我正在使用带有 Box2D 的 Libgdx。
当一个特定的身体在地面上碰撞时,我有一个破坏关节的问题,碰撞的身体被检测到,然后我想破坏一些关节。总是当我这样做时,我会得到一个错误。
我还单独测试了destroy方法进行测试,我得到了同样的错误。它在 world.step(...) 之后被调用,对吗?
我读到了当关节在时间步之间被破坏时会发生错误的事情,但是我怎么能在 world.step 之外做到这一点?
我正在为 Box2d 使用 RUBE。
这是一些即时测试的代码:
scene.world.step(1.0f/scene.stepsPerSecond, scene.velocityIterations, scene.positionIterations);
if(!scene.world.isLocked()){ //to check that the joint is no locked
Joint joint1= scene.get(Joint.class, "joint1"); // read the joint from RUBE scene
scene.world.destroyJoint(joint1); //destroy it
}
这是错误:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000006559368f, pid=5868, tid=3772
#
# JRE version: 7.0_07-b10
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.3-b01 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [gdx64.dll+0x1368f]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Jake\Downloads\AndroidDevelopment\EclipseDaten\Motor-race-desktop\hs_err_pid5868.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: alc_cleanup: 1 device not closed
谁能帮我?:)