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在 Unity 中,我注意到两个移动物体的碰撞盒在物理上相交并相互进入。这是正常行为吗?
此外,将碰撞检测更改为Continuous几乎没有效果。
Continuous
是的。
http://docs.unity3d.com/Documentation/Components/class-PhysicsManager.html
Min Penetration For Penalty 在碰撞求解器将它们推开之前允许两个物体穿透的深度(以米为单位)。较高的值将使物体穿透更多,但会减少抖动。