I'm trying to draw two similar rectangles with this code:
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
GL20.glUseProgram(pId);
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId);
GL30.glBindVertexArray(vaoId);
GL20.glEnableVertexAttribArray(0);
GL20.glEnableVertexAttribArray(1);
GL20.glEnableVertexAttribArray(2);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboiId);
GL11.glDrawElements(GL11.GL_TRIANGLES, indicesCount, GL11.GL_UNSIGNED_BYTE, 0);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
GL20.glDisableVertexAttribArray(2);
GL20.glDisableVertexAttribArray(1);
GL20.glDisableVertexAttribArray(0);
GL30.glBindVertexArray(0);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
GL20.glUseProgram(0);
Strangely just the second of the two is drawn, although they have exactly the same drawing code. The only difference is, that one of them is shifted a bit. I tested to just draw the first one and it worked. So does the second rectangle somehow overwrite the first one?