这是我的脚本,一切正常,当按键被击中并且外星人跟随玩家时,角色可以四处移动wasd
,但是外星人向玩家倾斜移动,但如果玩家移动,外星人只会移动过去玩家即使他的位置不符合我设置的条件,外星人也只会在玩家击键时回到航线上。
import pygame, sys, random, time, math
from pygame.locals import *
pygame.init()
bifl = 'screeing.jpg'
milf = 'char_fowed_walk1.png'
alien = 'alien_1.png'
screen = pygame.display.set_mode((640, 480))
background = pygame.image.load(bifl).convert()
mouse_c = pygame.image.load(milf).convert_alpha()
nPc = pygame.image.load(alien).convert_alpha()
x, y = 0, 0
movex, movey = 0, 0
z, w = random.randint(10, 480), random.randint(10, 640)
movexz, movew = 0, 0
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_w:
movey = - 0.3
elif event.key == K_s:
movey = + 0.3
elif event.key == K_a:
movex = - 0.3
elif event.key == K_d:
movex = + 0.3
if event.type == KEYUP:
if event.key == K_w:
movey = 0
elif event.key == K_s:
movey = 0
elif event.key == K_a:
movex = 0
elif event.key == K_d:
movex = 0
if w < x:
movew =+ 0.2
if w > x:
movew =- 0.2
if z < y:
movez =+ 0.2
if z > y:
movez =- 0.2
x += movex
y += movey
w += movew
z += movez
print(x, y)
screen.blit(background, (0, 0))
screen.blit(mouse_c, (x, y))
screen.blit(nPc, (w, z))
pygame.display.update()