131

此代码选择同一文件夹中的所有 xml 文件作为调用的可执行文件,并对回调方法中的每个结果进行异步处理(在下面的示例中,仅打印出文件名)。

如何避免使用 sleep 方法来防止 main 方法退出?我在处理频道时遇到问题(我认为这就是同步结果所需要的),因此感谢您的帮助!

package main

import (
    "fmt"
    "io/ioutil"
    "path"
    "path/filepath"
    "os"
    "runtime"
    "time"
)

func eachFile(extension string, callback func(file string)) {
    exeDir := filepath.Dir(os.Args[0])
    files, _ := ioutil.ReadDir(exeDir)
    for _, f := range files {
            fileName := f.Name()
            if extension == path.Ext(fileName) {
                go callback(fileName)
            }
    }
}


func main() {
    maxProcs := runtime.NumCPU()
    runtime.GOMAXPROCS(maxProcs)

    eachFile(".xml", func(fileName string) {
                // Custom logic goes in here
                fmt.Println(fileName)
            })

    // This is what i want to get rid of
    time.Sleep(100 * time.Millisecond)
}
4

5 回答 5

211

您可以使用sync.WaitGroup。引用链接的示例:

package main

import (
        "net/http"
        "sync"
)

func main() {
        var wg sync.WaitGroup
        var urls = []string{
                "http://www.golang.org/",
                "http://www.google.com/",
                "http://www.somestupidname.com/",
        }
        for _, url := range urls {
                // Increment the WaitGroup counter.
                wg.Add(1)
                // Launch a goroutine to fetch the URL.
                go func(url string) {
                        // Decrement the counter when the goroutine completes.
                        defer wg.Done()
                        // Fetch the URL.
                        http.Get(url)
                }(url)
        }
        // Wait for all HTTP fetches to complete.
        wg.Wait()
}
于 2013-08-13T11:25:54.977 回答
71

WaitGroups 绝对是执行此操作的规范方法。不过,为了完整起见,这里是在引入 WaitGroups 之前常用的解决方案。基本思想是使用通道说“我完成了”,并让主 goroutine 等待,直到每个生成的例程都报告其完成。

func main() {
    c := make(chan struct{}) // We don't need any data to be passed, so use an empty struct
    for i := 0; i < 100; i++ {
        go func() {
            doSomething()
            c <- struct{}{} // signal that the routine has completed
        }()
    }

    // Since we spawned 100 routines, receive 100 messages.
    for i := 0; i < 100; i++ {
        <- c
    }
}
于 2013-08-13T17:07:57.313 回答
12

sync.WaitGroup可以在这里为您提供帮助。

package main

import (
    "fmt"
    "sync"
    "time"
)


func wait(seconds int, wg * sync.WaitGroup) {
    defer wg.Done()

    time.Sleep(time.Duration(seconds) * time.Second)
    fmt.Println("Slept ", seconds, " seconds ..")
}


func main() {
    var wg sync.WaitGroup

    for i := 0; i <= 5; i++ {
        wg.Add(1)   
        go wait(i, &wg)
    }
    wg.Wait()
}
于 2018-03-29T12:05:44.657 回答
2

尽管(wg) 是规范的前进方式,但它确实需要您在完成所有调用之前sync.waitGroup至少执行一些调用。这对于像网络爬虫这样的简单事物可能不可行,因为您事先不知道递归调用的数量,并且需要一段时间来检索驱动调用的数据。毕竟,在知道第一批子页面的大小之前,你需要加载和解析第一页。wg.Addwg.Waitwg.Add

我使用通道编写了一个解决方案,waitGroup在我的解决方案中避免了Tour of Go - 网络爬虫练习。每次启动一个或多个 go-routines 时,您都会将数字发送到children频道。每次 goroutine 即将完成时,您都会向频道发送1一个done。当孩子的总和等于完成的总和时,我们就完成了。

我唯一关心的是results通道的硬编码大小,但这是(当前)Go 限制。


// recursionController is a data structure with three channels to control our Crawl recursion.
// Tried to use sync.waitGroup in a previous version, but I was unhappy with the mandatory sleep.
// The idea is to have three channels, counting the outstanding calls (children), completed calls 
// (done) and results (results).  Once outstanding calls == completed calls we are done (if you are
// sufficiently careful to signal any new children before closing your current one, as you may be the last one).
//
type recursionController struct {
    results  chan string
    children chan int
    done     chan int
}

// instead of instantiating one instance, as we did above, use a more idiomatic Go solution
func NewRecursionController() recursionController {
    // we buffer results to 1000, so we cannot crawl more pages than that.  
    return recursionController{make(chan string, 1000), make(chan int), make(chan int)}
}

// recursionController.Add: convenience function to add children to controller (similar to waitGroup)
func (rc recursionController) Add(children int) {
    rc.children <- children
}

// recursionController.Done: convenience function to remove a child from controller (similar to waitGroup)
func (rc recursionController) Done() {
    rc.done <- 1
}

// recursionController.Wait will wait until all children are done
func (rc recursionController) Wait() {
    fmt.Println("Controller waiting...")
    var children, done int
    for {
        select {
        case childrenDelta := <-rc.children:
            children += childrenDelta
            // fmt.Printf("children found %v total %v\n", childrenDelta, children)
        case <-rc.done:
            done += 1
            // fmt.Println("done found", done)
        default:
            if done > 0 && children == done {
                fmt.Printf("Controller exiting, done = %v, children =  %v\n", done, children)
                close(rc.results)
                return
            }
        }
    }
}

解决方案的完整源代码

于 2019-01-16T09:07:29.810 回答
0

这是一个使用 WaitGroup 的解决方案。

首先,定义 2 个实用方法:

package util

import (
    "sync"
)

var allNodesWaitGroup sync.WaitGroup

func GoNode(f func()) {
    allNodesWaitGroup.Add(1)
    go func() {
        defer allNodesWaitGroup.Done()
        f()
    }()
}

func WaitForAllNodes() {
    allNodesWaitGroup.Wait()
}

然后,替换调用callback

go callback(fileName)

通过调用您的实用程序函数:

util.GoNode(func() { callback(fileName) })

最后一步,将此行添加到您的末尾main,而不是您的sleep. 这将确保主线程在程序停止之前等待所有例程完成。

func main() {
  // ...
  util.WaitForAllNodes()
}
于 2019-07-10T09:10:56.837 回答