我UIImagePickerController
用来从照片库中挑选图像。我使用横向和纵向来编辑图像。当我选择图像时,它会显示正确的纵向方向,但在横向模式下它会倒置显示。我参考了一些代码。但它仍然无法正常工作。我参考了这个链接iphone:从相机捕获的图像改变方向
代码:
-(void)pick:(id)sender{
imagePicker=[[UIImagePickerController alloc]init];
imagePicker.delegate = self;
imagePicker.allowsEditing =NO;
imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
// imagePicker.sourceType=UIImagePickerControllerSourceTypeSavedPhotosAlbum;
// [self presentModalViewController:imagePicker animated:YES];
[self presentViewController:imagePicker animated:YES completion:nil];
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
newImage = [[UIImageView alloc] initWithImage:[info objectForKey:UIImagePickerControllerOriginalImage]];
[newImage setFrame:CGRectMake(0, 0, 320, 568)];
[newImage setUserInteractionEnabled:YES];
[self.view addSubview:newImage];
[picker dismissViewControllerAnimated:YES completion:nil];
UIDeviceOrientation curDeviceOrientation = [[UIDevice currentDevice] orientation];
switch (curDeviceOrientation) {
case UIDeviceOrientationPortrait:
NSLog(@"port");
newImage.image = [ newImage.image imageRotatedByDegrees:0];
break;
case UIDeviceOrientationPortraitUpsideDown:
newImage.image = [ newImage.image imageRotatedByDegrees:180];
break;
case UIDeviceOrientationLandscapeLeft:
NSLog(@"Left");
newImage.image = [ newImage.image imageRotatedByDegrees:0];
break;
case UIDeviceOrientationLandscapeRight:
newImage.image = [ newImage.image imageRotatedByDegrees:90];
break;
case UIDeviceOrientationFaceUp:
case UIDeviceOrientationFaceDown:
default:
break; // leave the layer in its last known orientation
}
}
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
// // Rotate the image context
CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}