我正在学习正确的线程、套接字和服务器/客户端
我正在开发一个程序,但需要它来做这样的事情
Client1- - Client2
- -
^ - - ^
| - - |
Server1- -Server 2
箭头显示如何进行通信 Client1 的输出被发送到 Server2,服务器 2 将其转发给 Client 2
Client2 的输出被发送到 server1...等。
因此,客户端与彼此的服务器对话并将消息转发给彼此。现在我的代码只适用于单个服务器/多个客户端
服务器:
import java.io.*;
import java.net.*;
import javax.swing.*;
public class MultiThreadChatServerSync
{
private static ServerSocket serverSocket = null;
private static Socket clientSocket = null;
private static final int maxClientsCount = 10;
private static final clientThread[] threads = new clientThread[maxClientsCount];
private JButton stopStart;
private JTextArea chat, event, chat2;
private JTextField tPortNumber;
public static void main(String args[])
{
String Regex = "[0-9]+";
int portNumber = 2222;
// The default port number.
while(true)
{
String ports= JOptionPane.showInputDialog("Port Number:");
if(ports.matches(Regex))
{
break;
}
else
JOptionPane.showConfirmDialog(null, "Invalid port number, please enter a valid port");
}
if (args.length < 1)
{
System.out.println("Usage: java MultiThreadChatServerSync <portNumber>\n" + "Now using port number=" + portNumber);
} else
{
portNumber = Integer.valueOf(args[0]).intValue();
}
/*
* Open a server socket on the portNumber (default 2222). Note that we can
* not choose a port less than 1023 if we are not privileged users (root).
*/
try
{
serverSocket = new ServerSocket(portNumber);
}
catch (IOException e)
{
System.out.println(e);
}
/*
* Create a client socket for each connection and pass it to a new client
* thread.
*/
while (true)
{
try {
clientSocket = serverSocket.accept();
int i = 0;
for (i = 0; i < maxClientsCount; i++) {
if (threads[i] == null) {
(threads[i] = new clientThread(clientSocket, threads)).start();
break;
}
}
if (i == maxClientsCount) {
PrintStream os = new PrintStream(clientSocket.getOutputStream());
os.println("Server too busy. Try later.");
os.close();
clientSocket.close();
}
} catch (IOException e) {
System.out.println(e);
}
}
}
}
/*
* The chat client thread. This client thread opens the input and the output
* streams for a particular client, ask the client's name, informs all the
* clients connected to the server about the fact that a new client has joined
* the chat room, and as long as it receive data, echos that data back to all
* other clients. The thread broadcast the incoming messages to all clients and
* routes the private message to the particular client. When a client leaves the
* chat room this thread informs also all the clients about that and terminates.
*/
class clientThread extends Thread {
private String clientName = null;
private DataInputStream is = null;
private PrintStream os = null;
private Socket clientSocket = null;
private final clientThread[] threads;
private int maxClientsCount;
public clientThread(Socket clientSocket, clientThread[] threads) {
this.clientSocket = clientSocket;
this.threads = threads;
maxClientsCount = threads.length;
}
public void run() {
int maxClientsCount = this.maxClientsCount;
clientThread[] threads = this.threads;
try {
/*
* Create input and output streams for this client.
*/
is = new DataInputStream(clientSocket.getInputStream());
os = new PrintStream(clientSocket.getOutputStream());
String name;
while (true)
{
os.println("Enter your name.");
name = is.readLine().trim();
if (name.indexOf('@') == -1) {
break;
} else {
os.println("The name should not contain '@' character.");
}
}
/* Welcome the new the client. */
os.println("Welcome " + name + " to the waiting room.\nTo leave enter /quit in a new line.");
synchronized (this)
{ for (int i = 0; i < maxClientsCount; i++)
{
if (threads[i] != null && threads[i] == this)
{
clientName = "@" + name;
break;
}
}
for (int i = 0; i < maxClientsCount; i++)
{
if (threads[i] != null && threads[i] != this)
{
threads[i].os.println("*** A new user " + name + " entered the chat room !!! ***");
}
}
}
/* Start the conversation. */
while (true)
{
String line = is.readLine();
if (line.startsWith("/quit"))
{
break;
}
if (line.startsWith("Play"))
{
for (int i = 0; i < maxClientsCount; i++)
{
if (threads[i] != null && threads[i] != this)
{
threads[i].os.println("Would you like to play a round of Paper Rock Scissors?");
while(true)
{
String gameline = threads[i].is.readLine();
if(gameline.toLowerCase().startsWith("yes"))
{
os.println("A game has been intiated");
}
if(gameline.toLowerCase().startsWith("no"))
{
os.println("Game invite declined");
}
else
{
}
}
}
}
//initiate game
}
/* If the message is private sent it to the given client. */
if (line.startsWith("@"))
{
String[] words = line.split("\\s", 2);
if (words.length > 1 && words[1] != null)
{
words[1] = words[1].trim();
if (!words[1].isEmpty())
{
synchronized (this)
{
for (int i = 0; i < maxClientsCount; i++) {
if (threads[i] != null && threads[i] != this
&& threads[i].clientName != null
&& threads[i].clientName.equals(words[0])) {
threads[i].os.println("<" + name + "> " + words[1]);
/*
* Echo this message to let the client know the private
* message was sent.
