第一个问题是我收到一个错误:
“AttributeError:应用实例没有属性‘after’”
我认为这与我声明 countdown() 的方式有关,但我不知道如何解决它。
class App:
def __init__(self, master):
frame = Frame(master)
master.title("Araña en la Cabaña")
master.configure(background="black")
master.puntuacion= Label(master, text="Araña en la Cabaña", font=("American Typewriter", 40),bg="black", fg="red", justify=CENTER)
master.puntuacion.grid(row=0, column=2)
master.team_A_label= Label(master, textvariable= team_A, font=("American Typewriter", 30),bg="black", fg="red")
master.team_A_label.grid(row=1, column=1)
master.team_B_label= Label(master, textvariable= team_B, font=("American Typewriter", 30),bg="black", fg="red")
master.team_B_label.grid(row=1, column=3)
master.team_A_score_label= Label(master, textvariable= team_A_score, font=("04B", 35),bg="black", fg="yellow").grid(row=2, column=1)
master.team_B_score_label= Label(master, textvariable= team_B_score, font=("04B", 35),bg="black", fg="yellow")
master.team_B_score_label.grid(row=2, column=3)
master.team_at_play_label= Label(master, textvariable= team_at_play, font=("American Typewriter", 30),fg="yellow", bg="black")
master.team_at_play_label.grid(row=3, column=2)
master.pregunta_start = Label(master, text="¿Cómo se traduce....?", font=("American Typewriter", 30),fg="orange",bg="black")
master.pregunta_start.grid(row=6, column=2)
master.pregunta_finish = Label(master, textvariable = pregunta, font=("American Typewriter", 30),fg="green",bg="black")
master.pregunta_finish.grid(row=7, column=2)
master.clock_label = Label(master, text="El Reloj:", font=("American Typewriter", 20),fg="red",bg="black")
master.clock_label.grid(row = 6, column= 0)
master.reloj = Label(master, textvariable = time_left, font=("American Typewriter", 30),fg="red",bg="black")
master.reloj.grid(row = 7, column= 0)
master.team_answer = Entry(master, textvariable=team_answer, width=50)
master.team_answer.grid(row=8, column=2)
master.team_answer.focus_set()
master.feedback_label = Label(textvariable= feedback, font=("American Typewriter", 30),fg="green",bg="black")
master.feedback_label.grid(row=9, column=2)
master.traduccion_label = Label(master, text = "La traducción correcta es:", font=("American Typewriter", 20),fg="green",bg="black")
master.traduccion_label.grid(row=10, column=1)
master.give_correct_answer = Label(master, textvariable = give_answer, font=("American Typewriter", 20), fg="green", bg="black")
master.give_correct_answer.grid(row=10, column =2)
master.respond_button = Button(master, text="Responder",bg="black", command=check_response, justify=CENTER, borderwidth=.001)
master.respond_button.grid(row=10, column=3)
master.bind("<Return>", check_response)
master.continue_button = Button(master, text="Adelante", bg="black", command=player_turn)
master.continue_button.grid(row=10, column=4)
def countdown(master, remaining = None):
if remaining is not None:
remaining = remaining
if remaining <= 0:
# master.label.configure
time_left.set("¡Se acabó el tiempo!")
else:
# master.reloj.configure(text="%d" % master.remaining)
time_left.set(remaining)
remaining = remaining - 1
master.after(1000, master.countdown)