2

我有一个可以在整个屏幕上移动的图像。现在,我想在这个图像上绘制一个矩形,这样当我移动图像时,在图像上绘制的矩形也会移动。目前,我能够不在图像上而是在包含图像的 SurfaceView 上绘制矩形。我当前的代码如下。

public class MainActivity extends Activity {

@Override
protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);       


      int w=getWindowManager().getDefaultDisplay().getWidth()-25;
      int h=getWindowManager().getDefaultDisplay().getHeight()-25;

      MySurfaceView mySurface=new MySurfaceView(this,w,h);
      setContentView(mySurface);
  }
}

我有一个名为 MySurfaceView.java 的类

public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback {

    private Bitmap bitmap ;
    private MyThread thread;
    private int x=20,y=20;int width,height;

    public MySurfaceView(Context context,int w,int h) {
        super(context);

        width=w;
        height=h;
        thread=new MyThread(getHolder(),this);
        getHolder().addCallback(this);
        setFocusable(true);
    }

    @Override
    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        bitmap =BitmapFactory.decodeResource(getResources(), R.drawable.my_pic);
        canvas.drawColor(Color.BLUE);//To make background 
        canvas.drawBitmap(bitmap,x-(bitmap.getWidth()/2),y-(bitmap.getHeight()/2),null);


        Paint paintShape = new Paint();
        paintShape.setColor(Color.BLACK);
        paintShape.setStyle(Paint.Style.STROKE);

        Rect myRectangle = new Rect();
        myRectangle.set(0, 100, canvas.getWidth()/4, canvas.getHeight()/4);

        canvas.drawRect(myRectangle, paintShape);


    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        x=(int)event.getX();
        y=(int)event.getY();

        if(x<25)
                x=25;
         if(x> width)   
                x=width;
         if(y <25)
                y=25;
         if(y > 405)
                y=405;      
        return true;
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {
        // TODO Auto-generated method stub

    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {

        thread.startrun(true);
        thread.start();

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {


        thread.startrun(false);
        thread.stop();

    }

    public class MyThread extends Thread{

        private SurfaceHolder msurfaceHolder;
        private MySurfaceView mSurfaceView;
        private boolean mrun =false;

        public MyThread(SurfaceHolder holder, MySurfaceView mSurfaceView) {

            this.msurfaceHolder = holder;
            this.mSurfaceView=mSurfaceView;
        }

        public void startrun(boolean run) {

            mrun=run;
        }

        @SuppressLint("WrongCall")
        @Override
        public void run() {

            super.run();
             Canvas canvas;
             while (mrun) {
                canvas=null;
                 try {
                     canvas = msurfaceHolder.lockCanvas(null);
                      synchronized (msurfaceHolder) {
                       mSurfaceView.onDraw(canvas);
                     }
                 } finally {
                         if (canvas != null) {
                         msurfaceHolder.unlockCanvasAndPost(canvas);
                     }
                 }
             }
          }
    }
 }

有人可以帮助我改进我的代码以适应上述所需的任务吗?谢谢!

4

2 回答 2

1

好吧,我想出了自己的办法。这只是对上述代码的一个小改动,这是必要的。定义矩形相对于由于触摸事件获得的 x 和 y 的坐标就足够了。例如,您可以执行以下操作:

myRectangle.set(x-50, y-50, x+50, y+50);

其余的将自动处理。

于 2013-08-21T09:51:02.047 回答
0

在 onCreate 中,为该位图创建一个新的位图图像和一个画布。使用该画布绘制原始位图和一个矩形到新位图。然后在 onDraw 中,只要你想在任何地方绘制新的位图。作为奖励,您将拥有非常快的 onDraws。

于 2013-08-12T16:47:02.283 回答