所以在我的画布上我有一个大椭圆,当用户点击画布时,应该在大椭圆的边缘沿点击的方向创建一个小椭圆。角度不对,我对计算不是很有信心,而且我认为这个坐标系在下降时 y 增加的事实把它搞砸了。谁能帮我得到想要的结果?
HTML
<html>
<head>
<script src='processing-1.4.1.min.js'></script>
<script src='jquery-1.9.1.min.js'></script>
</head>
<body>
<canvas id="gamecanvas" data-processing-sources="canvas.pde"></canvas>
</body>
<script>
var gamecanvas = document.getElementById("gamecanvas");
var projectiles = [];
$("#gamecanvas").click(function(e) {
var x = e.clientX - gamecanvas.offsetLeft;
var y = e.clientY - gamecanvas.offsetTop;
var pindex = projectiles.length;
projectiles[pindex] = [];
projectiles[pindex]['angle'] = Math.atan2(y - 200, x - 300) * 180 / Math.PI;
projectiles[pindex]['x'] = 300 + 10 * Math.cos(projectiles[pindex]['angle']);
projectiles[pindex]['y'] = 200 + 10 * Math.sin(projectiles[pindex]['angle']);
});
</script>
</html>
Processing.js 画布草图(参考)
void draw() {
size(600,400);
background(255,255,255);
fill(#FF0000);
ellipse(300,200,15,15);
for(i = 0;i < projectiles.length;i++) {
ellipse(projectiles[i]['x'],projectiles[i]['y'],2,2);
}
}