我正在和我的一个朋友制作一个小型战舰游戏。正如我们所学到的,我们认为这将是一个很好的做法。我们有一个 10X10 的二维数组,全部用零填充。我们将在我们的船将去的地方将这些零更改为一。我做了一个功能来放置一艘 1X5 船。该函数提示用户输入两个坐标并将它们分配给函数外部的变量。它获取起点的坐标,并询问玩家希望船的其余部分去向的方向。如果没有障碍物,则应放置船。如果有一些功能应该重新启动。问题是我得到了这个错误。# 替换为提示中询问垂直坐标位置的数字。
这是错误。类型错误:无法读取战舰游戏中未定义的属性“#”
这是功能
function firstShip(){
window.alert("We will be placing your 1 by 5 length ship. Take note that you are playing on a 10 by 10 board.");
userX = parseInt(prompt("Horizontal Coordinate position for the first unit of a ship")-1);
userY = parseInt(prompt("Vertical Coordinate position for the first unit of a ship")-1);
direction = prompt("Now choose the direction you want the rest of your ship to face. You may use the words up, down left, or right.").toLowerCase();
//Making sure the ship will fit and nothing is already there!
if ((userX+4)>9 && direction=== "right"){
window.alert("You are too close to the right edge of the board to do that. Restarting...");
firstShip();
}
else if ((userX-4)<0 && direction=== "left"){
window.alert("You are too close to the left edge of the board to do that. Restarting...");
firstShip();
}
else if ((userY+4)>9 && direction=== "down"){
window.alert("You are too close to the bottom edge of the board to do that. Restarting...");
firstShip();
}
else if ((userY-4)<0 && direction=== "up"){
window.alert("You are too close to the top edge of the board to do that. Restarting...");
firstShip();
}
else if (user[userX][userY] === 1) {
window.alert("Coordinate already used. Please try again");
firstShip();
}
else if (user[userX][userY] === null || user[userX][userY] === ""){
window.alert("That coordinate isn't on the board. Restarting...");
firstShip();
}
else if(direction !=="up" || direction !=="down" || direction !=="left" || direction !=="right") {
for(i=1; i<5; i++){
if(user[userX+i][userY] === 1 && direction=== "right"){
window.alert("Can't place your ship in that direction, another ship is in your way.");
isThere=true;
}
if(user[userX-i][userY] === 1 && direction=== "left"){
window.alert("Can't place your ship in that direction, another ship is in your way.");
isThere=true;
}
if(user[userX][userY+i] === 1 && direction=== "down"){
window.alert("Can't place your ship in that direction, another ship is in your way.");
isThere=true;
}
if(user[userX][userY-i] === 1 && direction=== "up"){
window.alert("Can't place your ship in that direction, another ship is in your way.");
isThere=true;
}
if(isThere===true){
isThere = false;
firstShip();
return false;
}
else{
user[userX][userY] = 1;
}
}
}
else{
window.alert("Sorry but you didn't type in the direction you wanted your ship to go correctly. Restarting...");
firstShip();
}
// Building Ship 1x5
for(i=1; i<4; i++){
if (direction==="up"){
user[userX][userY-i] =1;
}
else if (direction==="down"){
user[userX][userY+i] =1;
}
else if (direction==="left"){
user[userX-i][userY] =1;
}
else if (direction==="right"){
user[userX][userY+i] =1;
}
}
}
firstShip();
//Here is the new cpu creation. There may be a way to shorten the if statements, but other than that, its all set