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Vector3D Rwrist = new Vector3D(skel.Joints[JointType.WristRight].Position.X,
            skel.Joints[JointType.WristRight].Position.Y, skel.Joints[JointType.WristRight].Position.Z);
        Vector3D Relbow = new Vector3D(skel.Joints[JointType.ElbowRight].Position.X,
            skel.Joints[JointType.ElbowRight].Position.Y, skel.Joints[JointType.ElbowRight].Position.Z);
        Vector3D Rshoulder = new Vector3D(skel.Joints[JointType.ShoulderRight].Position.X,
            skel.Joints[JointType.ShoulderRight].Position.Y, skel.Joints[JointType.ShoulderRight].Position.Z);

        Vector3D wristToElbow = Vector3D.Subtract(Rwrist, Relbow);
        Vector3D elbowToShoulder = Vector3D.Subtract(Relbow, Rshoulder);

        elbowAngle = Vector3D.AngleBetween(elbowToShoulder, wristToElbow);

所以它一直返回NaN?我真的很感激一些帮助:) 非常感谢你们!

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1 回答 1

3

你必须标准化你的向量。尝试添加此代码。我建议您自己执行 AngleBetweenVector 方法(参见下面的代码)。

public class Angles
    {
    public double AngleBetweenTwoVectors(Vector3D vectorA, Vector3D vectorB)
        {
            double dotProduct;
            vectorA.Normalize();
            vectorB.Normalize();
            dotProduct = Vector3D.DotProduct(vectorA, vectorB);

            return (double)Math.Acos(dotProduct)/Math.PI*180;
        }

        public byte[] GetVector(Skeleton skeleton)
        {
            Vector3D RightShoulder = new Vector3D(skeleton.Joints[JointType.ShoulderRight].Position.X, skeleton.Joints[JointType.ShoulderRight].Position.Y, skeleton.Joints[JointType.ShoulderRight].Position.Z);
            Vector3D LeftShoulder = new Vector3D(skeleton.Joints[JointType.ShoulderLeft].Position.X, skeleton.Joints[JointType.ShoulderLeft].Position.Y, skeleton.Joints[JointType.ShoulderLeft].Position.Z);
            Vector3D RightElbow = new Vector3D(skeleton.Joints[JointType.ElbowRight].Position.X, skeleton.Joints[JointType.ElbowRight].Position.Y, skeleton.Joints[JointType.ElbowRight].Position.Z);
            Vector3D LeftElbow = new Vector3D(skeleton.Joints[JointType.ElbowLeft].Position.X, skeleton.Joints[JointType.ElbowLeft].Position.Y, skeleton.Joints[JointType.ElbowLeft].Position.Z);
            Vector3D RightWrist = new Vector3D(skeleton.Joints[JointType.WristRight].Position.X, skeleton.Joints[JointType.WristRight].Position.Y, skeleton.Joints[JointType.WristRight].Position.Z);
            Vector3D LeftWrist = new Vector3D(skeleton.Joints[JointType.WristLeft].Position.X, skeleton.Joints[JointType.WristLeft].Position.Y, skeleton.Joints[JointType.WristLeft].Position.Z);


            double AngleRightElbow = AngleBetweenTwoVectors(RightElbow - RightShoulder, RightElbow - RightWrist);
            double AngleLeftElbow = AngleBetweenTwoVectors(LeftElbow - LeftShoulder, LeftElbow - LeftWrist);

            byte[] Angles = {Convert.ToByte(AngleRightElbow), Convert.ToByte(AngleRightShoulder),Convert.ToByte(AngleLeftElbow),Convert.ToByte(AngleLeftShoulder)};
            return Angles;
        }
}
  1. 定义向量
  2. 减法
  3. 传递给AngleBetweenTwoVectors - 方法
  4. (在 AngleBetweenTwoVectors 中)归一化(除以每个轴上的向量长度)以获取更多信息
  5. 计算点积(更多信息请点击此处
  6. 使用Arcosinus (Arcos) 方法
  7. 产品/PI*180,否则你会得到弧度
于 2014-12-28T15:17:39.033 回答