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现在我的项目中有 2 节课。
我想在类 1 中使用方法类 2。
这段代码 c#

1级

public class controlBuilding : MonoBehaviour
{
    ScaleModel cScale = new ScaleModel();

    public void Start()
    {

    }

    public void Update()
    {
        cScale.touchScaleB1();
    }

    public void OnGUI()
    {

    }
}

2 级

public class ScaleModel : MonoBehaviour
{
    public void touchScaleB1()
    {
        if (Input.touchCount >= 2)
        {
            Touch touch1 = Input.touches[0];
            Touch touch2 = Input.touches[1];

            if (touch1.phase == TouchPhase.Moved || touch2.phase == TouchPhase.Moved)
            {
                float pinchDistance = Vector2.Distance(touch1.position, touch2.position);
                float prevDistance = Vector2.Distance(touch1.position - touch1.deltaPosition,
                                                       touch2.position - touch2.deltaPosition);
                float pinchDistanceDelta = pinchDistance - prevDistance;

                if (pinchDistanceDelta > 0)
                {
                    float mScaleFactor;
                    mScaleFactor = b1_floor1dae.transform.localScale.x;
                    mScaleFactor += 0.0004f;
                    b1_floor1dae.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_floor2dae.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_floor3dae.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_floor4dae.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_floorTop.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_other.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                }
                else if (pinchDistanceDelta < 0)
                {
                    float mScaleFactor;
                    mScaleFactor = b1_floor1dae.transform.localScale.x;
                    mScaleFactor -= 0.0004f;
                    b1_floor1dae.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_floor2dae.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_floor3dae.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_floor4dae.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_floorTop.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                    b1_other.transform.localScale = new Vector3(mScaleFactor, mScaleFactor, mScaleFactor);
                }
            }
        }
    }
}

为什么我触摸屏幕不是事件?错误代码在哪里?

对不起,我英语不好。

非常感谢您的回答。

4

1 回答 1

2

如果您希望 ScaleModel 只是一个实用程序类: 不要从 MonoBehaviour 继承它。因此,您可以使用“new”关键字将其创建为常规类。

如果您希望 ScaleModel 成为游戏对象组件: 将两个脚本添加到同一个游戏对象并像这样更改您的第一个类...(通过调用 GetComponent,您正在同一游戏对象上搜索 ScaleModel 组件)

public class controlBuilding : MonoBehaviour
{
    ScaleModel cScale;

    public void Start()
    {
        cScale = GetComponent<ScaleModel>();
    }

    public void Update()
    {
        cScale.touchScaleB1();
    }

    public void OnGUI()
    {

    }
}
于 2013-07-25T13:52:12.233 回答