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如何在回调函数中调用目标c函数

回调函数:

static OSStatus inputRenderCallback (

    void                        *inRefCon,      
    AudioUnitRenderActionFlags  *ioActionFlags, 
    const AudioTimeStamp        *inTimeStamp,   
    UInt32                      inBusNumber,    
    UInt32                      inNumberFrames, 
    AudioBufferList             *ioData         
) {

    soundStructPtr    soundStructPointerArray   = (soundStructPtr) inRefCon;
    UInt32            frameTotalForSound        = soundStructPointerArray[inBusNumber].frameCount;
    BOOL              isStereo                  = soundStructPointerArray[inBusNumber].isStereo;


    AudioUnitSampleType *dataInLeft;
    AudioUnitSampleType *dataInRight;

    dataInLeft                 = soundStructPointerArray[inBusNumber].audioDataLeft;
    if (isStereo) dataInRight  = soundStructPointerArray[inBusNumber].audioDataRight;

    AudioUnitSampleType *outSamplesChannelLeft;
    AudioUnitSampleType *outSamplesChannelRight;

    outSamplesChannelLeft                 = (AudioUnitSampleType *) ioData->mBuffers[0].mData;
    if (isStereo) outSamplesChannelRight  = (AudioUnitSampleType *) ioData->mBuffers[1].mData;


    UInt32 sampleNumber = soundStructPointerArray[inBusNumber].sampleNumber;


    for (UInt32 frameNumber = 0; frameNumber < inNumberFrames; ++frameNumber) {

        outSamplesChannelLeft[frameNumber]                 = dataInLeft[sampleNumber];
        if (isStereo) outSamplesChannelRight[frameNumber]  = dataInRight[sampleNumber];

        sampleNumber++;

        if (sampleNumber >= frameTotalForSound){
            sampleNumber = 0;

        }
    }


    soundStructPointerArray[inBusNumber].sampleNumber = sampleNumber;


    return noErr;
}

目标c函数:

- (void) stopAUGraph {

    NSLog (@"Stopping audio processing graph");
    Boolean isRunning = false;
    OSStatus result = AUGraphIsRunning (processingGraph, &isRunning);
    if (noErr != result) {[self printErrorMessage: @"AUGraphIsRunning" withStatus: result]; return;}

    if (isRunning) {

        result = AUGraphStop (processingGraph);
        if (noErr != result) {[self printErrorMessage: @"AUGraphStop" withStatus: result]; return;}
        self.playing = NO;
    }
}

现在在

if (sampleNumber >= frameTotalForSound){
   sampleNumber = 0;
}

回调函数部分如何调用 stopAUGraph 函数

4

1 回答 1

2

A. 对象有方法,没有功能。不调用方法,但将消息发送到执行该方法的接收器。

B. 因此,您需要引用实例作为消息的接收者,这会导致方法的执行。有两种获取方式:

BA 通常,回调有一个 userInfo 指针,它可以直接保存引用,也可以保存在结构中。

BB 如果你没有这样的信息,你可以要求一个单例或使用一个全局变量。这更糟。

C. 有了这样的接收器引用后,您可以在 C 函数中使用通常的消息语法,如果它被编译为 Objective-C 代码(filename.m 或 Xcode 中的设置):

void function (void *userInfo)
{
   id reference = userInfo; // Using ARC you have to clarify the ownership with castings.
   [reference message];
}

如果您获得方法的实现指针或使用 rte(例如objc_msgSend() ) ,您也可以使用函数调用。获取实现指针更糟糕,因为它关闭了多态机制。

于 2013-08-12T05:02:44.980 回答