我正在 Java 上创建一个黑白棋(黑白棋)游戏。下面包括我的功能,当瓷砖需要向左、向右、在下方或上方翻转时。出于某种原因,每当启动垂直翻转时,它总是可以正常工作。但是,当启动水平翻转时,有时它什么也不做(当它应该做某事时),或者翻转不应该翻转的空白图块。游戏板是一个 8 x 8 矩阵,使用名为 BlankPiece 的扩展 JButton。除了功能之外,我还会发布它。谁能建议一种更有效/更好的方式来运行这个游戏而没有错误?任何帮助是极大的赞赏!如果您需要澄清,请询问。
public void checkFlipDown(BlankPiece temp)
{
for(int j = temp.getRow() - 1; j>=0; j--){
// j equals the square right above the clicked one, and it keeps going up until it hits the top of the board
if ((gameboard[j][temp.getCol()].pieceType() != 0) && (gameboard[j][temp.getCol()].pieceType() != temp.pieceType())){
//if the spot right above the clicked one is not black AND it is the other player's color,
continue;
// keep going with the block statement
}
if ((gameboard[j][temp.getCol()].pieceType() != 0) && (gameboard[j][temp.getCol()].pieceType() == temp.pieceType())){
// if the spot right above is not black AND it is the same player's color,
for(int i = temp.getRow(); i >= j; i--)
// i equals the row of the clicked spot, it goes until it finds J, where the other green / purple end piece is
{
// change the colors of all colors in the clicked color's column and rows in between the other border piece
gameboard[i][temp.getCol()].change(temp.pieceType());
}
}
else
{
// if no other border pieces exist, go out of the loop
break;
}
}
}
public void checkFlipUp(BlankPiece temp)
{
for(int j = temp.getRow() + 1; j<=7; j++){
// j equals the square right below the clicked one, and it keeps going down until it hits the bottom of the board
if ((gameboard[j][temp.getCol()].pieceType() != 0) && (gameboard[j][temp.getCol()].pieceType() != temp.pieceType())){
//if the spot right above the clicked one is not black AND it is the other player's color,
continue;
// keep going with the block statement 2,4 jj = 3,4,5,6,7
}
if ((gameboard[j][temp.getCol()].pieceType() != 0) && (gameboard[j][temp.getCol()].pieceType() == temp.pieceType())){
// if the spot right above is not black AND it is the same player's color,
for(int i = temp.getRow(); i <= j; i++)
// i equals the row of the clicked spot, it goes until it finds J, where the other green / purple end piece is
{
// change the colors of all colors in the clicked color's column and rows in between the other border piece
gameboard[i][temp.getCol()].change(temp.pieceType());
}
}
else
{
break;
}
}
}
public void checkFlipLeft(BlankPiece temp)
{
for(int j = temp.getCol() + 1; j<=7; j++){
// j equals the square right below the clicked one, and it keeps going down until it hits the bottom of the board
if ((gameboard[j][temp.getRow()].pieceType() != 0) && (gameboard[j][temp.getRow()].pieceType() != temp.pieceType())){
//if the spot right above the clicked one is not black AND it is the other player's color,
continue;
// keep going with the block statement 2,4 jj = 3,4,5,6,7
}
if ((gameboard[j][temp.getRow()].pieceType() != 0) && (gameboard[j][temp.getRow()].pieceType() == temp.pieceType())){
// if the spot right above is not black AND it is the same player's color,
for(int i = temp.getCol(); i <= j; i++)
// i equals the row of the clicked spot, it goes until it finds J, where the other green / purple end piece is
{
// change the colors of all colors in the clicked color's column and rows in between the other border piece
gameboard[temp.getRow()][i].change(temp.pieceType());
}
}
else
{
break;
}
}
}
public void checkFlipRight(BlankPiece temp)
{
for(int j = temp.getCol() - 1; j>=0; j--){
// j equals the square to the right of the clicked one, and it keeps going down until it hits the bottom of the board
