2

我有代码:

import java.applet.Applet;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class obj_Dingus 
extends Applet
implements KeyListener{

    private Rectangle rect; //The rectangle that we move 

    public void init()
    {
        this.addKeyListener(this);
        rect = new Rectangle(0, 0, 50, 50);
    }

    public void paint(Graphics g)
    {
        setSize(500,500);
        Graphics2D g2 = (Graphics2D)g;
        g2.fill(rect);
    }

    @Override
    public void keyPressed(KeyEvent e) {
        repaint();
        if (e.getKeyCode() == KeyEvent.VK_RIGHT){
            rect.setLocation(rect.x + 2, rect.y);
        }  if (e.getKeyCode() == KeyEvent.VK_LEFT){
            rect.setLocation(rect.x - 2, rect.y);
        }  if (e.getKeyCode() == KeyEvent.VK_UP){
            rect.setLocation(rect.x, rect.y - 2);
        }  if (e.getKeyCode() == KeyEvent.VK_DOWN){
            rect.setLocation(rect.x, rect.y + 2);
        }
        repaint();
    }

    @Override
    public void keyReleased(KeyEvent e) {
    }

    @Override
    public void keyTyped(KeyEvent e) {
    }
}

据我所知,它应该制作一个在屏幕周围移动的黑框,但屏幕没有更新,旧框也没有清除。它最终在屏幕上出现一条巨大的黑线,我不知道我做错了什么,我是一个完全的初学者。

4

1 回答 1

1
public void paint(Graphics g)
{
    setSize(500,500);
    Graphics2D g2 = (Graphics2D)g;
    g2.fill(rect);
}

永远不要在方法中调用任何paint(Graphics)可能导致 GUI repaint(). 添加组件,更改组件内容,或者设置GUI 的大小都会触发repaint(),所以这个小程序进入了一个无限循环。

它应该更像是:

public void paint(Graphics g)
{
    super.paint(g); // always call the parent method 1st..
    Graphics2D g2 = (Graphics2D)g;
    g2.fill(rect);
}
于 2013-07-12T18:58:23.273 回答