我做了一堂课
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Rectangle;
class com.classes.CollisionDetection {
static public function checkForCollision(p_clip1:MovieClip,p_clip2:MovieClip,p_alphaTolerance:Number):Rectangle {
p_clip1.lShots.text = "D";
// set up default params:
if (p_alphaTolerance == undefined) { p_alphaTolerance = 255; }
// get bounds:
var bounds1:Object = p_clip1.getBounds(_root);
var bounds2:Object = p_clip2.getBounds(_root);
// rule out anything that we know can't collide:
if (((bounds1.xMax < bounds2.xMin) || (bounds2.xMax < bounds1.xMin)) || ((bounds1.yMax < bounds2.yMin) || (bounds2.yMax < bounds1.yMin)) ) {
return null;
}
// determine test area boundaries:
var bounds:Object = {};
bounds.xMin = Math.max(bounds1.xMin,bounds2.xMin);
bounds.xMax = Math.min(bounds1.xMax,bounds2.xMax);
bounds.yMin = Math.max(bounds1.yMin,bounds2.yMin);
bounds.yMax = Math.min(bounds1.yMax,bounds2.yMax);
// set up the image to use:
var img:BitmapData = new BitmapData(bounds.xMax-bounds.xMin,bounds.yMax-bounds.yMin,false);
// draw in the first image:
var mat:Matrix = p_clip1.transform.concatenatedMatrix;
mat.tx -= bounds.xMin;
mat.ty -= bounds.yMin;
img.draw(p_clip1,mat, new ColorTransform(1,1,1,1,255,-255,-255,p_alphaTolerance));
// overlay the second image:
mat = p_clip2.transform.concatenatedMatrix;
mat.tx -= bounds.xMin;
mat.ty -= bounds.yMin;
img.draw(p_clip2,mat, new ColorTransform(1,1,1,1,255,255,255,p_alphaTolerance),"difference");
// find the intersection:
var intersection:Rectangle = img.getColorBoundsRect(0xFFFFFFFF,0xFF00FFFF);
// if there is no intersection, return null:
if (intersection.width == 0) { return null; }
// adjust the intersection to account for the bounds:
intersection.x += bounds.xMin;
intersection.y += bounds.yMin;
return intersection;
}
}
在 SWF 中我写
import com.classes.CollisionDetection;
function checkCollision(vMc1, vMc2, vT) {
// check for collisions:
var collisionRect:Rectangle = CollisionDetection.checkForCollision(vMc1, vMc2, vT);
if (collisionRect) {
return true;
}
}
它在本地工作没问题,但不会在线工作。有任何想法吗。我玩过类路径等......但没有运气。:( 似乎它在显示测试“D”时工作,但 HIT 没有工作......所以不确定是什么让代码在本地工作而不是在互联网上工作。有什么想法吗?