if ((gameboard[j][temp.getRow()].pieceType() != 0) && (gameboard[j][temp.getRow()].pieceType() != temp.pieceType())){
//if the spot right above the clicked one is not black AND it is the other player's color,
continue;
// keep going with the block statement 2,4 jj = 3,4,5,6,7
}
if ((gameboard[j][temp.getRow()].pieceType() != 0) && (gameboard[j][temp.getRow()].pieceType() == temp.pieceType())){
// if the spot right above is not black AND it is the same player's color,
for(int i = temp.getCol(); i >= j; i--)
// i equals the row of the clicked spot, it goes until it finds J, where the other green / purple end piece is
{
// change the colors of all colors in the clicked color's column and rows in between the other border piece
gameboard[temp.getRow()][i].change(temp.pieceType());
}
}
else if (gameboard[j][temp.getRow()].pieceType() == 0)
{
break;
}
}
}
这就是我的四个功能(一个用于西、东、北和南)。空白片如下:
import java.awt.Color;
import javax.swing.*;
public class BlankPiece extends JButton
{
private final ImageIcon bbutton = new ImageIcon("bbutton.png");
private final ImageIcon gbutton = new ImageIcon("gbutton.jpg");
private final ImageIcon pbutton = new ImageIcon("pbutton.png");
private int x;
private int y;
BlankPiece(int x, int y)
{
this.setBackground(Color.BLACK);
this.setIcon(bbutton);
this.x = x;
this.y = y;
}
public void setGreen()
{
this.setBackground(Color.BLACK);
this.setIcon(gbutton);
}
public void setPurple()
{
this.setBackground(Color.BLACK);
this.setIcon(pbutton);
}
public int getRow() {
// TODO Auto-generated method stub
return x;
}
public int getCol() {
return y;
}
public void resetImage(int count)
{
if (count % 2 == 0)
{
this.setIcon(gbutton);
}
else
{
this.setIcon(pbutton);
}
}
public boolean isSet()
{
String image = "" + this.getIcon();
if((image.equals("pbutton.png")) || (image.equals("gbutton.jpg")))
{
}
return false;
}
public int pieceType()
{
if(getIcon().equals(pbutton)) // purple
{
return -1;
}
else if(getIcon().equals(bbutton)) // blank
{
return 0;
}
else // green
{
return 1;
}
}
public void change(int i) {
if (i == -1)
{
setIcon(pbutton);
}
else if(i == 1)
{
setIcon(gbutton);
}
else
{
setIcon(bbutton);
}
}
}
问题不在于没有调用任何 checkflip(它们都使用相同的正确参数调用),而是 checkFlipRight 或 CheckFlipLeft 函数中的某些内容......
编辑:按要求提供完整的工作示例。
创建一个包含两个文件的文件夹
一个叫做 Reversi.java,另一个叫做 BlankPiece.java
REVERSI.JAVA:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Reversi extends JPanel {
BlankPiece [][] gameboard = new BlankPiece[8][8];
JPanel toparea = new JPanel();
JPanel gamearea = new JPanel();
JPanel greenarea = new JPanel();
JPanel purplearea = new JPanel();
JPanel logo = new JPanel();
JLabel logoarea = new JLabel();
JLabel greenlogo = new JLabel();
JLabel purplelogo = new JLabel();
ImageIcon blackicon = new ImageIcon("bbutton.png");
ImageIcon icon = new ImageIcon("reversilogo.png");
ImageIcon dgreen = new ImageIcon("DarkGreen.png");
ImageIcon lgreen = new ImageIcon("LightGreen.png");
ImageIcon dpurple = new ImageIcon("DarkPurple.png");
ImageIcon lpurple = new ImageIcon("LightPurple.png");
int count = 0;
int jplus = 0;
public Reversi()
{
gamearea.setLayout(new GridLayout(8,8));
for (int row = 0; row < gameboard.length; row++)
{
for(int col = 0; col < gameboard.length; col++)
{
gameboard[row][col] = new BlankPiece(row, col);
gamearea.add(gameboard[row][col]);
gameboard[row][col].addActionListener(new ButtonListener());
}
}
logoarea.setPreferredSize(new Dimension(304,73));
