我有一个幸运轮的图像,我正在尝试制作这样当它旋转时,它会显示旋转到的正确数量。
我有以下代码:http: //jsfiddle.net/maniator/rR67s/
很多时候是正确的,其他时候是错误的。
例如我纺这个:
它警告了300,这是错误的。
如何修复我的算法,使其在 99% 的时间(或 100%,如果可能)正确?
HTML:
<div id="game">
<div id="tick">⇩</div>
<img id="wheel" src="http://i.imgur.com/R7JYazp.png" data-rotation="0">
</div>
Javascript:
var Wheel = (function () {
var wheel = document.getElementById('wheel'),
wheelValues = [5000, 600, 500, 300, 500, 800, 550, 400, 300, 900, 500, 300, 900, 0, 600, 400, 300, -2, 800, 350, 450, 700, 300, 600],
spinTimeout = false,
spinModifier = function () {
return Math.random() * 10 + 20;
},
modifier = spinModifier(),
slowdownSpeed = 0.5,
prefix = (function () {
if (document.body.style.MozTransform !== undefined) {
return "MozTransform";
} else if (document.body.style.WebkitTransform !== undefined) {
return "WebkitTransform";
} else if (document.body.style.OTransform !== undefined) {
return "OTransform";
} else {
return "";
}
}()),
degreeToRadian = function (deg) {
return deg / (Math.PI * 180);
};
function Wheel() {};
Wheel.prototype.rotate = function (degrees) {
var val = "rotate(-" + degrees + "deg)";
if (wheel.style[prefix] != undefined) wheel.style[prefix] = val;
var rad = degreeToRadian(degrees % 360),
filter = "progid:DXImageTransform.Microsoft.Matrix(sizingMethod='auto expand', M11=" + rad + ", M12=-" + rad + ", M21=" + rad + ", M22=" + rad + ")";
if (wheel.style["filter"] != undefined) wheel.style["filter"] = filter;
wheel.setAttribute("data-rotation", degrees);
};
Wheel.prototype.spin = function (callback, amount) {
var _this = this;
clearTimeout(spinTimeout);
modifier -= slowdownSpeed;
if (amount === undefined) {
amount = parseInt(wheel.getAttribute('data-rotation'));
}
this.rotate(amount);
if (modifier > 0) {
spinTimeout = setTimeout(function () {
_this.spin(callback, amount + modifier);
}, 1000 / 5);
} else {
var dataRotation = parseInt(wheel.getAttribute('data-rotation'));
modifier = spinModifier();
var divider = 360 / wheelValues.length;
var wheelValue = wheelValues[Math.floor(Math.round(dataRotation % 360) / divider)];
switch (wheelValue) {
case 0:
return callback(0);
case -1:
return callback("Free Spin");
case -2:
return callback("Lose a turn");
default:
return callback(wheelValue);
}
}
};
return Wheel;
})();
var wheel = new Wheel;
wheel.spin(function(spinVal){
alert(spinVal)
});
想要尝试的人的完整游戏:http: //jsfiddle.net/maniator/XP9Qv/(<--这是使用接受的答案更新的)
乐趣在这里继续。