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How can I dynamically change material on my .obj model? Each of my model contains .obj, .mtl and .jpg files with textures. Should I change .mtl file somehow?

In the code below I center geometries of each child mesh of my .obj , then I try to give it texture, but neither commented code nor loader.load is not giving it texture.

var loader = new THREE.OBJMTLLoader();
            loader.addEventListener( 'load', function ( event ) {
                object = event.content;
                for (var i = 0; i < object.children.length; i++) {
                    THREE.GeometryUtils.merge(geometry, object.children[i].geometry);
                }
                THREE.GeometryUtils.center( geometry );
                //var materials = new THREE.ImageUtils.loadTexture("/obj/stol.mtl");
                //mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( material ) );

                var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
                mesh = new THREE.Mesh( geometry,  material );

                mesh.scale.x = 0.25;
                mesh.scale.y = 0.25;
                mesh.scale.z = 0.25;
                mesh.castShadow = true;

                scene.add( mesh );
                animate();
            });
            loader.load( '/obj/stol.obj', '/obj/stol.mtl' );

I'd like to have some buttons on my page that trigger texture changes onclick, e.g

$(function(){
    $('#txt_01').click(function(){
        mesh.textureLoad("/obj/txt_01.mtl");
    }
});
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1 回答 1

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只需检查有关加载纹理的示例。

以及如何更新 three.js 中的东西,请参阅“材料更新”部分。 https://github.com/mrdoob/three.js/wiki/Updates

于 2013-08-10T12:13:35.010 回答