toparea.setLayout(new BorderLayout());
this.setLayout(new BorderLayout());
toparea.setBackground(new Color(97,203,242));
gamearea.setBackground(new Color(83,35,215));
logo.setBackground(new Color(97,203,242));
logoarea.setIcon(icon);
greenlogo.setIcon(dgreen);
purplelogo.setIcon(lpurple);
toparea.add(greenlogo, BorderLayout.WEST);
toparea.add(purplelogo, BorderLayout.EAST);
toparea.add(logo, BorderLayout.CENTER);
logo.add(logoarea);
this.add(toparea, BorderLayout.NORTH);
this.add(gamearea, BorderLayout.CENTER);
gameboard[3][3].setGreen();
gameboard[3][4].setPurple();
gameboard[4][3].setPurple();
gameboard[4][4].setGreen();
}
private class ButtonListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
BlankPiece temp = (BlankPiece)e.getSource(); // #1
int row = temp.getRow(); // #2
System.out.println(row);
int col = temp.getCol();
System.out.println(col);
temp.isSet();
// col and row are the column and row of blankpiece that was clicked
String image = "" + temp.getIcon();
if((image.equals("pbutton.png")) || (image.equals("gbutton.jpg")))
{
JOptionPane.showMessageDialog(null, "This spot is already occupied by " +
"a piece. Please pick an empty tile.");
}
else
{
temp.resetImage(count++);
System.out.println("About to check");
checkFlipDown(gameboard[row][col]);
checkFlipUp(gameboard[row][col]);
checkFlipLeft(gameboard[row][col]);
checkFlipRight(gameboard[row][col]);
}
if (count % 2 == 0)
{
greenlogo.setIcon(dgreen);
purplelogo.setIcon(lpurple);
}
else
{
greenlogo.setIcon(lgreen);
purplelogo.setIcon(dpurple);
}
}
}
public void checkFlipDown(BlankPiece temp)
{
for(int j = temp.getRow() - 1; j>=0; j--){
// j equals the square right above the clicked one, and it keeps going up until it hits the top of the board
if ((gameboard[j][temp.getCol()].pieceType() != 0) && (gameboard[j][temp.getCol()].pieceType() != temp.pieceType())){
//if the spot right above the clicked one is not black AND it is the other player's color,
continue;
// keep going with the block statement
}
if ((gameboard[j][temp.getCol()].pieceType() != 0) && (gameboard[j][temp.getCol()].pieceType() == temp.pieceType())){
// if the spot right above is not black AND it is the same player's color,
for(int i = temp.getRow(); i >= j; i--)
// i equals the row of the clicked spot, it goes until it finds J, where the other green / purple end piece is
{
// change the colors of all colors in the clicked color's column and rows in between the other border piece
gameboard[i][temp.getCol()].change(temp.pieceType());
}
}
else
{
// if no other border pieces exist, go out of the loop
break;
}
}
}
public void checkFlipUp(BlankPiece temp)
{
for(int j = temp.getRow() + 1; j<=7; j++){
// j equals the square right below the clicked one, and it keeps going down until it hits the bottom of the board
if ((gameboard[j][temp.getCol()].pieceType() != 0) && (gameboard[j][temp.getCol()].pieceType() != temp.pieceType())){
//if the spot right above the clicked one is not black AND it is the other player's color,
continue;
// keep going with the block statement 2,4 jj = 3,4,5,6,7
}
if ((gameboard[j][temp.getCol()].pieceType() != 0) && (gameboard[j][temp.getCol()].pieceType() == temp.pieceType())){
// if the spot right above is not black AND it is the same player's color,
for(int i = temp.getRow(); i <= j; i++)
// i equals the row of the clicked spot, it goes until it finds J, where the other green / purple end piece is
{
// change the colors of all colors in the clicked color's column and rows in between the other border piece
