首先,您应该避免覆盖paint
顶级容器,而是使用扩展自JComponent
(如JPanel
)的东西并覆盖它的paintComponent
.
有很多原因,但在您的情况下,框架包含位于可视区域内的装饰。
基本过程是检查边缘情况......
if (box.x + box.width > getWidth() - 1) {
// The boxes right edge is beyond the right edge of it's container
} else if (box.x < 0) {
// The boxes left edge is beyond the left edge of it's container
}
这将检查box
' 的右边缘是否超出容器的右边缘以及box
' 的左边缘是否超出容器的左边缘。
包括垂直检查也是一个简单的过程。
更新了示例
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Move {
public static void main(String[] args) {
new Move();
}
public Move() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Rectangle box;
private int xDelta;
public TestPane() {
box = new Rectangle(0, 75, 50, 50);
xDelta = 4;
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
box.x += xDelta;
if (box.x + box.width > getWidth() - 1) {
box.x = getWidth() - box.width;
xDelta *= -1;
} else if (box.x < 0) {
box.x = 0;
xDelta *= -1;
}
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.BLUE);
g2d.fill(box);
g2d.dispose();
}
}
}
从 OP 的示例代码更新
马上,有很多事情让我担心......
- 覆盖
paint
- 调用方法
Thread.sleep
_paint
repaint
从paint
方法内部调用
Rectangle
在paint
方法中创建一个新的
place
对变量的依赖
查看Performing Custom Painting以了解有关在 Swing 中绘画的更多详细信息
您永远不应阻塞或执行长时间运行的事件调度线程处理,这将阻止 EDT 处理(除其他外)绘制请求和新事件。通过调用Thread.sleep
该paint
方法,您可以阻止 Swing 更新屏幕。
查看Swing 中的并发以获取更多详细信息。
在方法中调用repaint
(或任何可能调用repaint
的paint
方法)肯定会消耗 CPU 周期。
您可能想查看在 AWT 和 Swing 中的绘画,以了解有关 Swing中绘画过程的更多详细信息
Rectangle
通过在方法中创建一个新paint
方法,您将丢弃所做的任何更改,从而Timer
有效地阻止您的矩形有效移动......
该place
方法不是必需的。动画是随时间变化的错觉,因此使用Timer
and xDelta
。
根据您的代码示例更新
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Move {
public static void main(String[] args) {
new Move();
}
public Move() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new Main());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class Main extends JPanel {
public static int place = -350;
public Rectangle rect;
public int xDelta;
public Main() {
rect = new Rectangle(0, 75, 50, 50);
xDelta = 4;
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
rect.x += xDelta;
if (rect.x + rect.width > getWidth() - 1) {
rect.x = getWidth() - rect.width;
xDelta *= -1;
} else if (rect.x < 0) {
rect.x = 0;
xDelta *= -1;
}
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
Random r = new Random();
int r1;
r1 = r.nextInt(5);
if (r1 == 0) {
g2d.setColor(Color.WHITE);
} else if (r1 == 1) {
g2d.setColor(Color.BLUE);
} else if (r1 == 2) {
g2d.setColor(Color.RED);
} else if (r1 == 3) {
g2d.setColor(Color.GREEN);
} else if (r1 == 4) {
g2d.setColor(Color.PINK);
} else {
g2d.setColor(Color.CYAN);
}
// place += 50;
// rect = new Rectangle(place, 100, 300, 200);
g2d.draw(rect);
g2d.fill(rect);
g2d.dispose();
}
}
}