我正在做一个项目,在这个项目中我使用棋盘,我面临的问题是,当我识别出棋盘时,我想裁剪包含它的框架部分并将其“拉直”,为此我正在使用该cv::warpPerspective
功能,下面是我的代码和我得到的结果:
int main (){
cv::Size board(6,4);
cv::Mat src,result,quad,transformationMatrix;
std::vector<cv::Point2f> imageCorners;
std::vector<cv::Point2f> top, bot;
std::vector<cv::Point2f> not_a_rect_shape;
cv::VideoCapture cap(0);
char fileName[20] = "MYROI";
int index =0;
int key = 0 ;
cap >> src;
while ( key != 27){
cap >> src;
if(cv::findChessboardCorners(src,board,imageCorners,CV_CALIB_CB_FILTER_QUADS)){
int xMin =imageCorners.at(0).x ,xMax = imageCorners.at(0).x;
int yMin = imageCorners.at(0).y, yMax =imageCorners.at(0).y;
for (int i = (imageCorners.size()-1) ; i>0;i--){
if(xMin > imageCorners.at(i-1).x)
xMin = imageCorners.at(i-1).x;
if(xMax < imageCorners.at(i-1).x)
xMax = imageCorners.at(i-1).x;
if(yMin > imageCorners.at(i-1).y)
yMin = imageCorners.at(i-1).y;
if(yMax < imageCorners.at(i-1).y)
yMax = imageCorners.at(i-1).y;
}
cv::Rect myroi(xMin-5,yMin-5,(xMax-xMin)+5,(yMax-yMin)+5);
if ( myroi.area() > 0){
cv::imshow("ROI",(src)(myroi));
result = (src)(myroi);
not_a_rect_shape.clear();
not_a_rect_shape.push_back(imageCorners[0]);
not_a_rect_shape.push_back(imageCorners[board.height-1]);
not_a_rect_shape.push_back(imageCorners[board.area()-board.height-1]);
not_a_rect_shape.push_back(imageCorners[board.area()-1]);
std::vector<cv::Point2f> approx;
cv::approxPolyDP(cv::Mat(not_a_rect_shape),approx,cv::arcLength(cv::Mat(not_a_rect_shape),true)*0.02,true);
if (approx.size()!=4){
std::cout << " Not quadrilateral!"<<std::endl;
not_a_rect_shape.clear();
approx.clear();
not_a_rect_shape.push_back(imageCorners[0]);
not_a_rect_shape.push_back(imageCorners[board.width-1]);
not_a_rect_shape.push_back(imageCorners[board.area()-board.width-1]);
not_a_rect_shape.push_back(imageCorners[board.area()-1]);
cv::approxPolyDP(cv::Mat(not_a_rect_shape),approx,cv::arcLength(cv::Mat(not_a_rect_shape),true)*0.02,true);
}
// center
cv::Point2f center(0,0);
for (int i = 0 ; i <not_a_rect_shape.size(); i++)
center+= not_a_rect_shape[i];
center *=( 1./not_a_rect_shape.size()); // the center position
top.clear();
bot.clear();
// ordering the 4 points
for (int i = 0; i < not_a_rect_shape.size(); i++){
if (not_a_rect_shape[i].y < center.y)
top.push_back(not_a_rect_shape[i]);
else
bot.push_back(not_a_rect_shape[i]);
}
std::cout << center << std::endl;
if(top.size()== 2 && bot.size()==2){
cv::Point2f tl = top[0].x > top[1].x ? top[1] : top[0];
cv::Point2f tr = top[0].x > top[1].x ? top[0] : top[1];
cv::Point2f bl = bot[0].x > bot[1].x ? bot[1] : bot[0];
cv::Point2f br = bot[0].x > bot[1].x ? bot[0] : bot[1];
not_a_rect_shape.clear();
not_a_rect_shape.push_back(tl);
not_a_rect_shape.push_back(tr);
not_a_rect_shape.push_back(br);
not_a_rect_shape.push_back(bl);
// Define the destination image
quad = cv::Mat::zeros(300, 220, CV_8UC3);
//quad = cv::Mat::zeros(result.rows,result.cols,CV_8UC3);
// Corners of the destination image
std::vector<cv::Point2f> quad_pts;
quad_pts.push_back(cv::Point2f(0, 0));
quad_pts.push_back(cv::Point2f(quad.cols, 0));
quad_pts.push_back(cv::Point2f(quad.cols, quad.rows));
quad_pts.push_back(cv::Point2f(0, quad.rows));
transformationMatrix= cv::getPerspectiveTransform(not_a_rect_shape, quad_pts);
cv::warpPerspective(src, quad, transformationMatrix, quad.size()/*perspectiveSize*/,1);
cv::imshow("quadrilateral", quad);
cv::imwrite("result.jpg",result);
cv::imwrite("quadrilateral.jpg",quad);
}
}
}
cv::imshow("src",src);
key = cv::waitKey(10);
}
这是一个获得的投资回报率示例:
这是改变视角后的样子:
假设这是我所期望的(这个大小无关紧要):
知道如何解决这个问题吗?