gameboard[i][temp.getCol()].change(temp.pieceType());
}
}
else
{
break;
}
}
}
public void checkFlipLeft(BlankPiece temp)
{
for(int j = temp.getCol() + 1; j<=7; j++){
// j equals the square right below the clicked one, and it keeps going down until it hits the bottom of the board
if ((gameboard[j][temp.getRow()].pieceType() != 0) && (gameboard[j][temp.getRow()].pieceType() != temp.pieceType())){
//if the spot right above the clicked one is not black AND it is the other player's color,
continue;
// keep going with the block statement 2,4 jj = 3,4,5,6,7
}
if ((gameboard[j][temp.getRow()].pieceType() != 0) && (gameboard[j][temp.getRow()].pieceType() == temp.pieceType())){
// if the spot right above is not black AND it is the same player's color,
for(int i = temp.getCol(); i <= j; i++)
// i equals the row of the clicked spot, it goes until it finds J, where the other green / purple end piece is
{
// change the colors of all colors in the clicked color's column and rows in between the other border piece
gameboard[temp.getRow()][i].change(temp.pieceType());
}
}
else
{
break;
}
}
}
public void checkFlipRight(BlankPiece temp)
{
for(int j = temp.getCol() - 1; j>=0; j--){
// j equals the square to the right of the clicked one, and it keeps going down until it hits the bottom of the board
if ((gameboard[j][temp.getRow()].pieceType() != 0) && (gameboard[j][temp.getRow()].pieceType() != temp.pieceType())){
//if the spot right above the clicked one is not black AND it is the other player's color,
continue;
// keep going with the block statement 2,4 jj = 3,4,5,6,7
}
if ((gameboard[j][temp.getRow()].pieceType() != 0) && (gameboard[j][temp.getRow()].pieceType() == temp.pieceType())){
// if the spot right above is not black AND it is the same player's color,
for(int i = temp.getCol(); i >= j; i--)
// i equals the row of the clicked spot, it goes until it finds J, where the other green / purple end piece is
{
// change the colors of all colors in the clicked color's column and rows in between the other border piece
gameboard[temp.getRow()][i].change(temp.pieceType());
}
}
else if (gameboard[j][temp.getRow()].pieceType() == 0)
{
break;
}
}
}
}
空白片.JAVA
import java.awt.Color;
import javax.swing.*;
public class BlankPiece extends JButton
{
private final ImageIcon bbutton = new ImageIcon("bbutton.png");
private final ImageIcon gbutton = new ImageIcon("gbutton.jpg");
private final ImageIcon pbutton = new ImageIcon("pbutton.png");
private int x;
private int y;
BlankPiece(int x, int y)
{
this.setBackground(Color.BLACK);
this.setIcon(bbutton);
this.x = x;
this.y = y;
}
public void setGreen()
{
this.setBackground(Color.BLACK);
this.setIcon(gbutton);
}
public void setPurple()
{
this.setBackground(Color.BLACK);
this.setIcon(pbutton);
}
public int getRow() {
// TODO Auto-generated method stub
return x;
}
public int getCol() {
return y;
}
public void resetImage(int count)
{
if (count % 2 == 0)
{
this.setIcon(gbutton);
}
else
{
this.setIcon(pbutton);
}
}
public boolean isSet()
{
String image = "" + this.getIcon();
if((image.equals("pbutton.png")) || (image.equals("gbutton.jpg")))
{
}
return false;
}
public int pieceType()
{
if(getIcon().equals(pbutton)) // purple
{
return -1;
}
else if(getIcon().equals(bbutton)) // blank
{
return 0;
}
else // green
{
return 1;
}
}
public void change(int i) {
if (i == -1)
{
setIcon(pbutton);
}
else if(i == 1)
{
setIcon(gbutton);
}
else
{
setIcon(bbutton);
}
}
}