当我运行模拟器时,一切都很顺利,但是一旦我在实际设备上运行我的游戏,游戏就会在动画加载/启动时冻结片刻。
我不知道我做错了什么。这是加载动画的代码:
function showAnimation(event, type, index)
if type == "explosion" then
sheetData = { width=100, height=100, numFrames=33, sheetContentWidth=1100, sheetContentHeight=300 }
mySheet = graphics.newImageSheet( "media/animations/Explosion.png", sheetData )
sequenceData = {
{ name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33 }, time=1050, loopCount = 1 }
}
elseif type == "smoke" then
-- choose from 5 smokes animations
sheetData = { width=100, height=100, numFrames=23, sheetContentWidth=500, sheetContentHeight=500 }
mySheet = graphics.newImageSheet( "media/animations/smoke-" .. math.random(1,5) .. ".png", sheetData )
sequenceData = {
{ name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23 }, time=math.random(555, 1110), loopCount = 1 }
}
elseif type == "fire" then
sheetData = { width=40, height=40, numFrames=89, sheetContentWidth=400, sheetContentHeight=360 }
mySheet = graphics.newImageSheet( "media/animations/fire.png", sheetData )
sequenceData = {
{ name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89 }, time=6000, loopCount = 1 }
}
end
animation[index] = display.newSprite( mySheet, sequenceData )
animation[index].name = type
animation[index].id = index
animation[index].x = event.x
animation[index].y = event.y
animation[index]:rotate(math.random(-360, 360)) -- randomly rotate animation
animation[index]:play()
-- clean up function
local function mySpriteListener( event )
if ( event.phase == "ended" ) then
-- clean up invisibleTnt
if invisibleTnt ~= nil and animation[index] ~= nil then
...
end
-- clean up fire flames
if flames ~= nil and animation[index] ~= nil then
...
end
if animation[index] ~= nil then
--animation[index]:removeSelf()
animation[index]:getParent():remove( image )
animation[index] = nil
end
end
end
-- run clean up function
animation[index]:addEventListener( "sprite", mySpriteListener )
end