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文档不多,但这里是关于编写服务器端扩展的部分:

http://docs2x.smartfoxserver.com/AdvancedTopics/server-side-extensions

这是功能列表:

http://docs2x.smartfoxserver.com/Overview/sfs2x-features

没有提到推送或队列。

那里有使用 smartfox 服务器的宾果游戏,例如,他们必须使用它来叫球。

这可以使用 SFS2x 完成吗?它是否支持推送通知和理想情况下要推送到一组客户端的项目队列?如果是这样,是否有人有任何源代码或示例?

遗憾的是,SFS 论坛已关闭且不开放发布。

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2 回答 2

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我在 sfs2x 中开发了一个宾果游戏。我只能给你一个指导,所以我希望它有所帮助。如果我理解这个问题,您希望在没有请求或事件触发命令的情况下发送命令。

创建一个命令类:包路径相对于您的 src 文件夹。

package com.rcras.bingo1;

public class Commands

{
/** User buys bingo cards */
public static final String CMD_BUY_CARDS = "bc";
/** Server sends Bingo */
public static final String CMD_BINGO = "bo";

/** User Calls Bingo */
public static final String CMD_CALL_BINGO = "bingo";

/** Get the time left till next game */
public static final String CMD_GET_TIMER = "get_timer";

/** No bingos left --- Game Over */
public static final String CMD_GAME_OVER= "gaov";

/** Ready to start a game */
public static final String CMD_READY = "ready";

/** Bingo Draw */
public static final String CMD_DRAW = "draw";
/** tell the client app the game is starting */
public static final String CMD_START = "start";
}

我没有包括我使用的所有命令。无需设置事件或请求处理程序,因为命令是从服务器端计时器事件发送的。

您将不得不编写一个“bingogame”类并从您的扩展中调用该类。我的目标是拥有多个同时运行游戏的房间。我使用 ConcurrentHashMap 跟踪游戏:

import java.util.concurrent.ConcurrentHashMap;
import com.rcras.bingo1.Commands;

public class Bingo1 extends SFSExtension {
    List<User> DiamondRoomPlayers;
    Timer timer;
    private  static int min =2;
    private  static int sec = 60;
    /** Current games */
    private ConcurrentHashMap<Integer,BingoGame> games = null;


public ConcurrentHashMap<Integer, BingoGame> getGames() {
    return games;
}

public void startDiamondGame()
{
    Zone thisZone = this.getParentZone();
    Room room2 = thisZone.getRoomByName("Diamond");
    BingoGame bingoGame = this.getGames().get(room2.getId());
    if(bingoGame == null || (bingoGame != null && bingoGame.isStarted() == false))
    {
            DiamondRoomPlayers=room2.getUserList();
            ISFSObject DiamondObj = new SFSObject();    
            send(Commands.CMD_START, DiamondObj, DiamondRoomPlayers);
            BingoGame DiamondRoomGame = new BingoGame(this, room2);
            getGames().put(room2.getId(),DiamondRoomGame);
            DiamondRoomGame.setId(room2.getId()) ;
            DiamondRoomGame.init();
    }

}

BingoGame 类有一个触发抽奖的计时器

public class BingoGame {
public BingoGame(Bingo1 ext, Room room)
{
    Draw= new int[75];
    setPlayers(room.getUserList());
    //players = room.getUserList();
    thisRoom = room;
    this.extension=ext;
//setters
    this.setFirstBingo(true);
    this.setStarted(false);
    this.setSecondBingo(true);
    this.setFirstPrize(1000);
    this.setSecondPrize(500);
}
public void init()
{
    if(players.size() > 0)
    {
        StartBingoGame();
    }
    else
    {
        System.out.println("NOT ENOUGH PLAYER IN THE" + thisRoom.getName() + " Room!" );
    }
}
private void StartBingoGame()
{
    timer = new Timer();
    timer.schedule(new BingoDrawTask(),
               0,        //initial delay
               1*3000);  //draw a number every 3 seconds
    setStarted(true); //setter for started variable

}

class BingoDrawTask extends TimerTask {

    private int BingoNum;
    private boolean isThere = true;
    @Override
    public void run() {

        isThere = true;

        Random BingoCall = new Random();
        while( isThere == true)
        {
        BingoNum = BingoCall.nextInt(75) + 1;
        System.out.println("Bingo Draw:" + BingoNum);
        isThere = CheckDrawArray(BingoNum);
        }
        Draw[NunbersCalled]=BingoNum;
        NunbersCalled = NunbersCalled + 1;
        System.out.println(thisRoom.getName() + " Room:    Draw Number: " + NunbersCalled);
//this should never happen but it's there for testing
        if (NunbersCalled == 75)
        {
            System.out.println("STOP!!!" );
            StopBingoGame();
        }
        // Empty obj
        ISFSObject numObj = new SFSObject();
        numObj.putInt("cn", NunbersCalled);
        numObj.putInt("dn", BingoNum);
        numObj.putUtfString("rn", thisRoom.getName());
/*This command 'pushes' the command to a player list named players
        extension.send(Commands.CMD_DRAW, numObj, players);
        System.out.println("Send ----" + BingoNum);

    }

在客户端

添加事件监听器

sfs.addEventListener(SFSEvent.EXTENSION_RESPONSE, onExtensionResponse);

添加处理程序

private function onExtensionResponse(evt:SFSEvent):void
    {
        var obj:SFSObject = evt.params.params as SFSObject;

        if(evt.params.cmd == "draw")
        {
            //Handle draw - mostly handled by BingoCard class
        }
    }

我试图保持简短,但没有发生。我希望我已经给了你足够的代码来向你展示我是如何实现推送的?在我的“宾果游戏”中。

于 2013-07-27T00:05:03.700 回答
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试试我们的推送连接游戏功能HTML5 示例游戏演练

希望这有帮助。

于 2013-07-27T15:17:22.753 回答