我对 as3 中的多点触控有一点问题。最近开始了一个与我的学生实践有关的项目。这是一款安卓小游戏。用于控制两个虚拟操纵杆,这就是它们的问题。只要我分别使用其中一个或另一个,一切都很好。但是,当我尝试同时使用两个时,其中一个被阻挡,移动的物体开始随机移动,我无法控制它。
这是我的代码:
操纵杆.as:
package com.controls {
import flash.events.TouchEvent;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.display.Sprite;
import flash.events.Event;
import flash.display.MovieClip;
import flash.geom.Rectangle;
import com.controls.JoystickKnob;
import com.Hero;
import com.Fire;
import com.greensock.*;
import com.greensock.easing.*;
public class Joystick extends MovieClip {
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
private var my_x:Number;
private var my_y:Number;
private var knob:JoystickKnob;
private var hero:Hero;
private var fire:Fire;
private var knob_tween:TweenLite;
public function Joystick(margin_left, margin_bottom, hero_mc) {
var circle:Sprite = new Sprite();
circle.graphics.beginFill(0x696969);
circle.graphics.drawCircle(50, 50, 60);
circle.graphics.endFill();
addChild(circle);
my_x = margin_left;
my_y = margin_bottom;
hero = hero_mc;
if (stage) {
init();
} else {
addEventListener(Event.ADDED_TO_STAGE,init);
}
}
private function init(e:Event = null):void {
if (hasEventListener(Event.ADDED_TO_STAGE)) {
removeEventListener(Event.ADDED_TO_STAGE,init);
}
this.x = my_x + this.width / 2;
this.y = stage.stageHeight - my_y - this.height / 2;
knob = new JoystickKnob();
knob.x = 0;
knob.y = 0;
knob.origin_x = 0;
knob.origin_y = 0;
addChild(knob);
this.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin, true);
knob.addEventListener(TouchEvent.TOUCH_MOVE, onTouchMove, true);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd, true);
knob.buttonMode = true;
}
private function onTouchBegin(event:TouchEvent):void {
knob.x = this.mouseX;
knob.y = this.mouseY;
onTouchMove(null);
}
private function onTouchMove(event:TouchEvent):void {
if (knob_tween) {
knob_tween.kill();
}
this.addEventListener(Event.ENTER_FRAME, knobMoved);
knob.startDrag(false, new Rectangle( - this.width /2, - this.height /2, this.width, this.height));
}
private function knobMoved(event:Event):void {
// LEFT OR RIGHT
if (knob.x > 15) {
hero.move_right = true;
hero.move_left = false;
} else if (knob.x < -15) {
hero.move_right = false;
hero.move_left = true;
} else {
hero.move_right = false;
hero.move_left = false;
}
// UP OR DOWN
if (knob.y > 15) {
hero.move_down = true;
hero.move_up = false;
} else if (knob.y < -15) {
hero.move_down = false;
hero.move_up = true;
} else {
hero.move_down = false;
hero.move_up = false;
}
}
private function onTouchEnd(event:TouchEvent):void {
knob.stopDrag();
hero.move_left = false;
hero.move_up = false;
hero.move_right = false;
hero.move_down = false;
if (this.hasEventListener(Event.ENTER_FRAME)) {
this.removeEventListener(Event.ENTER_FRAME, knobMoved);
}
mover();
}
private function mover():void {
knob_tween = new TweenLite(knob, 0.5, {x: knob.origin_x, y:knob.origin_y, ease:Bounce.easeOut});
}
}
}
操纵杆旋钮.as:
package com.controls {
import flash.display.Sprite;
import flash.display.MovieClip;
public class JoystickKnob extends MovieClip {
private var _origin_x:Number;
private var _origin_y:Number;
private var knob:Class;
public function JoystickKnob() {
var circle:Sprite = new Sprite();
circle.graphics.beginFill(0x32CD32);
circle.graphics.drawCircle(50, 50, 35);
circle.graphics.endFill();
addChild(circle);
}
public function get origin_x():Number {
return _origin_x;
}
public function set origin_x(o_x:Number):void {
_origin_x = o_x;
}
public function get origin_y():Number {
return _origin_x;
}
public function set origin_y(o_y:Number):void {
_origin_y = o_y;
}
}
}
第二个操纵杆代码看起来相同,只是它存储在文件 joystick2.as、joystickKnob2.as 中。
这是我的程序的主要课程:
package com {
import flash.events.TouchEvent;
import flash.display.MovieClip;
import flash.events.MouseEvent;
import com.controls.Joystick;
import com.controls.Joystick2;
import com.Hero;
import com.Fire;
public class MyApp extends MovieClip {
private var joystick:Joystick;
private var hero:Hero;
private var joystick2:Joystick2;
private var fire:Fire;
public function MyApp() {
hero = new Hero();
hero.x = stage.stageWidth/1.7;
hero.y = stage.stageHeight/1.7;
addChild(hero);
fire = new Fire();
fire.x = stage.stageWidth/1.7;
fire.y = stage.stageHeight/1.7;
addChild(fire);
joystick = new Joystick(-350, 100, hero);
addChild(joystick);
joystick2 = new Joystick2(600, 100, fire);
addChild(joystick2);
}
}
}
当同时使用两个操纵杆时,旋钮图形也会出现问题 - 而是在特定区域移动,其中一个几乎总是移动到屏幕的另一端,靠近第二个操纵杆的区域。
有没有人遇到过这样的问题并且知道如何解决?
最好的问候,并提前感谢您的帮助