这是将亮度、对比度和饱和度应用于视频的完整代码
我从 这个链接获得参考代码,我对此进行了更改..
**在此代码中,我们使用 GPUImage 框架
1)。在 .h 文件中
#import "GPUImage.h"
@interface ViewController : UIViewController
{
GPUImageMovie *movieFile;
GPUImageMovieWriter *movieWriter;
GPUImageUIElement *uiElementInput;
}
2)。在 .m 文件中
- (void)editVideo
{
NSURL *sampleURL = [[NSBundle mainBundle] URLForResource:@"Sample Video" withExtension:@"m4v"];
movieFile = [[GPUImageMovie alloc] initWithURL:sampleURL];
movieFile.runBenchmark = YES;
movieFile.playAtActualSpeed = YES;
GPUImageFilterGroup *groupFilter = [[GPUImageFilterGroup alloc]init]; //1
GPUImageBrightnessFilter *brightnessFilter = [[GPUImageBrightnessFilter alloc] init]; //2
GPUImageContrastFilter *contrastFilter = [[GPUImageContrastFilter alloc] init]; //3
GPUImageSaturationFilter *saturationFilter = [[GPUImageSaturationFilter alloc] init]; //4
[(GPUImageBrightnessFilter*)brightnessFilter setBrightness:0.10]; // change value between -1.00 to 1.00
[(GPUImageContrastFilter*)contrastFilter setContrast:1.48]; // change value between 0.00 to 4.00
[(GPUImageSaturationFilter*)saturationFilter setSaturation:2.00]; //change value between 0.00 to 2.00
GPUImageAlphaBlendFilter *blendFilter = [[GPUImageAlphaBlendFilter alloc] init]; //5
blendFilter.mix = 0.0;
/* ************************************************** */
UIView *contentView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, [[UIScreen mainScreen] bounds].size.width, [[UIScreen mainScreen] bounds].size.height-20)];
contentView.backgroundColor = [UIColor clearColor];
uiElementInput = [[GPUImageUIElement alloc] initWithView:contentView];
[brightnessFilter addTarget:contrastFilter];
[contrastFilter addTarget:saturationFilter];
[saturationFilter addTarget:blendFilter];
[uiElementInput addTarget:blendFilter];
[(GPUImageFilterGroup *) groupFilter setInitialFilters:[NSArray arrayWithObject: brightnessFilter]];
[(GPUImageFilterGroup *) groupFilter setTerminalFilter:blendFilter];
[movieFile addTarget:brightnessFilter];
[movieFile addTarget:contrastFilter];
[movieFile addTarget:saturationFilter];
// Only rotate the video for display, leave orientation the same for recording
GPUImageView *filterView = (GPUImageView *)vwVideo;
[brightnessFilter addTarget:filterView];
[contrastFilter addTarget:filterView];
[saturationFilter addTarget:filterView];
[blendFilter addTarget:filterView];
[brightnessFilter setFrameProcessingCompletionBlock:^(GPUImageOutput * filter, CMTime frameTime){
if (frameTime.value/frameTime.timescale == 2) {
[contentView viewWithTag:1].hidden = NO;
}
[uiElementInput update];
}];
[contrastFilter setFrameProcessingCompletionBlock:^(GPUImageOutput * filter, CMTime frameTime){
if (frameTime.value/frameTime.timescale == 2) {
[contentView viewWithTag:1].hidden = NO;
}
[uiElementInput update];
}];
[saturationFilter setFrameProcessingCompletionBlock:^(GPUImageOutput * filter, CMTime frameTime){
if (frameTime.value/frameTime.timescale == 2) {
[contentView viewWithTag:1].hidden = NO;
}
[uiElementInput update];
}];
//In addition to displaying to the screen, write out a processed version of the movie to disk
NSString *pathToMovie = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/Movie.m4v"];
unlink([pathToMovie UTF8String]); // If a file already exists, AVAssetWriter won't let you record new frames, so delete the old movie
movieWriter = [[GPUImageMovieWriter alloc] initWithMovieURL:[NSURL fileURLWithPath:pathToMovie] size:CGSizeMake(640.0, 480.0)];
[brightnessFilter addTarget:movieWriter];
[contrastFilter addTarget:movieWriter];
[blendFilter addTarget:movieWriter];
// Configure this for video from the movie file, where we want to preserve all video frames and audio samples
movieWriter.shouldPassthroughAudio = YES;
movieFile.audioEncodingTarget = movieWriter;
[movieFile enableSynchronizedEncodingUsingMovieWriter:movieWriter];
[movieWriter startRecording];
[movieFile startProcessing];
[movieWriter setCompletionBlock:^{
UISaveVideoAtPathToSavedPhotosAlbum(pathToMovie, nil, nil, nil);
}];
}
*注意:- 请在设备而不是模拟器中运行该演示示例以获得完美的结果。
处理完成后,您将在设备中获得受影响的视频,对于不同的效果,您可以更改 setBrightness 、 setContrast 和 setSaturation 的值(参见代码)