BLUE);
r = new Rect();
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_launcher);
}
public TestRect(Context context) {
super(context);
paint = new Paint();
paint.setColor(Color.BLUE);
r = new Rect();
bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ic_launcher);
}
@Override
public void onDraw(Canvas c)
{
r.set(getWidth()/2, getHeight()/2, getWidth()/2 + 200, getHeight()/2 + 200);
//c.drawRect(r, paint);
c.drawBitmap(bitmap, null, r, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch(event.getAction())
{
case MotionEvent.ACTION_DOWN:
//Check if the x and y position of the touch is inside the bitmap
if( x > getWidth()/2 && x < getWidth()/2 + 200 && y > getHeight()/2 && y < getHeight()/2 + 200 )
{
Log.e("TOUCHED", "X: " + x + " Y: " + y);
//Bitmap touched
}
return true;
}
return false;
}
通过使用 Rect 作为坐标绘制位图,您可以检查触摸是否在位图中。此外,您可以使用
if(r.contains(x, y))
{
//BITMAP TOUCHED
}