我正在制作一个游戏应用程序,我需要在onDraglistener
这里使用我在实现的类上进行的拖放操作onDraglistener
。
@Override
public boolean onDrag(View v, DragEvent event) {
switch (event.getAction()) {
case DragEvent.ACTION_DRAG_STARTED:
Log.v("here","drag started");
//no action necessary
break;
case DragEvent.ACTION_DRAG_ENTERED:
//no action necessary
Log.v("here","drag enteres");
break;
case DragEvent.ACTION_DRAG_LOCATION:
int mCurX = (int) event.getX();
int mCurY = (int) event.getY();
Log.v("Cur(X, Y) : " ,"here ::" + mCurX + ", " + mCurY );
break;
case DragEvent.ACTION_DRAG_EXITED:
//no action necessary
Log.v("here","drag exits");
break;
case DragEvent.ACTION_DROP:
.................do what ever when dropped...
}
在这里,我正在对touchlistener
要拖放的视图做什么:
public boolean onTouch(View view, MotionEvent motionEvent) {
if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {
/*
* Drag details: we only need default behavior
* - clip data could be set to pass data as part of drag
* - shadow can be tailored
*/
view.setTag("option"+index);
ClipData data = ClipData.newPlainText("tag", "option"+index);
shadowBuilder = new View.DragShadowBuilder(view);
//start dragging the item touched
view.startDrag(data, shadowBuilder, view, 0);
offsetX = (int)view.getX();//(int)motionEvent.getX();
offsetY = (int)view.getY();//motionEvent.getY();
Log.v("here","it is ::" + (int)motionEvent.getX() + " , "+(int)motionEvent.getY());
return false;
}
现在它构建了阴影生成器,它可以拖动到您拖动手指的任何位置。
当没有下降到目标时,如何为阴影构建器或视图设置动画返回其位置?
我尝试public boolean onInterceptTouchEvent(MotionEvent event)
移动到父视图并获取 x,y 位置并为其设置动画以返回其原始位置,但它被取消了操作。
有什么方法可以将 x,y 坐标获取到视图放置在目标之外的位置。然后我就可以在位置之间对其进行动画处理。