*/
this.os.println(">" + name + "> " + words[1]);
break;
}
}
}
}
}
} else
{
synchronized (this)
{
for (int i = 0; i < maxClientsCount; i++)
{
if (threads[i] != null && threads[i].clientName != null) {
threads[i].os.println("<" + name + "> " + line);
}
}
}
}
}
synchronized (this)
{
for (int i = 0; i < maxClientsCount; i++)
{
if (threads[i] != null && threads[i] != this
&& threads[i].clientName != null) {
threads[i].os.println("*** The user " + name + " is leaving the chat room !!! ***");
}
}
}
os.println("*** Bye " + name + " ***");
synchronized (this)
{
for (int i = 0; i < maxClientsCount; i++) {
if (threads[i] == this) {
threads[i] = null;
}
}
}
//close all
is.close();
os.close();
clientSocket.close();
}
catch (IOException e)
{
}
}
}
客户:
import java.io.*;
import java.net.*;
import javax.swing.JPanel;
public class MultiThreadChatClient implements Runnable {
private static Socket clientSocket = null;
private static PrintStream os = null;
private static DataInputStream is = null;
private static BufferedReader inputLine = null;
private static boolean closed = false;
public static void main(String[] args)
{
// The default port.
int portNumber = 2222;
// The default host.
String host = "localhost";
if (args.length < 2)
{
System.out.println("Usage: java MultiThreadChatClient <host> <portNumber>\n" + "Now using host=" + host + ", portNumber=" + portNumber);
} else
{
host = args[0];
portNumber = Integer.valueOf(args[1]).intValue();
}
/*
* Open a socket on a given host and port. Open input and output streams.
*/
try
{
clientSocket = new Socket(host, portNumber);
inputLine = new BufferedReader(new InputStreamReader(System.in));
os = new PrintStream(clientSocket.getOutputStream());
is = new DataInputStream(clientSocket.getInputStream());
}
catch (UnknownHostException e)
{
System.err.println("Don't know about host " + host);
}
catch (IOException e) {
System.err.println("Couldn't get I/O for the connection to the host "
+ host);
}
/*
* If everything has been initialized then we want to write some data to the
* socket we have opened a connection to on the port portNumber.
*/
if (clientSocket != null && os != null && is != null)
{
try
{
/* Create a thread to read from the server. */
new Thread(new MultiThreadChatClient()).start();
while (!closed) {
os.println(inputLine.readLine().trim());
}
/*
* Close the output stream, close the input stream, close the socket.
*/
os.close();
is.close();
clientSocket.close();
} catch (IOException e) {
System.err.println("IOException: " + e);
}
}
}
/*
* Create a thread to read from the server. (non-Javadoc)
*
* @see java.lang.Runnable#run()
*/
public void run()
{
/*
* Keep on reading from the socket till we receive "Bye" from the
* server. Once we received that then we want to break.
*/
String responseLine;
try
{
while ((responseLine = is.readLine()) != null)
{
System.out.println(responseLine);
if (responseLine.indexOf("*** Bye") != -1)
break;
}
closed = true;
}
catch (IOException e)
{
System.err.println("IOException: " + e);
}
}
}
我只是在寻找有关如何按照我的要求链接服务器的一些信息。
该应用程序通常用于通过聊天客户端进行的基于文本的游戏。例子。用户 1 邀请用户 2 玩游戏(玩家 2 以是或否响应) 双方开始游戏 用户 1 发送一个号码,玩家 2 发送一个号码。
如果数字是奇数玩家 1 获胜或偶数玩家 2 获胜(所以我计划一个比较 if 语句,一旦我能弄清楚如何正确处理流,这将很容易做到)