您需要存储对player
(可能在视图控制器的 ivar 或其他东西中)的强引用。如果您只是将该代码放入-viewDidLoad
方法或其他内容中而没有对其进行强引用,则会发生的情况是播放器将在有机会开始播放之前被释放。例如:
@interface MyViewController : UIViewController
@end
@implementation MyViewController
{
AVAudioPlayer* player;
}
- (void)viewDidLoad
{
[super viewDidLoad];
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"YourMP3FileName" ofType:@"mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
NSError *error;
player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:&error];
player.numberOfLoops = -1; //infinite
player.currentTime = 139;// 2:19;
[player play];
}
@end
这对我来说很好,但如果player
不是视图控制器的 ivar,我就听不到声音。
或者,我创建了以下类,它将作为“一次性”AVAudioPlayer 工作。对于 -1(无限)的情况,这显然会带来问题,numberOfLoops
因为这意味着它永远不会停止播放或消失,但如果您想要播放一次然后消失而无需保持对它的引用。
OneShotAVAudioPlayer.h
#import <AVFoundation/AVFoundation.h>
@interface OneShotAVAudioPlayer : AVAudioPlayer
@end
OneShotAVAudioPlayer.m
#import "OneShotAVAudioPlayer.h"
#import <AVFoundation/AVFoundation.h>
#import <objc/runtime.h>
@interface OneShotAVAudioPlayer () <AVAudioPlayerDelegate>
@property(weak) id<AVAudioPlayerDelegate> p_exogenousDelegate;
@end
@implementation OneShotAVAudioPlayer
static void * const OneShotAVAudioPlayerKey = (void*)&OneShotAVAudioPlayerKey;
- (id)initWithContentsOfURL:(NSURL *)url error:(NSError **)outError
{
if (self = [super initWithContentsOfURL:url error:outError])
{
// Retain ourself
objc_setAssociatedObject(self, OneShotAVAudioPlayerKey, self, OBJC_ASSOCIATION_RETAIN);
[super setDelegate: self];
}
return self;
}
- (id)initWithData:(NSData *)data error:(NSError **)outError;
{
if (self = [super initWithData:data error:outError])
{
// Retain ourself
objc_setAssociatedObject(self, OneShotAVAudioPlayerKey, self, OBJC_ASSOCIATION_RETAIN);
[super setDelegate: self];
}
return self;
}
- (void)setDelegate:(id<AVAudioPlayerDelegate>)delegate
{
self.p_exogenousDelegate = delegate;
}
- (id<AVAudioPlayerDelegate>)delegate
{
return self.p_exogenousDelegate;
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
@try
{
if ([self.p_exogenousDelegate respondsToSelector: _cmd])
[self.p_exogenousDelegate audioPlayerDidFinishPlaying:player successfully:flag];
}
@finally
{
// Make a strong ref so we stay alive through the scope of this function
typeof(self) keepAlive = self;
// Give up the self retain
objc_setAssociatedObject(keepAlive, OneShotAVAudioPlayerKey, nil, OBJC_ASSOCIATION_RETAIN);
// Push in the "real" (outside) delegate, cause our job is done here.
[super setDelegate: self.p_exogenousDelegate];
}
}
- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error
{
@try
{
if ([self.p_exogenousDelegate respondsToSelector: _cmd])
[self.p_exogenousDelegate audioPlayerDecodeErrorDidOccur:player error:error];
}
@finally
{
// Make a strong ref so we stay alive through the scope of this function
typeof(self) keepAlive = self;
// Give up the self retain
objc_setAssociatedObject(keepAlive, OneShotAVAudioPlayerKey, nil, OBJC_ASSOCIATION_RETAIN);
// Push in the "real" (outside) delegate, cause our job is done here.
[super setDelegate: self.p_exogenousDelegate];
}
}
- (BOOL)respondsToSelector:(SEL)aSelector
{
BOOL retVal = [super respondsToSelector: aSelector];
if (!retVal)
{
struct objc_method_description method = protocol_getMethodDescription(@protocol(AVAudioPlayerDelegate), aSelector, YES, YES);
if (method.name)
{
retVal = [self.p_exogenousDelegate respondsToSelector: aSelector];
}
}
return retVal;
}
- (id)forwardingTargetForSelector:(SEL)aSelector
{
id retVal = [super forwardingTargetForSelector:aSelector];
if (!retVal)
{
struct objc_method_description method = protocol_getMethodDescription(@protocol(AVAudioPlayerDelegate), aSelector, YES, YES);
if (method.name && [self.p_exogenousDelegate respondsToSelector: aSelector])
{
retVal = self.p_exogenousDelegate;
}
}
return retVal;
}
- (void)setNumberOfLoops:(NSInteger)numberOfLoops
{
if (numberOfLoops < 0)
{
NSLog(@"Warning! You have set an infinite loop count for an instance of %@ (%p). This means the instance will effectively be leaked.", NSStringFromClass([self class]), self);
}
[super setNumberOfLoops: numberOfLoops];
}
@end
张贴在这里作为一个要点。