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有人知道根据相机光圈、焦距、过扫描和分辨率计算图像平面的数学方法吗?

我基本上只是试图制作一个基于代表图像平面的当前视口的平面。

谢谢你的帮助。

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2 回答 2

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您几乎肯定会遇到一个恼人的事实,即 Maya 以英寸为单位存储相机后部光圈,但以毫米为单位存储焦距。因此:

import math
import maya.cmds as cmds
import maya.OpenMaya as OpenMaya


# maya uses INCHES for camera backs
# but MILLIMETERS for focal lenghts. Hence the magic number 25.4

def get_vfov (camera):
    ''' 
    returns the vertical fov the supplied camera, in degrees.
    '''

    fl = cmds.getAttr(camera + ".focalLength")
    vfa = cmds.getAttr(camera + ".vfa") *  25.4  # in mm
    return math.degrees ( 2 * math.atan(vfa / (2 * fl)))

def get_hfov (camera):
    ''' 
    returns the horizontal fov the supplied camera, in degrees.
    '''

    fl = cmds.getAttr(camera + ".focalLength")
    vfa = cmds.getAttr(camera + ".hfa") *  25.4  # in mm
    return math.degrees ( 2 * math.atan(vfa / (2 * fl)))


def get_persp_matrix (FOV, aspect = 1, near = 1, far = 30):
    '''
    give a FOV amd aspect ratio, generate a perspective matrix
    '''
    matrix = [0.0] * 16   
    fov = math.radians(FOV)
    yScale = 1.0 / math.tan(fov / 2)
    xScale = yScale / aspect
    matrix[0] = xScale
    matrix[5] = yScale
    matrix[10] = far / (near - far)     
    matrix[11] = -1.0
    matrix[14] = (near * far) / (near - far)

    mmatrix = OpenMaya.MMatrix()
    OpenMaya.MScriptUtil.createMatrixFromList( matrix, mmatrix )
    return mmatrix
于 2013-08-21T20:12:56.047 回答
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这应该是您执行此操作所需的所有数学运算。 花了很多研究才找到它!

于 2013-08-21T16:16:29.723 回答